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Question about survivalR5onload script

Posted: Mon May 20, 2013 11:58 am
by AngelDrago
Hello every one so i'm having some problems with this script lately after execution it give me this output

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Loaded waypoint path survivalR5.xml
No return path with default naming survivalR5_return.xml found.
We use the normal waypoint path survivalR5.xml now.
Waypoint #4 is closer then #1. Hence we start with waypoint #4.
GM detection started
We changed the option 'AUTO_ELITE_FACTOR' from '5' to '1000'.
Too far to run script.
Did not find any crashed game clients.
6:51pm - [string "..."]:46: C:/micromacro/scripts/rom/waypoints/survivalR5onload
.lua:535: Ending script


AL lib: FreeContext: (021233B8) Deleting 1 Source(s)
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
and than after executing it again it will run just fine... any ideas or clues...

Re: Question about survivalR5onload script

Posted: Mon May 20, 2013 1:10 pm
by rock5
"Too far to run script" means you started the script more than 350 from the nearest waypoint. You should be starting it next to Malatina. Waypoint #4 is in the game which doesn't make much sense unless you restart the script after it already started the game.

Explain exactly what happens. Did you start it just after changing character?

Re: Question about survivalR5onload script

Posted: Fri May 24, 2013 3:24 am
by AngelDrago
Sorry for the delay... this happens when you are standing on the stairs where she is and also it happens when you are close by and only at the first time running the script when you run it again its is fine... this is a very wired...

Re: Question about survivalR5onload script

Posted: Fri May 24, 2013 4:02 am
by rock5
Maybe it has something to do with

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AL lib: FreeContext: (021233B8) Deleting 1 Source(s)
I've never seen that before and I don't know what it means.