waypoint managment function
Posted: Thu Mar 07, 2013 12:33 pm
I had a thought about way points, when we create way points we currently have to build the way points, then test them then edit them, or rebuild them ect., to avoid things to get rid of way points that we can get stuck on.
Here is my thought,
We have the functionality to move when we are stuck, so how about expand that to record where we got stuck at and the new path taken by the bot to get around it. Then add to or modify the way point file it is running with the new information.
I know you may be thinking that would be a huge under taking for such a minor thing, but I actually have greater plans for such a function.
Please let me know if it would be possible and point me in the right direction, mean while I will be trying to figure it out. =)
Here is my thought,
We have the functionality to move when we are stuck, so how about expand that to record where we got stuck at and the new path taken by the bot to get around it. Then add to or modify the way point file it is running with the new information.
I know you may be thinking that would be a huge under taking for such a minor thing, but I actually have greater plans for such a function.
Please let me know if it would be possible and point me in the right direction, mean while I will be trying to figure it out. =)