death / suicid macro

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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energyplay
Posts: 25
Joined: Sat May 21, 2011 12:20 pm

death / suicid macro

#1 Post by energyplay » Sat Jan 26, 2013 4:20 pm

Hey,
i use for a long time this macro to die.

Code: Select all

/run RotateCamera(1,1,1,200)
But this doesn't work anymore. Does anyone know if the feature is disabled? And there is an alternative without bot?

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solembum05
Posts: 57
Joined: Tue Jun 19, 2012 8:29 am

Re: death / suicid macro

#2 Post by solembum05 » Sat Jan 26, 2013 5:15 pm

try this ;)

Code: Select all

/run RotateCamera(99,99,99,990)
Forget yesterday, live today and dream tomorrow.

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lolita
Posts: 139
Joined: Thu Oct 20, 2011 5:39 am
Location: Serbia

Re: death / suicid macro

#3 Post by lolita » Sat Jan 26, 2013 5:35 pm

or this

Code: Select all

/script SetCameraPosition (0,0,10000000);
Life is a journey, not destination :D

energyplay
Posts: 25
Joined: Sat May 21, 2011 12:20 pm

Re: death / suicid macro

#4 Post by energyplay » Sun Jan 27, 2013 5:58 am

Hi,
@solembum05 your code doesn't work, nothing happens

@lolita this code kill my char, but my camera too :D I click the button to reborn, but the camera is still out of anything.

Any other codes?

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lolita
Posts: 139
Joined: Thu Oct 20, 2011 5:39 am
Location: Serbia

Re: death / suicid macro

#5 Post by lolita » Sun Jan 27, 2013 7:04 am

whan you are dead, just use mouse weel to zoom, and camera is back where it should be :D
Life is a journey, not destination :D

energyplay
Posts: 25
Joined: Sat May 21, 2011 12:20 pm

Re: death / suicid macro

#6 Post by energyplay » Sun Jan 27, 2013 7:24 am

@lolita thank's camera is back :D but i still have one problem. My char reborn on the reborn stone, but i can't move! He always lie on the ground and can't move :D

Edit: I test this with dwarf and human... :cry:

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lolita
Posts: 139
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Location: Serbia

Re: death / suicid macro

#7 Post by lolita » Sun Jan 27, 2013 9:17 am

hmm, idk, i dont have that problem, try summon mount, that work for some knock back and root skills :D

**Edit
when you die, zoom camera, camera is back, then resurect :)
Life is a journey, not destination :D

energyplay
Posts: 25
Joined: Sat May 21, 2011 12:20 pm

Re: death / suicid macro

#8 Post by energyplay » Sun Jan 27, 2013 9:49 am

Thanks for edit, this sequence works great. have fun.

[SOLVED]

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botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: death / suicid macro

#9 Post by botje » Sun Jan 27, 2013 7:02 pm

weird, my char does'nt die of this, just the camera that gets really high and far away, nothing more O.o

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lolita
Posts: 139
Joined: Thu Oct 20, 2011 5:39 am
Location: Serbia

Re: death / suicid macro

#10 Post by lolita » Sun Jan 27, 2013 7:44 pm

i noticed if you are neer water, or some water texture is below you, char wont die :D
or you can try change numbers

SetCameraPosition (0,0,1000);
SetCameraPosition (0,0,100000);
SetCameraPosition (0,0,10000000);
SetCameraPosition (0,0,1000000000);
Life is a journey, not destination :D

fatash
Posts: 3
Joined: Fri Jan 13, 2012 11:24 am

Re: death / suicid macro

#11 Post by fatash » Mon Jan 28, 2013 11:49 am

i always used the rotatecamera(1000,1000,1000)....you die when you move your camera around kinda quick after the command. then reset its default position

i accidentally added the functions to a diyce script i made for someone whenever certain, semi-rare conditions were met. (semi-rare = targeting a mob)

:lol:

dunno if you can even do that anymore. sigh, games lost it's luster

wps
Posts: 74
Joined: Tue Feb 05, 2013 11:11 am

Re: death / suicid macro

#12 Post by wps » Sat May 18, 2013 8:31 pm

SetCameraPosition is not stable.
On some terrain or in water, the parameters SetCameraPosition could work are different than on the ground.
I was wondering is it possible for MM to use the unstick function in ESC menu?
If I got some spare time, I want to study how to use StaticPopup_OnClick
Maybe it will work.

If anyone tried this, please share your thought.
Thanks.

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: death / suicid macro

#13 Post by kuripot » Sat May 18, 2013 11:02 pm

i use this in butterfly dq

Code: Select all

	function quest()
	   local queststate = getQuestStatus("Catch Butterflies")
	   if queststate == "complete" then
		SlashCommand("run ReturnPet(1)");
		yrest(500)
         	RoMScript("SetCameraPosition (0,0,1000000)");
	      	   repeat
	            yrest(800)
	            player:update()
	         until not player.Alive
	         RoMScript("BrithRevive();");
	         waitForLoadingScreen()
	         player:checkSkills(true);
	       __WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
		__WPL:setForcedWaypointType("TRAVEL")
	   end
	end

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