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Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 11:27 am
by CrazyGuy
Is there anything i can do to make Ice Blades cast faster? It has the potential to be a spam skill yet there is still a delay between casting it.

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 1:05 pm
by silinky
fortunately you cannot. it is an instant cast, so it is affected by cooldown.

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 4:06 pm
by zeljomir
i hera its gona get cd soon... 4sec cd in iceblade.. soo loking for this one

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 4:56 pm
by Budzer
Well it should have GCD, but sometimes DK why it is not affected. Some time ago I've read that GCD was implemented on client side - have no idea if it's true, but if so than it is possible...... After all using DIYCE I was able to cast ice blade up to 3-4 times every sec quiet often. I can't reproduce it every time, but still.... Probably reproducing this would made P/S best PvE DPS additionaly with healing ability.

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 6:22 pm
by lisa
Ice blade used to be awesome but then they introduced the global cooldown on it, if you are spamming the attack key non stop it might seem like you get in more attacks than you should but unless the mob is dieing faster than it should then in reality you are still getting that 1 attack per second.

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 10:07 pm
by kuripot
CrazyGuy wrote:Is there anything i can do to make Ice Blades cast faster? It has the potential to be a spam skill yet there is still a delay between casting it.


try this.. it will cast as soon it possible

Code: Select all

	<onSkillCast><![CDATA[
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
		if( arg1.Name == "PRIEST_ICE_BLADE" ) then
			player:cast("PRIEST_ICE_BLADE");
			player:update()
			end
	]]></onSkillCast>

Re: Faster Cast on Ice Blades?

Posted: Mon Nov 19, 2012 10:30 pm
by rock5
Improving the speed of casting is an ongoing process. I've made some improvements in the big update I'm doing but it hasn't changed that much. I intend to do more in the future with actual spamming of buttons so you can look forward to that.

Re: Faster Cast on Ice Blades?

Posted: Tue Nov 20, 2012 3:25 am
by Budzer
Well actually P/S can use IB more often than 1/s. As mentioned in my post before. I can see it both in time of killing mob (or rather bosses mobs are usually 1 hit) and scrutinizer, so I have miss-feeling about it and my addon works wrong or it is the fact.

Re: Faster Cast on Ice Blades?

Posted: Tue Nov 20, 2012 4:09 am
by lisa
the skill itself is instant cast with no cooldown, they did implement a "global cooldown" though which is 1 second, so no matter what any skill has a cooldown of atleast 1 second.
I used to thoroughly enjoy spamming it in siege and absolutely destroying the enemy, but those days are gone now it has a cooldown (GCD).

Re: Faster Cast on Ice Blades?

Posted: Tue Nov 20, 2012 4:33 am
by rock5
Global cooldown can be undercut. But it's possible it's not sustainable. Maybe on average, it comes to about 1 per second. I haven't tested it though. It does seem though that I can cast it faster than the bot.

Re: Faster Cast on Ice Blades?

Posted: Tue Nov 20, 2012 12:39 pm
by Budzer
Well you can easily cast fare more often than once per second. A friend of mine is casting IB avg close to 2/s... 3-4 hits each one s after another, and then boom 3-5hits in 0,1s?

So yes they have implemented GCD, but it is bugged and if what I've heard is true clientside, so probably could be somehow bypassed.