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Ancient fossil waypoints

Posted: Wed Oct 17, 2012 4:05 am
by nerf
You only need two addons: invite last group http://www.curse.com/addons/rom/invite-last-group , AutoAcceptInvitations http://www.curse.com/addons/rom/aai , and a other character to invite.

You can start at the point comeback next to the Varanas bridge or inside Forsaken Abbey, autouse potion of speed when you enter the room, before using the mount also autouse the Galloping Gale, no jams, sorry my bad English.

Requires this userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765

Updated, now uses swimhack, so it is very fast.
Works with any language

Re: Ancient fossil error waypoint

Posted: Wed Oct 17, 2012 4:21 am
by rock5

Code: Select all

   <!-- # 65 --><waypoint x="2934" z="2646" y="120">player:target_Object("Ancient Fossil");
   </waypoint>
   yrest(5000)
   SlashCommand("ILG destroy");
   yrest(2000)
      cprintf(cli.yellow, "Leaving party, and starting again.\n");
      waitForLoadingScreen();
      __WPL:setWaypointIndex(__WPL:findWaypointTag("start"));</waypoint>
You have 2 </waypoint>. There should only be one after the code for the waypoint. So it should be,

Code: Select all

   <!-- # 65 --><waypoint x="2934" z="2646" y="120">player:target_Object("Ancient Fossil");
   yrest(5000)
   SlashCommand("ILG destroy");
   yrest(2000)
      cprintf(cli.yellow, "Leaving party, and starting again.\n");
      waitForLoadingScreen();
      __WPL:setWaypointIndex(__WPL:findWaypointTag("start"));</waypoint>

Re: Ancient fossil error waypoint

Posted: Wed Oct 17, 2012 5:53 am
by nerf
thank you very much, I have edited and now works perfect, I put it up for those who need