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Waypoint Question
Posted: Thu May 17, 2012 9:27 am
by AngelDrago
Hello, Yall
i created this waypoints and clicked on the Target but it only goes in circle or bypasses the target or it shoots the
target and forgets to loot it... is there a way to fix this see the script below... I'm outside of Kample Plains
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 3 --><waypoint x="-3365" z="49287" y="155"> player:target_NPC("Moonshadow Boshi");
</waypoint>
<!-- # 5 --><waypoint x="-3547" z="49139" y="156"> player:target_NPC("Moonshadow Boshi");
</waypoint>
<!-- # 7 --><waypoint x="-3678" z="49112" y="160"> player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Boshi");
</waypoint>
<!-- # 20 --><waypoint x="-4238" z="49333" y="160"> player:target_NPC("Moonshadow Pukari");
</waypoint>
<!-- # 22 --><waypoint x="-3958" z="49409" y="156"> player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Boshi");
player:target_NPC("Moonshadow Pukari");
player:target_NPC("Moonshadow Boshi");
</waypoint>
<!-- # 29 --><waypoint x="-3164" z="49643" y="154"> </waypoint>
<!-- # 30 --><waypoint x="-3116" z="49510" y="156"> </waypoint>
<!-- # 31 --><waypoint x="-3110" z="49488" y="156"> </waypoint>
<!-- # 32 --><waypoint x="-3127" z="49442" y="156"> </waypoint>
<!-- # 33 --><waypoint x="-3183" z="49407" y="156"> </waypoint>
<!-- # 34 --><waypoint x="-3215" z="49361" y="156"> </waypoint>
</waypoints>
Re: Waypoint Question
Posted: Thu May 17, 2012 9:47 am
by rock5
First off, "player:target_NPC" is for talking to NPCs for quests and vendors etc. If everything is set up corretly mobs should be targeted and attacked autotmatically. You should remove all those "player:target_NPC" commands.
Lets see, you haven't changed the type of the waypoint file to "RUN" or "TRAVEL" so that's not your problem.
Is there no indication of what's happening in the micromacro output? Try starting the bot with debug enabled for extra debug messages
Check through the combat options in your profile and see if any would stop you from attacking.
Re: Waypoint Question
Posted: Thu May 17, 2012 5:24 pm
by BillDoorNZ
also make sure your profile is set up to have the mobs you want to kill. i.e.
Code: Select all
.
.
.
<mobs>
<mob name="Moonshadow Pukari" />
<mob name="Moonshadow Boshi" />
</mobs>
.
.
.
Re: Waypoint Question
Posted: Fri May 18, 2012 12:55 am
by rock5
BillDoorNZ wrote:also make sure your profile is set up to have the mobs you want to kill. i.e.
Code: Select all
.
.
.
<mobs>
<mob name="Moonshadow Pukari" />
<mob name="Moonshadow Boshi" />
</mobs>
.
.
.
If you want to limit to killing just those 2, yes. Otherwise it has to be empty so it will kill everything.
Re: Waypoint Question
Posted: Fri May 18, 2012 2:34 pm
by AngelDrago
okay will do.. i will post the debug in here
Re: Waypoint Question
Posted: Fri May 18, 2012 3:57 pm
by AngelDrago
hello everyone... okay for some reason it ignores some of them but here is the debug.
Code: Select all
No return path with default naming boshi_return.xml found.
We use the normal waypoint path boshi.xml now.
Waypoint #11 is closer then #1. Hence we start with waypoint #11.
Moving to waypoint #11, (-3215, 49361)
Moving to waypoint #1, (-3365, 49287)
Moving to waypoint #2, (-3547, 49139)
Moving to waypoint #3, (-3678, 49112)
Use MACRO: MAGE_ELEMENTAL_CATAL=> Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_ENERGY_INFLUX => Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_ENERGY_WELL => Moonshadow Pukari (37997/37997)
We have aggro. Stop moving to waypoint and wait for target.
Waiting on aggressive enemies.
Engaging enemy [Moonshadow Pukari] in combat.
Use MACRO: MAGE_FLAME => Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_FIREBALL => Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_FLAME => Moonshadow Pukari (23387/37997)
Use MACRO: MAGE_FLAME => * aborted *
Fight finished. Killed 1 Moonshadow Pukari. (fight #1 / runtime 0 minutes
Clearing target.
Moving to waypoint #3, (-3678, 49112)
Moving to waypoint #4, (-4238, 49333)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Pukari] in combat.
Moving in | Suggested range: 200 | Distance: 215
Use MACRO: MAGE_FLAME => Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FIREBALL => Moonshadow Pukari (10788/36975)
Use MACRO: MAGE_FLAME => * Failed to cast *
Fight finished. Killed 2 Moonshadow Pukari. (fight #2 / runtime 0 minutes
Target too far away; not looting.
Clearing target.
Moving to waypoint #4, (-4238, 49333)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Boshi] in combat.
Moving in | Suggested range: 200 | Distance: 214
Use MACRO: MAGE_FLAME => * Failed to cast *
Use MACRO: MAGE_LIGHTNING => Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FIREBALL => Moonshadow Boshi (24147/33768)
Use MACRO: MAGE_FLAME => Moonshadow Boshi (24147/33768)
Use MACRO: MAGE_FLAME => Moonshadow Boshi (11022/33768)
Fight finished. Killed 1 Moonshadow Boshi. (fight #3 / runtime 0 minutes)
Target too far away; not looting.
Clearing target.
Moving to waypoint #4, (-4238, 49333)
Moving to waypoint #5, (-3958, 49409)
Moving to waypoint #6, (-3164, 49643)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Pukari] in combat.
Moving in | Suggested range: 200 | Distance: 215
Use MACRO: MAGE_FLAME => Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FIREBALL => Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FLAME => * Failed to cast *
Fight finished. Killed 3 Moonshadow Pukari. (fight #4 / runtime 1 minutes
Target too far away; not looting.
Clearing target.
Moving to waypoint #6, (-3164, 49643)
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #7, (-3116, 49510)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #8, (-3110, 49488)
Moving to waypoint #9, (-3127, 49442)
Moving to waypoint #10, (-3183, 49407)
Moving to waypoint #11, (-3215, 49361)
Moving to waypoint #1, (-3365, 49287)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #2, (-3547, 49139)
Moving to waypoint #3, (-3678, 49112)
Moving to waypoint #4, (-4238, 49333)
Moving to waypoint #5, (-3958, 49409)
Moving to waypoint #6, (-3164, 49643)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Boshi] in combat.
Moving in | Suggested range: 200 | Distance: 211
Use MACRO: MAGE_FLAME => Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FIREBALL => Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FLAME => * aborted *
Use MACRO: MAGE_ENERGY_INFLUX => Moonshadow Boshi (0/33768)
Fight finished. Killed 2 Moonshadow Boshi. (fight #5 / runtime 2 minutes)
Target too far away; not looting.
Clearing target.
Moving to waypoint #6, (-3164, 49643)
Moving to waypoint #7, (-3116, 49510)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #8, (-3110, 49488)
Error in memory reading
Moving to waypoint #9, (-3127, 49442)
Moving to waypoint #10, (-3183, 49407)
Re: Waypoint Question
Posted: Fri Jun 01, 2012 12:25 am
by abron1
check your loot distances in your profile and make sure its the same range as your combat distance of your combat distances is 250 and your loot distances is 150 then it will always be to far
Re: Waypoint Question
Posted: Fri Jun 01, 2012 1:06 am
by rock5
Actually loot distance should be a bit more than combat distance just in case the mob is moving away from you when you attack and dies out of combat range.