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musical instrument onload
Posted: Sun May 13, 2012 4:05 am
by kuripot
Code: Select all
function Boss_buff()
if Magic_Tambourine == true then
if inventory:itemTotalCount(204463) >= 1 then
inventory:useItem(204463) -- 3 days
yrest(5500)
elseif inventory:itemTotalCount(204571) >= 1 then
inventory:useItem(204571) -- 7 days
yrest(5500)
elseif inventory:itemTotalCount(206420) >= 1 then
inventory:useItem(206420) -- 30 days
yrest(5500)
end
elseif Magic_Tambourine == party_true then
yrest(5500)
end
if Magic_Guitar == true then
if inventory:itemTotalCount(204461) >= 1 then
inventory:useItem(204461) -- 3 days
yrest(5500)
elseif inventory:itemTotalCount(206418) >= 1 then
inventory:useItem(206418) -- 7 days
yrest(5500)
elseif inventory:itemTotalCount(204569) >= 1 then
inventory:useItem(204569) -- 30 days
yrest(5500)
end
elseif Magic_Tambourine == party_true then
yrest(5500)
end
changeProfileSkill("MAGE_FLAME", "AutoUse", true);
changeProfileSkill("MAGE_FIREBALL", "AutoUse", true);
changeProfileSkill("MAGE_FLAME", "Priority", 90);
changeProfileSkill("MAGE_FIREBALL", "Priority", 100);
player:cast("MAGE_ESSENCE_OF_MAGIC");
player:cast("PRIEST_MAGIC_BARRIER");
player:cast("MAGE_ENERGY_INFLUX");
player:cast("MAGE_ELECTROSTATIC_CHARGE");
player:cast("MAGE_INTENSIFICATION");
player:cast("MAGE_ELEMENTAL_CATALYSIS");
player:cast("PRIEST_REGENERATE");
end
this onload for mage/priest are working... but my question is how to ignore the instrument if instrument are in cooldown stage?? because time consuming when he try to cast instrument even this is in cooldown stage
Re: musical instrument onload
Posted: Sun May 13, 2012 4:33 am
by rock5
You could use GetBagItemCooldown
http://www.theromwiki.com/API:GetBagItemCooldown
In the bot it would look something like this
Code: Select all
local maxCD, CurrentCD = RoMScript("GetBagItemCooldown(".. (item.SlotNumber - 60) ..")")
That's after you've found the
item you want to check the cooldown of.
Re: musical instrument onload
Posted: Tue Aug 11, 2015 11:24 am
by srknszgn
where will be written. Please details. my English is bad
Re: musical instrument onload
Posted: Tue Aug 11, 2015 11:24 pm
by lisa
instead of a yrest(5500) do a small yrest(500) and then do a loop waiting for cast bar to finish.
Code: Select all
yrest(500)
while (player.Casting) do
player:updateCasting()
yrest(500)
end
If the cast bar hasn't started yet then it won't wait, so you might need to increase the first yrest(500) until it works 100%
Code: Select all
yrest(800)
while (player.Casting) do
player:updateCasting()
yrest(500)
end
Since you will use the code a few times make a local function for it, so it's easier to use and edit =)
Re: musical instrument onload
Posted: Fri Aug 14, 2015 9:02 pm
by lisa
I use this in one of my profiles for bossbuff
Code: Select all
function BossBuff()
local starttime = getTime()
yrest(5000)
-- use instrument 206420 30 day tambo
inventory:useItem(206420)
yrest(800)
while (player.Casting) do
player:updateCasting()
yrest(500)
end
-- rest until fight starts or 15 seconds after timer started, I use 20 second timer
repeat
player:updateBattling()
yrest(500)
until deltaTime(getTime(),starttime) >= 15000 or player.Battling
player:cast("WARDEN_SAVAGE_POWER");
player:cast("SCOUT_ARROW_OF_ESSENCE");
player:cast("SCOUT_BLOOD_ARROW");
end
Just to give you an example of timing and such.