708 Changelog
Posted: Wed Apr 18, 2012 8:49 am
Added new features - KillZone and ExcludeZones.
New Functions:
After all, there is no in-combat limitation to using this skill so why add one?
Added "ROGUE_UNKNOWN_CHOICE" to skills database.
New Functions:
- __WPL:setKillZone(_zone)
- Sets the area in which to target mobs. If mobs are outside this zone then they will not be targeted (aggroed mobs excluded). _zone is a table of X, Z coordinates or the name of a waypoint file created outlining the zone.
Examples:Code: Select all
__WPL:setKillZone({{X=123,Z=2345},{X=432,Z=456},{X=64,Z=654},{X=432,Z=675},}) or __WPL:setKillZone("room1zone")
- Clears the kill zone so it goes back to targeting all mobs. Not: when changing waypoint file the kill zone will be cleared.
- Adds an exclude zone. Any mob within this zone will be ignored (aggroed mobs excluded). You can have multiple exclude zones. If you specify a "_zonename" you are able to delete it individually later. "_zonename" is just a name to identify the zone.
- If you specified a "_zonename" when adding the exclude zone then you are able to delete it individually.
- Deletes all exclude zones.
- A separate but related function needed by the functions above. This function returns true if point testx,testz is within the polygon represented by vertices. vertices is a zone represented by a table of X, Z values or a waypoint file name, the same as the functions above.
- Sets the area in which to target mobs. If mobs are outside this zone then they will not be targeted (aggroed mobs excluded). _zone is a table of X, Z coordinates or the name of a waypoint file created outlining the zone.
- No point in waiting for mobs to come to you if you didn't use any skills.
After all, there is no in-combat limitation to using this skill so why add one?
Added "ROGUE_UNKNOWN_CHOICE" to skills database.