profile <skills>
Posted: Sat Mar 10, 2012 6:38 am
I noticed today that the <skills> section of the profile doesn't do a check for if you are the right lvl to use the skill, like the actual class sections do.
Example I made a M/D and it was around 12/1 and with
it repeatedly kept saying it was using savage blessing which it can't yet as the druid side lvl is to low.
hmm maybe it checks against the class1 level and not the actual druid class lvl?
Haven't had time to look into the code but that is my guess at this stage.
Example I made a M/D and it was around 12/1 and with
Code: Select all
<skills>
<skill name="DRUID_RECOVER" hotkey="MACRO" priority="90" hpper="30" />
<skill name="DRUID_SAVAGE_BLESSING" hotkey="MACRO" priority="90" />
<skill name="DRUID_MOTHER_EARTHS_PROTECTION" hotkey="MACRO" priority="90" />
</skills>
hmm maybe it checks against the class1 level and not the actual druid class lvl?
Haven't had time to look into the code but that is my guess at this stage.
Code: Select all
We successfully target NPC Dieve and try to open the dialog window.
Use MACRO: Executing RoMScript "ChoiceOption(4);".
Moving to waypoint #10, (2602, 1042)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Moving to waypoint #11, (2459, 958)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Moving to waypoint #12, (2303, 764)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: Executing RoMScript "}LoginNextToon=true;a={".