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how to cycle backpack slots
Posted: Thu Mar 08, 2012 11:09 pm
by Rickster
i read about this way to cycle all inventory slots
Code: Select all
for slot, item in pairs(inventory.BagSlot) do
this cycles through all your item shop, transmutor and backpack slots.
i am looking for loop that only cycles through existing backpack slots. so if someone only has backpack slot one and two, it shall only cycle these.
someone has an idea, how to do that?
thanx
ric
Re: how to cycle backpack slots
Posted: Thu Mar 08, 2012 11:20 pm
by rock5
Well the bags are slot 61 to 240. There is nowhere stored which bags are available but the slots themself are marked available. Usually I would do it like this (assuming your not looking for empty slots)
Code: Select all
for slot = 61, 240 do
if (not slot.Empty) and slot.Available then
Re: how to cycle backpack slots
Posted: Thu Mar 08, 2012 11:48 pm
by Rickster
i would like to get an object to work with, for example
itemName = item.Name
so how do i get "item" as an object in the loop?
[edit]
got it
Code: Select all
for slot = 61, 240 do
if (not inventory.BagSlot[slot].Empty) and inventory.BagSlot[slot].Available then
item = inventory.BagSlot[slot]
printf("%s. %s\n", slot, item.Name);
end;
end;
Re: how to cycle backpack slots
Posted: Fri Mar 09, 2012 3:37 am
by rock5
Sorry, I did it wrong. I meant to say I would do it like this.
Code: Select all
local item
for slot = 61, 240 do
item = inventory.BagSlot[slot]
if (not item.Empty) and item.Available then
So a better way of doing what you said would be
Code: Select all
local item
for slot = 61, 240 do
item = inventory.BagSlot[slot]
if (not item.Empty) and item.Available then
printf("%s. %s\n", slot, item.Name);
end;
end;