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not sellling?

Posted: Thu Mar 08, 2012 9:28 am
by Golbez
hi there. im trying to get better at making my own wps. for some reason the bot decides no almost never go to the merchant for some reason. my bag is full...

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<onLoad>
		changeProfileOption("INV_AUTOSELL_ENABLE", true)
	</onLoad>
	<onDeath>
		yrest(20000);
		<!-- #  1 --><waypoint x="-14353" z="38779" y="425" tag="death">	</waypoint>
		<!-- #  2 --><waypoint x="-14511" z="38695" y="438">	</waypoint>
		<!-- #  3 --><waypoint x="-14567" z="38639" y="440">	</waypoint>
		<!-- #  4 --><waypoint x="-14680" z="38530" y="421">	</waypoint>
		<!-- #  5 --><waypoint x="-14791" z="38428" y="439">	</waypoint>
		<!-- #  6 --><waypoint x="-14813" z="38298" y="428">	</waypoint>
		<!-- #  7 --><waypoint x="-14764" z="38196" y="431">	</waypoint>
		<!-- #  8 --><waypoint x="-14712" z="38086" y="432">	</waypoint>
		<!-- #  9 --><waypoint x="-14666" z="37990" y="429">	</waypoint>
		<!-- # 10 --><waypoint x="-14592" z="37856" y="423">	</waypoint>
		<!-- # 11 --><waypoint x="-14524" z="37777" y="449">	</waypoint>
		<!-- # 12 --><waypoint x="-14443" z="37681" y="430">	</waypoint>
		<!-- # 13 --><waypoint x="-14398" z="37599" y="427">	</waypoint>
		<!-- # 14 --><waypoint x="-14367" z="37530" y="428">	</waypoint>
		<!-- # 15 --><waypoint x="-14343" z="37476" y="425">	</waypoint>
		yrest(100);
		__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
	</onDeath>
	<!-- #  1 --><waypoint x="-14352" z="37456" y="432" tag="start">
		yrest(99);
		if 10 >= inventory:itemTotalCount(0) then
			printf("Move To Npc to empty bags")
			__WPL:setWaypointIndex(__WPL:findWaypointTag("to merchant"))
		else
			printf("Bags do not need to be emptied yet")
		end
	</waypoint>
	<!-- #  2 --><waypoint x="-14452" z="37755" y="434" tag="continue">	</waypoint>
	<!-- #  3 --><waypoint x="-14581" z="37866" y="424">	</waypoint>
	<!-- #  4 --><waypoint x="-14694" z="37970" y="429">	</waypoint>
	<!-- #  5 --><waypoint x="-14801" z="38111" y="414">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
	</waypoint>

	<!-- #  1 --><waypoint x="-14384" z="37362" y="382" tag="to merchant">	</waypoint>
	<!-- #  2 --><waypoint x="-14366" z="37298" y="218">	</waypoint>
	<!-- #  3 --><waypoint x="-14522" z="37237" y="174">	</waypoint>
	<!-- #  4 --><waypoint x="-14689" z="37002" y="149">	</waypoint>
	<!-- #  5 --><waypoint x="-14744" z="36996" y="149">
		yrest(1000);
		player:merchant("Soloman Julab");
		yrest(100);
		printf("Bags emptied")
	</waypoint>
	<!-- #  7 --><waypoint x="-14645" z="37000" y="149">	</waypoint>
	<!-- #  8 --><waypoint x="-14532" z="37220" y="171">	</waypoint>
	<!-- #  9 --><waypoint x="-14293" z="37276" y="216">	</waypoint>
	<!-- # 10 --><waypoint x="-14042" z="37058" y="282">	</waypoint>
	<!-- # 11 --><waypoint x="-14003" z="37244" y="294">	</waypoint>
	<!-- # 12 --><waypoint x="-13696" z="37388" y="385">	</waypoint>
	<!-- # 13 --><waypoint x="-13708" z="37490" y="419">	</waypoint>
	<!-- # 14 --><waypoint x="-13894" z="37724" y="399">	</waypoint>
	<!-- # 15 --><waypoint x="-14242" z="37457" y="425">	</waypoint>
	<!-- # 16 --><waypoint x="-14331" z="37450" y="429">	</waypoint>
	__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
</waypoints>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
   <options>
      <!-- Try the bot with a new char mage                   -->
      <!-- At the pioneer village. Use demo.xml waypoint file -->
      <option name="HP_LOW"            value="85" />
      <option name="MP_LOW_POTION"      value="50" />
      <option name="HP_LOW_POTION"      value="50" />
      <option name="USE_HP_POTION"      value="best" />         <!-- potion select strategy: best|minstack -->
      <option name="USE_MANA_POTION"      value="best" />         <!-- potion select strategy: best|minstack -->
      <option name="USE_PHIRIUS_POTION"   value="false" />       <!-- false | true if you want to use the Phirus Potions -->
      <option name="PHIRIUS_MP_LOW"      value="40" />
      <option name="PHIRIUS_HP_LOW"      value="40" />

      <!-- Rest if HP or Mana is below that level -->
      <option name="HP_REST"             value="15" />
      <option name="MP_REST"             value="15" />

      <!-- Shopping options, how many of what do you want to keep in your inventory -->
      <option name="HEALING_POTION"       value="99" />
      <option name="MANA_POTION"          value="99" />         <!-- set to "0" if not required to buy -->
      <option name="ARROW_QUIVER"       value="0" />          <!-- set to "0" if not required to buy -->
      <option name="THROWN_BAG"          value="0" />         <!-- set to "0" if not required to buy -->
      <option name="POISON"             value="0" />         <!-- set to "0" if not required to buy -->

      <!-- either false or arrow or thrown -->
      <option name="RELOAD_AMMUNITION"    value="false" />      <!-- false|arrow|thrown -->

      <!-- Combat options -->
      <option name="COMBAT_TYPE"           value="" />            <!-- leave empty or choose ranged/melee if not using class default -->
      <option name="COMBAT_RANGED_PULL"    value="true" />       <!-- only important for melees -->
      <option name="COMBAT_DISTANCE"       value="200" />
      <option name="MAX_FIGHT_TIME"        value="15" />         <!-- Max time without damage before break -->
      <option name="DOT_PERCENT"           value="90" />
      <option name="ANTI_KS"               value="true" />
      <option name="MAX_TARGET_DIST"       value="225" />

      <!-- Attack monsters 3 levels above or 10 below your level -->
      <option name="TARGET_LEVELDIF_ABOVE" value="20" />
      <option name="TARGET_LEVELDIF_BELOW" value="20" />

      <!-- Waypoint and movement settings -->
      <option name="WAYPOINTS"         value="" />           <!-- leave empty to show a list -->
      <option name="RETURNPATH"         value="" />
      <option name="PATH_TYPE"         value="waypoints" />   <!-- waypoints | wander -->
      <option name="WANDER_RADIUS"      value="500" />
      <option name="WAYPOINT_DEVIATION"   value="0" />
      <option name="QUICK_TURN"          value="true" />

      <!-- Loot settings -->
      <option name="LOOT"                  value="false" />
      <option name="LOOT_ALL"              value="false" />        <!-- Loot all nearby dead mobs after combat -->
      <option name="LOOT_IN_COMBAT"        value="true" />
      <option name="LOOT_DISTANCE"         value="100" />
      <option name="LOOT_PAUSE_AFTER"      value="0" />         <!-- probability in % for a short rest -->

      <!-- Auto selling options when used with player:merchant -->
      <option name="INV_AUTOSELL_ENABLE"   value="true" />      <!-- true | false -->
      <option name="INV_AUTOSELL_FROMSLOT" value="1" />          <!-- 1 = bag 1 slot 1 -->
      <option name="INV_AUTOSELL_TOSLOT"   value="30" />          <!-- 30 = last slot bag 1 -->
      <option name="INV_AUTOSELL_QUALITY"   value="white,green" />    <!-- white,green,blue,purple  -->

      <!-- Harvest options -->
      <option name="HARVEST_DISTANCE"      value="120" />
      <option name="HARVEST_WOOD"         value="true" />       <!-- Choose which types to harvest. -->
      <option name="HARVEST_HERB"         value="true" />       <!-- "true" = harvest, "false" = do not harvest -->
      <option name="HARVEST_ORE"         value="true" />

      <!-- Eggpet options -->
      <option name="EGGPET_ENABLE_CRAFT"   value="false" />      <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
      <option name="EGGPET_CRAFT_SLOT"   value="1" />
      <option name="EGGPET_ENABLE_ASSIST"   value="true" />
      <option name="EGGPET_ASSIST_SLOT"   value="2" />
      <option name="EGGPET_CRAFT_RATIO"   value="1:1:1" />       <!-- mining:woodworking:herbalism ratio to produce. -->
      <option name="EGGPET_CRAFT_INDEXES"   value="" />           <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


      <!-- Log out and resurrect settings -->
      <option name="LOGOUT_TIME"          value="0" />         <!-- in minutes, 0 = timer disabled -->
      <option name="LOGOUT_SHUTDOWN"      value="false" />
      <option name="LOGOUT_WHEN_STUCK"   value="true" />
      <option name="CLOSE_WHEN_STUCK"      value="true" />
      <option name="RES_AFTER_DEATH"       value="true" />
      <option name="MAX_DEATHS"          value="10" />          <!-- Log out after this many deaths -->

      <!-- Party Bot options  -->
      <!-- <option name="PARTY"         value="true" /> -->
      <!-- <option name="PARTY_ICONS"      value="true" /> -->
      <!-- <option name="PARTY_INSTANCE"   value="true" /> -->

      <!-- Healing options -->
      <!-- <option name="HEALER_FIGHT"      value="true" /> -->    <!-- For party bot if you want healer to also fight -->

      <!-- pvp -->
      <!--option name="PVP"         value="true" /> -->       <!-- To enable PVP, with this set to true it will auto attack any players with red names -->

      <!-- For more options and documentation see the RoM Bot Wiki:  -->
      <!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

      <!-- GM detection options -->
      <option name="GMDETECT"            value="true" /> -- enables the GM detection userfunction
      <option name="GMnearbylogout"         value="true" /> -- If a GM is close to the character it will log out.
      <option name="PAUSEONGM"            value="600" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
      <option name="RECALL"               value="true" /> -- if in combat while pausing it will use recall and whisper/logout

      <option name="jParty_BotMaster" value="" />
      <option name="jParty_BotAssist" value="" />             --   The bot will assist this member if a fight is engaged
      <option name="jParty_BotFollowed" value="" />             --   The bot will follow this member
      <option name="jParty_FollowingDistance" value="30" />       --   The bot will keep this distance with the BotFollowed
      <option name="jParty_BotHealer" value="false" />          --   The bot will heal
      <option name="jParty_BotDPSer" value="false" />             --   The bot will Fight the target of BotAssist if in combat
      <option name="jParty_BotLooter" value="false" />          --   The bot will loot
      <option name="jParty_Heal" value="PRIEST_URGENT_HEAL" />   --   Your main heal
      <option name="jParty_BigHeal" value="PRIEST_HEAL" />       --   Your Big heal
      <option name="jParty_Regen" value="PRIEST_REGENERATE" />    --   Your regen (The bot will only regen if jParty_RegenBuffName is not found on party members and if IN combat
      <option name="jParty_RegenBuffName" value="Regenerate" />    --   The name of your buff's regen

   </options>

   <friends>
      <!-- names of friends we help fighting or enemys we don't want to attack -->
      <!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
      <friend name="" />
      <friend name="" />
   </friends>

   <mobs>
      <!-- names of mobs we want to attack             -->
      <!-- if no names defined we will attack all mobs   -->
      <mob name="" />
      <mob name="" />
      <mob name="" />
   </mobs>

   <hotkeys>
       <!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
      <hotkey name="MACRO"          key="VK_0" />
   </hotkeys>

   <!-- define your skills depending from your actual primary class -->
   <!-- see the example for a priest/mage                           -->
   <!-- delete skills you don't have or don't want to use.          -->
   <!-- For more skills to use see /database/skills.xml             -->
   <!-- demo skills for LvL 1 character for all classes             -->
   <!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
   <skills_priest>
      <skill name="PRIEST_SOUL_SOURCE"        		hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
      <skill name="PRIEST_URGENT_HEAL"        		hotkey="MACRO" priority="100" hpper="50"  />
      <skill name="PRIEST_REGENERATE"         		hotkey="MACRO" priority="90"  hpper="80" />
      <skill name="PRIEST_RISING_TIDE"        		hotkey="MACRO" priority="80" />
      <skill name="PRIEST_WAVE_ARMOR"        		hotkey="MACRO" priority="40"  inbattle="true" />
      <skill name="PRIEST_AMPLIFIED_ATTACK"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_GRACE_OF_LIFE"       		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_HOLY_AURA"          		hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
      <!--skill name="PRIEST_SOUL_BOND"        		hotkey="MACRO" priority="30" /> -->
      <!--skill name="PRIEST_MAGIC_BARRIER"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
   </skills_priest>

   <skills_mage>
      <skill name="MAGE_LIGHTNING"            		hotkey="MACRO" priority="50" />
      <skill name="MAGE_FLAME"                		hotkey="MACRO" priority="80" />
      <skill name="MAGE_FIREBALL"             		hotkey="MACRO" priority="80" />
      <skill name="PRIEST_RISING_TIDE"        		hotkey="MACRO" priority="50" />
      <skill name="MAGE_ELEMENTAL_WEAKNESS"   		hotkey="MACRO" priority="85" nobuffname="target" nobufftarget="target"/>

      <skill name="MAGE_INTENSIFICATION"      		hotkey="MACRO" priority="20" hpper="15" />
      <skill name="MAGE_ENERGY_WELL"            	hotkey="MACRO" priority="30" inbattle="true" />
      <skill name="MAGE_ENERGY_INFLUX"         		hotkey="MACRO" priority="30" inbattle="true" />
      <skill name="MAGE_ELEMENTAL_CATALYST"   		hotkey="MACRO" priority="60" manaper="75" inbattle="true" />
      <skill name="MAGE_ESSENCE_OF_MAGIC"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="MAGE_FIRE_WARD"         			hotkey="MACRO" priority="20" rebuffcut="50" inbattle="false" />
      <skill name="PRIEST_BLESSED_SPRING_WATER"   	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_MAGIC_BARRIER"     		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false"/>

      <skill name="PRIEST_URGENT_HEAL"        		hotkey="MACRO" priority="100" hpper="60"  />
      <skill name="PRIEST_REGENERATE"         		hotkey="MACRO" priority="90"  hpper="80" />
      <skill name="MAGE_ELECTROSTATIC_CHARGE" 		hotkey="MACRO" priority="100" inbattle="true" hpper="35" nobuffname="player" nobufftarget="player"/>
      <skill name="PRIEST_HOLY_AURA"         		hotkey="MACRO" priority="100" inbattle="true" hpper="25" />

	  <skill name="MAGE_PURGATORY_FIRE"				hotkey="MACRO" priority="0" inbattle="true" autouse="false" />
   </skills_mage>

   <onLoad>
      startGMDetect()
   </onLoad>

   <onDeath><![CDATA[
      -- Additional Lua code to execute on death
      -- pauseOnDeath(); -- Stop the script
      -- player:logout();   -- logout
   ]]></onDeath>

   <onLeaveCombat>
   if (not player:hasBuff(495431)) then
      inventory:useItem(204514);  -- Uses Magic Perfume
   end
   </onLeaveCombat>

   <onLevelup><![CDATA[
      -- Additional Lua code to execute after having a levelup
      -- and levelup the skills for a new character (mage or priest recommended)
      -- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
   ]]></onLevelup>

   <onSkillCast><![CDATA[
      --if( 15 > player.HP/player.MaxHP*100 ) then
      --    player:cast("PRIEST_SOUL_SOURCE");
      --elseif( 25 > player.HP/player.MaxHP*100 ) then
      --    player:cast("PRIEST_HOLY_AURA");
      --    player:cast("PRIEST_URGENT_HEAL");
      --    player:cast("PRIEST_URGENT_HEAL");
		if CountMobs(true, 50) > 2 then
			printf("Getting Attack by more then 1 Enemy")
			player:cast("MAGE_PURGATORY_FIRE");
		end;]]>
	</onSkillCast>

   <onHarvest><![CDATA[
      -- Additional Lua code to execute directly before the actual harvesting takes place.
      -- Note: arg1 contains the object to be harvested.
      -- i.e. arg1.Name will be the name of the node you are about to harvest
      -- If this snippet returns 'false', the node will *not* be harvested.
      -- All other return values result in the player attempting to harvest the node.
      -- Note that returning 'false' here breaks out of harvesting completely;
      -- You will not attempt to harvest other nearby nodes instead.
   ]]></onHarvest>

   <onUnstickFailure><![CDATA[
      -- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
   ]]></onUnstickFailure>
</profile>