logging another char issue that bugs me
Posted: Sun Feb 26, 2012 9:53 am
I haven't pinpointed the cause as yet but this is starting to annoy me so i thought I would post it to see if others have it or not.
Ok so I have a very simple WP which walks tot he NPC in varanas that teleports you to sascilia steppes, where AT is.
Issue is that occasionally when new char logs it does this.
Unsticking player... at position 0,0.
does that mean it thinks the character is at coords 0,0 ?? not even close to it's actual coords.
Notice at the start of what I posted it hss.
So it loads the same waypoint twice but checks for the return path of a completely different WP.
Normal print looks like this
This is the WP varat.xml, has no mention of the WP vines which it printed about checking the return path.
Ok so the WP before this one has this, it's name just happens to be vines.xml.
I am wondering if there is some residue left from the previous WP which is causing it issues?
My other thought is that the vines.xml is purely onload, no actual waypoints, perhaps this is causing an issue.
Either way it is happening once every 6 or 7 chars.
Ok so I have a very simple WP which walks tot he NPC in varanas that teleports you to sascilia steppes, where AT is.
Issue is that occasionally when new char logs it does this.
Code: Select all
Ranged skill found: SCOUT_SHOT
Changing to character 1 account 3.
Player address changed: 0x36655F00
No ranged skills specified in profile; Turning COMBAT_RANGED_PULL off.
Maximum range of range attack skills is less than COMBAT_DISTANCE 200. Reducing
COMBAT_DISTANCE setting to 50.
Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Loaded waypoint path varat.xml
No return path with default naming Vines_return.xml found.
We use the normal waypoint path varat.xml now.
Clearing target.
Moving to waypoint #1, (4952, -1899)
Clearing target.
Unsticking player... at position 0,0. Trial 1 from maximum 10 trials
Moving to waypoint #1, (4952, -1899)
Clearing target.
Unsticking player... at position 0,0. Trial 2 from maximum 10 trials
Moving to waypoint #1, (4952, -1899)
Clearing target.
does that mean it thinks the character is at coords 0,0 ?? not even close to it's actual coords.
Notice at the start of what I posted it hss.
Code: Select all
Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Loaded waypoint path varat.xml
No return path with default naming Vines_return.xml found.
Normal print looks like this
Code: Select all
Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Moving to waypoint #1, (4952, -1899)
Moving to waypoint #2, (5112, -2085)
Moving to waypoint #3, (5218, -2231)
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
yrest(5000)
player:update()
</onload>
<!-- # 1 --><waypoint x="4952" z="-1899" y="103"> </waypoint>
<!-- # 2 --><waypoint x="5112" z="-2085" y="103"> </waypoint>
<!-- # 3 --><waypoint x="5218" z="-2231" y="103"> </waypoint>
<!-- # 4 --><waypoint x="5286" z="-2204" y="103">
player:target_NPC("Kat Ro")
AcceptQuestByName()
yrest(2000)
player:target_NPC("Kat Ro")
sendMacro("ChoiceOption(2);")
waitForLoadingScreen(20)
if getZoneId() == 2 or getZoneId() == 1002 then player:sleep() end
loadPaths("AT")
</waypoint>
</waypoints>
I am wondering if there is some residue left from the previous WP which is causing it issues?
Code: Select all
SetCharList(CharList)
unregisterTimer("GMdetection");
LoginNextChar()
yrest(5000)
player:update()
loadPaths("varat");
Either way it is happening once every 6 or 7 chars.