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Flower festival - Bot throwing a rose at cavies minigame.

Posted: Fri Feb 17, 2012 5:57 pm
by kkulesza
You can get a title from this mingame if you pay a transport rune and score more then 50 points.
To get a better score drink pots that increase casting speed. Playing a guitar also helps.

Turn on the bot then go to the bench and click on it to start the game.

This bot makes better score then me, but it is possible to make better score manually, especially if you have super reflex.

Works on any language version.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Fri Feb 17, 2012 6:21 pm
by Alleexx
Is it just a normal title or is there any stats on it?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Fri Feb 17, 2012 6:24 pm
by kkulesza
+15 mag and phys Accuracy

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Fri Feb 17, 2012 6:33 pm
by Alleexx
Ah may be worth a try then

Edit: Where does the event take place?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Fri Mar 02, 2012 11:55 am
by longsdale
thumbs up it works fine,but sometimes he stucks for half a sec,sometimes he cast half a sec too early ^^ but thats ok i think this relates to the ping.but thats fine because its calculate right without ping.
but manually i did a score of 67 :).but u only need 50 for 5 certificates.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Sat Feb 16, 2013 12:34 pm
by Rintintin
Yeah good work. Just tested and works perfect.

Just for information:
This Waypoint starts at one side of the bridge in Varans: 32.4 / 23.3
The NPC's Name is Waysie Fleckstein.



Waht also helps to have a warden in the group, with a summoned nature Chrystal. This increases the casting speed by 5%.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Tue Feb 18, 2014 5:14 pm
by wiedzmin97
Hello. Exactly i used this wp. Is good but idk why i often get crash after start a game.

Code: Select all

Loaded waypoint path FlowerFestivalRoseThrowing.xml
No return path with default naming FlowerFestivalRoseThrowing_return.xml found.
We use the normal waypoint path FlowerFestivalRoseThrowing.xml now.
Attached game client has crashed. Killing client (PID 1260)
[WARN]: ...ownloads/micromacro/micromacro/scripts/rom/functions.lua:353
[C]:-1: scripts\rom/bot.lua:683: Client crash detected.
SUKCES: proces o identyfikatorze PID 1260 został zakończony.
11:12pm - scripts\rom/bot.lua:683: Client crash detected.
Maybe anyone have other waypoint for this minigame ?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Tue Feb 18, 2014 8:33 pm
by rock5
It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Wed Feb 19, 2014 10:49 am
by Ego95
Nice, just started and got a critical error -.-

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Wed Feb 19, 2014 4:53 pm
by wiedzmin97
rock5 wrote:It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.
i added yrests but still i'm getting critical error.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Wed Feb 19, 2014 6:16 pm
by rock5
I don't know then. It otherwise looks ok.

Does it happen with other characters too?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Wed Feb 19, 2014 6:23 pm
by Ego95
I didn't try because I got the critical error after 1 second. how long have the yrests to be?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Wed Feb 19, 2014 6:44 pm
by rock5
Something like 50 should do but I don't really think it will fix it. Having tight loops in MM without yrests might make MM crash but shouldn't cause the game to crash. I suggested it just to be sure.

The reason I asked about trying another character is because one reason I can think of that might cause your game to crash is there might be something wrong with your installation. Something that has caused problems in the past is macro.bsd getting corrupt. That's saved per character so if another character works then it would be worth deleting macro.bsd for that character and recreating it to see if it helps.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Thu Feb 20, 2014 7:50 am
by wiedzmin97
i deleted macro.bsd for my character and still the same ;///

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Thu Feb 20, 2014 3:44 pm
by markd
My crashes as well, so I created a simplistic waypoint and it crashes on this one too. And it actually doesn't target properly either.

<?xml version="1.0" encoding="utf-8"?><waypoints>


<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));


</onLoad>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(1);");
yrest(1000);
</waypoint>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(204543) >= 1) then
inventory:useItem(204543);
yrest(6000)
elseif (inventory:itemTotalCount(200192) >= 1) then
inventory:useItem(200192);
end
player:target_Object("120391")
local _time = os.time();
local mob = player:findNearestNameOrId(120386) or player:findNearestNameOrId(120385) or player:findNearestNameOrId(120384);
repeat
player:update()
yrest(500)
player:target(mob)
yrest(100)
RoMScript("UseExtraAction(1)");
until (os.time() - _time > 90);
</waypoint>


<!-- # 1 --><waypoint x="3095" z="123" y="56" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(2);");
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(209161) >= 145) then
player:sleep()
end
</waypoint>
</waypoints>

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Thu Feb 20, 2014 5:33 pm
by Bill D Cat
That waypoint file looks like it has multiple waypoints that all have the same tag="start" in them. Not sure if that will confuse the bot, or if it will just use the first (or last) one when the onload is run.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Sat Feb 22, 2014 5:26 pm
by markd
Incorporated the original function into a repeatable file. But it still crashes.

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Sat Feb 22, 2014 6:05 pm
by Miworax
has anybody a wp file that refresh this event too ?

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Sun Feb 23, 2014 5:36 pm
by gloover
I also got crits :-( using the wp from kkulesza - adding some yrests doesnt solve this

Re: Flower festival - Bot throwing a rose at cavies minigame

Posted: Sun Feb 23, 2014 10:23 pm
by i1own0u
make macro, spam macro

make waypoints.

/script UseExtraAction(1)
/script TargetNearestFriend()