698 Changelog
Posted: Wed Feb 15, 2012 8:27 am
Just lots of little things
After doing a lot of work on enabling safer looting, I decided to leave those changes out for now. Still needs a lot of fine tuning and testing.
After doing a lot of work on enabling safer looting, I decided to leave those changes out for now. Still needs a lot of fine tuning and testing.
- Fixed trying to attack dead body when in party.
- Added safety check to avoid sudden zoom out and death when zoning, even though it shouldn't occur any more.
- Added lots of new mounts.
- Added player.ActualSpeed. This is the speed you are actually moving.
- Added player.Moving. True/False if you are moving.
- Added other fairies besides water fairy. Needs testing.
- Fixed character now turns at waypoint while moving even if just cast an instant buff.
- Fixed now makes sure character has fully stood up after looting before moving. Reduces false starts.
- Changed distance checks of lootable bodies to use LOOT_DISTANCE. Seemed silly to have this setting then limit loot distance by MAX_TARGET_DIST.
- Moved check for full bag in loot function so it doesn't try to loot multiple bodies when the bag is full.
- Removed distance check to waypoint when moving. Now that it is more accurate it can continue checking for mobs in the last 50 to waypoint. So you should have less ignored mobs.
- Reduced pause in player:target_NPC. 1000ms seemed too much for people with fast pcs and connections. People with slower pcs can always add a pause.
- Fixed getZoneId now returns the correct channel as the second returned value. If anyone want to use it.