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When gathering/harvesting
Posted: Fri Feb 10, 2012 11:25 am
by Romplayer
I've found when gathring and being interrupted by mobs it is best to redo the waypoint just in case i did not collect the item. Useful when doing collection dalies I used this code inside my profile /onleavecombat
Code: Select all
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
Plus it seems to do a radius kill of that waypoint before actually moving to the next waypoint
Re: When gathering/harvesting
Posted: Fri Feb 10, 2012 11:35 am
by rock5
I'm pretty sure harvest and target_Object both retry collecting if interrupted by aggro. Although I'm not sure what happens if the character gets pulled away from the object during combat.
Re: When gathering/harvesting
Posted: Fri Feb 10, 2012 11:42 am
by Romplayer
most of the time it does retry but once in a while it will just outright skip the gathering if interrupted and loots the mob. Drives me nuts sometimes
Re: When gathering/harvesting
Posted: Fri Feb 10, 2012 11:48 am
by Romplayer
plus now i feel safer putting the harvesting waypoint right on top of the item i need to gather that way i have a 99.9% chance of gathering that specific item for items that are in close proximity. B/c sometimes if i get interuppted it will loot then closest item after looting the mob which is usually the next WP and then i have to loop the whole WP file over to get the skipped item