PvP Server Problems. Seeking solutions
Posted: Wed Jan 25, 2012 1:44 am
recently people have been attacking my bots at dogmeats, and dragging them off there waypoints and getting them stuck behind object such as stairs,
(then ironically using MY dogmeat waypoints to farm in the spot i was previously farming ^_^ )
another thing players are doing is using the warden pet nature crystal because it constantly attacks, but does no damage, and cannot receive damage to abuse the bots agro wait timer, and simply assign the pet to attack my bot, while there bot continues farming. the same can allso be used with normal pets. just white damage attack the bot until a players pet breaks the bots agro system.
i was wondering if anyone had a snippet that would completely ignore players and pets, and if not how can i ignore everything except the copper gardener and Inferno Gaurd Dogs?
i was thinking something like
obviously i didnt even attempt proper synthax but i think you know where im going with this.
allso im sure rock or lisa allready thought of this and theres probly a simple function that's been there for ages im overlooking. if so. please point me in the right direction so i can facepalm in embarassment as soon as possible.
and on a semi related matter, is there a way to check if rock's ultimate mailmod mailbox frame is open and visable? im attempting to have my dogmeat bot use the hidden portable mailbox function to mail off its dailies directly to my main. i was thinking it would be something like
in theory, this would use the ingame macro to pop your portable mailbox, and if it finds the mailframe, will mail the dailies, and if it fails it will load the waypoints to manually walk to the nearest mailbox (which is about a 15 minute walk away for the bot)
any help is appreciated ^_^
blyadd,
(then ironically using MY dogmeat waypoints to farm in the spot i was previously farming ^_^ )
another thing players are doing is using the warden pet nature crystal because it constantly attacks, but does no damage, and cannot receive damage to abuse the bots agro wait timer, and simply assign the pet to attack my bot, while there bot continues farming. the same can allso be used with normal pets. just white damage attack the bot until a players pet breaks the bots agro system.
i was wondering if anyone had a snippet that would completely ignore players and pets, and if not how can i ignore everything except the copper gardener and Inferno Gaurd Dogs?
i was thinking something like
Code: Select all
if player has target and target=player or target=pet then EndFight(); else end
allso im sure rock or lisa allready thought of this and theres probly a simple function that's been there for ages im overlooking. if so. please point me in the right direction so i can facepalm in embarassment as soon as possible.
and on a semi related matter, is there a way to check if rock's ultimate mailmod mailbox frame is open and visable? im attempting to have my dogmeat bot use the hidden portable mailbox function to mail off its dailies directly to my main. i was thinking it would be something like
Code: Select all
RomScript("/run OpenMail();"); yrest300; if FramePresent("frame name here then UMM_SendByNameOrId("Blyadd",{"Guard Dog Meat"}) else loadPaths("blyads_dogmeat_mail.xml") end
any help is appreciated ^_^
blyadd,