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Merchants in Land of Malevolence

Posted: Tue Jan 24, 2012 6:00 pm
by MustHave
I get only <UNKNOWN> if I try to set a waypoint with a merchant.
Any confirmation or am I just to dumb to do it? :lol:
Putting the name of the npc between the quotes also doesn't work.

Re: Merchants in Land of Malevolence

Posted: Tue Jan 24, 2012 7:10 pm
by MiesterMan
It looks like another patch was just put out. Took a while to install so it might have moved addresses around.

That could be why you're getting "unkowns" but what method are you using to target them? You only mentioned using quotes not what function you used. Post your code in code tags so we can see it please. :)

Re: Merchants in Land of Malevolence

Posted: Tue Jan 24, 2012 7:21 pm
by Xmen
you have target NPC ???

Re: Merchants in Land of Malevolence

Posted: Tue Jan 24, 2012 11:31 pm
by MustHave
I just use

Code: Select all

	<!-- #  8 --><waypoint x="-9096" z="42378" y="403">
	yrest(1000);	
	player:merchant("[color=#0040FF]<UNKNOWN>[/color]");
	</waypoint>
.
I was used to set up my waypoints with the createpath useing the automatically method of setting the merchant function.

Re: Merchants in Land of Malevolence

Posted: Tue Jan 24, 2012 11:50 pm
by lisa
You need to use the merchants/NPC/Billboard's name.

If you target a billboard it will come up as unknown because you can't actually have a billboard as your target.
So use the name of it you see on screen.
Like this.

Code: Select all

player:target_NPC("Guild Quest Board III");

Re: Merchants in Land of Malevolence

Posted: Wed Jan 25, 2012 1:31 am
by rock5
To target the billboard, or any object you can't click to target, when using createpath, you can just point at it with the mouse and press the numpad "Del" key.

Re: Merchants in Land of Malevolence

Posted: Wed Jan 25, 2012 8:38 am
by MustHave
Well it was the option Number 4 and it is a vendor in Kampel no billbord.
I followed the steps from lisa's signature and all seems to work fine again.

Again thanks and a thousand of apologizes for my bad language skills and for disturbing for that stupid error.
Next time I will try more on my own to work out the problem. :!: