Deadland Sand Scorpion Pupa issue
Posted: Sat Jan 21, 2012 5:35 pm
Hi Everyone,
I'm botting against Deadland Sand Scorpion Pupa and after an attack macro says the Pupa is dead. Well, it's definitely not.
The idea for me is to use shot and melee at the same time on it. So..
Here is my profile:
and all I want is something similar to:
That should shot and attack whenever possible. Is that right? But what happens is it will consider Pupa dead after the first attack.
Please help me on that!!
I'm botting against Deadland Sand Scorpion Pupa and after an attack macro says the Pupa is dead. Well, it's definitely not.
The idea for me is to use shot and melee at the same time on it. So..
Here is my profile:
Code: Select all
<options>
<!-- Combat options -->
<option name="COMBAT_TYPE" value="melee" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="300" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="0" />
<option name="WAYPOINT_DEVIATION" value="0" />
</options>
<friends>
<friend name="elitemob Neep" />
</friends>
<mobs>
<mob name="Deadland Sand Scorpion Pupa" />
</mobs>
<hotkeys>
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<skills_warrior>
<skill name="SCOUT_SHOT" hotkey="MACRO" priority="90" />
</skills_warrior>
Code: Select all
while(true) do
player:cast("SCOUT_SHOT");
yrest(500);
end
Please help me on that!!