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Pathing in Miller's Ranch - sticking abounds
Posted: Sat Dec 10, 2011 3:18 pm
by Golden Eggs 4 my Pet
I've noticed that my bots in Miller's Ranch are getting stuck in areas that they would not previously & they they seemingly don't attempt to unstick themselves anymore either. One of them in particular of larger stature (if that makes a difference) keeps getting stuck on its way to the hen house on the pole out front. I've seen it just stay there, running in place trying to push through it (typical warrior), until I manual move the bot aside. Other times it runs back & forth between there & the main reset waypoint by Jenna. Either way, I don't see the red "attempting to unstick character" (or something to that affect) announcement in RoM Bot anymore.
Anyone know what's going on? I use the latest WP_Optimized file and am all up to date with SVN Update.
The hens & eggs are sticking quite often lately as well ("Currently busy. Please try again later."). Could it just be week end lag causing loss of communication? It's just odd that it seems to be affecting one bot more than the others. This issue is what is causing my poor farming performance on that bot as of late.
Thanks
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Sat Dec 10, 2011 10:56 pm
by rock5
I always thought sticking eggs and hens had something to do with performance, as in, the more clients you run at one time, the more likely you are to get stuck eggs and hens. There's no real way to be sure though.
If one character is behaving differently to other characters then you have to ask "what's different about this character than the other characters?". Maybe different in-game-options or setup? Maybe different profile settings? You should consider anything that is unique to that character.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Sun Dec 11, 2011 12:15 pm
by Golden Eggs 4 my Pet
Rock5,
I checked their set ups. The one in question does have it's view distance set at 30% (of bar) & the others set to 0% (all the way to the left or "near"). Otherwise they are set the same. I changed it to match the others (minimum view distance). Let's see what happens.
It could just be my crappy wireless acting up again & that character just takes the blunt of it. I don't pretend to know much about internet data transfer, but maybe that characters packet transfer is somehow lowest on the priority list. Does it use the FIFO system; 1st established is 1st transfered and gets priority?
Thanks.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Sun Dec 11, 2011 5:24 pm
by rubenr
Golden Eggs 4 my Pet wrote:
It could just be my crappy wireless.
This.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Sun Dec 11, 2011 8:52 pm
by rock5
It's strange that one client has a viewing distance different to the others. I'm pretty sure the setting is shared between clients. i.e the last one you log off, whatever the display settings are, they will be used for all clients when loading them up again. For it to be 30%, you would have had to change it, I think.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Mon Dec 12, 2011 10:03 pm
by Golden Eggs 4 my Pet
You are correct. I had changed it on an alt in order to travel w/o getting lost in the fog created at minumum settings & didn't switch it back until you mentioned looking for differences in settings.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Dec 13, 2011 7:26 am
by Golden Eggs 4 my Pet
Latest numbers. I'm finding it too peculiar to be just bad wireless, unless like I said before that the first client started gets priority & each additional just gets whatever bandwidth is left over. I woke to find one of three clients crashed (the one I usually have stuck egg issues with) and another with these RoM stats: (I'm sure the extra system resources required to display the egg sparkles [see attached pic] doesn't help) either). The remaining bot had no stuck eggs, but two stuck hens. Go figure. /shrug
Per 100 fresh eggs.
To Collect To Deliver Golden Eggs Dropped
73m 54s 12
63m 54s 2
71m 55s 3
78m 55s 6
81m 55s 9
81m 55s 4
82m 55s 4
80m 55s 6
Fresh Eggs average drop rate: 78.38 per hour
Golden Eggs average drop rate: 4.5 per hour
Ignore lists:
Total stuck hens = 1
Ignored eggs Seconds
6c00a00 260
18419600 251
6c04100 238
2e41e00 230
1841f000 124
6c03700 112
2293a000 99
2293d700 90
Total stuck eggs = 600
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Dec 13, 2011 7:31 am
by lisa
have you turned down video performance to minimum?
If so then you probably could use with using a model file to reduce the strain on Video resources.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Dec 13, 2011 8:17 am
by Golden Eggs 4 my Pet
Lisa,
Ya, funny you mention that. I do have them all turned down to minimums, yet the video quality doesn't seem to change much (if at all) & whenever I use my Scout's "Ignite" elite skill, I almost completely lag out (much like Siege War). All the spell effects still display & nearly wash out the entire area when spamming that insta-cast AoE spell. It's killed me several times when I corral more than seven at a time & my 1 gig video card can't handle it.
Any advice on how to remedy that would be much appreciated. However, I am afraid I haven't a clue as to what you mean about using a "model file". It's probably simple enough, I just haven't any experience with it. I'd have to be walked through that. Sorry.
I know I can do it once told how (as evidenced by my being able to follow all your instuctions the forums on getting a bot to farm Miller's), I just don't have the background on how to do much you suggest w/o explicit instruction.
Thanks.
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Dec 13, 2011 9:30 am
by rock5
Have you tried with fewer clients running?
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Mon Jan 02, 2012 4:03 pm
by kuripot
lisa wrote:have you turned down video performance to minimum?
If so then you probably could use with using a model file to reduce the strain on Video resources.
where i can get model file you said??? model.lua inside micromacro file?? i will put in rom client??
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Mon Jan 02, 2012 8:11 pm
by lisa
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Jan 03, 2012 1:14 pm
by volkovy
same here, sometimes 1-2 client gets stuck (12 running)
it wont "loot" the eggs, just standing in front of them. annoying, but i think its not performance related. cpu usage is 60-70%
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Jan 03, 2012 3:30 pm
by barbarossa
i can confirme this sticky eggs
got 3 clients running
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Tue Jan 03, 2012 9:57 pm
by rock5
volkovy wrote:same here, sometimes 1-2 client gets stuck (12 running)
it wont "loot" the eggs, just standing in front of them. annoying, but i think its not performance related. cpu usage is 60-70%
Eggs getting stuck is a long standing issue. In general the script handles them alright by ignoring them. If it's "just standing in front of them" probably means they are all stuck which is very unlikely to happen.
I think it is performance related. Have you tried running only one client? Have you tried running 10 clients?
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Wed Jan 04, 2012 7:52 am
by kuripot
im running 6 client...
using lisa's model...
video resolution in low setting....
no egg stuck no hen stuck ...
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Wed Jan 04, 2012 10:21 am
by rock5
I'm curious, what effect does lisas models have at Miller's Ranch?
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Wed Jan 04, 2012 5:31 pm
by kuripot
oopss ... nothing hehehe... same running 6 client smoothly even without lisa's model
Re: Pathing in Miller's Ranch - sticking abounds
Posted: Fri Jan 06, 2012 2:26 pm
by volkovy
it cant be performance related. 8 threads, each running on 4.2 ghz, cpu usage is around 40%.
eggs just.. stuck.
seriously dont know why. in the past, i used someone else's script for millers ranch, it was 100% perfect. still searching for that again

Re: Pathing in Miller's Ranch - sticking abounds
Posted: Fri Jan 06, 2012 8:11 pm
by lisa
volkovy wrote:it cant be performance related. 8 threads, each running on 4.2 ghz, cpu usage is around 40%.
CPU isn't everything though, whats FPS like, is the strain to much for your video card.
Whats memory usage like
volkovy wrote:seriously dont know why. in the past, i used someone else's script for millers ranch, it was 100% perfect. still searching for that again
If that was a few game patches ago then it is possible the change is because the game has changed, I know I can't run as many clients anymore because for some reason it is more strain on the video card and I get less FPS now.