[REQ] Userfunction: Minimum combat Distance
Posted: Tue Dec 06, 2011 9:57 pm
im sure everyone is familar with targeting distance and combat range (50 for melee 150-255 for casters) and the various adjustments that can be made for these settings. i would like to discuss how one would go about making (or if someone has allready made please post it ^_^ ) a userfunction that would intergrate a minimum combat distance.
for example lets say max combat distance for a rogue is 50. but a mob is standing directly inside your character and your getting pounded on while you wait for the timer to run out on detecting damage to the mob. setting a minimum combat distance of lets say 20 would then force your character to walk backwards slightly before continuing the attack.
this could allso be effective for intergrating attacks such as the warrior skill surprise attack, and the knight skill charge, if the function could be called in a OnSkillCast or OnSkillPrecast
just something to think about. recently allot of my bots have been simply dying because mobs get to close and the bot doesnt know enough to walk back a few steps.
for example lets say max combat distance for a rogue is 50. but a mob is standing directly inside your character and your getting pounded on while you wait for the timer to run out on detecting damage to the mob. setting a minimum combat distance of lets say 20 would then force your character to walk backwards slightly before continuing the attack.
this could allso be effective for intergrating attacks such as the warrior skill surprise attack, and the knight skill charge, if the function could be called in a OnSkillCast or OnSkillPrecast
just something to think about. recently allot of my bots have been simply dying because mobs get to close and the bot doesnt know enough to walk back a few steps.