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Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 7:14 pm
by linus2
Hello, this is my first time posting on these forums :D. I have been botting instruments mats lately and I am trying to work out an Ancient Fossil. Well first of all in my other waypoints I would like to add an if statement such as if i get interrupted through the gather or my camera turns a funny way. My biggest problem is there is so many mobs. When I try to gather ancient fossils, half the time i get interrupted by a mob attacking me. The if statement i will try to set up will definately help this but as for right now I have tried adding all the mobs in fa to the mob kill thing in the profile but my character keeps targeting mobs through walls and gets stuck. Pain in the ass. Any help would be appreciated. I can also list my waypoint if needed. Thank you.

Re: Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 7:20 pm
by lisa
when botting inside small spaces like caves reduce the value for these in your profile

Code: Select all

"COMBAT_DISTANCE" 
"MAX_TARGET_DIST"
you can also do it in your WP file with this

Code: Select all

changeProfileOption("COMBAT_DISTANCE", 100)

Re: Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 7:50 pm
by linus2
Thank you for the fast response. That helps alot better. Any ideas on the if statement? I am not sure if it is even possible and I am not quite sure of all the rombot functions yet.

Re: Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 8:05 pm
by rock5
In regards to the if statement, if you used player:target_Object to collect the resource then it should still collect the resource after being interrupted and fighting off mobs.

Isn't it doing that?

Re: Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 8:15 pm
by linus2
I was using the harvest command..player:harvest(id). I will try that, see if it works. Thank you.

Re: Ancient Fossil Waypoint

Posted: Sun Oct 02, 2011 8:53 pm
by linus2
That works perfect. Thank you once again for your help.