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Whisper Mailing

Posted: Mon Jul 04, 2011 5:08 am
by D1mAnn
Hi guys, please help to write a script. I have next code

Code: Select all

RoMScript('SendChatMessage("Send me Random Fusion Stone", "WHISPER", 0, "name_of_the_character_who_sends_letters");'); yrest(15000);
		while not RoMScript("UnitExists('party1')") do
			sendMacro('InviteByName("name of the character who sends letters")');
			yrest(3000);
		end
		yrest(5000);
		local cnt = 0;
		local cnt2 = 0;
		local cnt3 = 0;
		local retry_count = 0;
		while(1 > cnt)and(9 > cnt2)and(20000 > cnt3)and(retry_count<3)do
		player:target_NPC("Почтовый ящик Острова Эльфов",1500); sendMacro("ChoiceOption(1);"); yrest(2500);
		UMM_TakeMail (); yrest(1000);
		sendMacro("CloseWindows()"); yrest(100); inventory:update();
this is script use on first bot, on second bot need script which will be mailing to the player who wrote the last
The problem is that the name of the player receiving the letter is always changing

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 5:26 am
by lisa
Most efficient way is to use event monitoring on the character sending the stones.

have a read of this
http://www.solarstrike.net/phpBB3/viewt ... 089#p23089

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 5:53 am
by D1mAnn

Code: Select all

EventMonitorStart("Send me Random Fusion Stone","CHAT_MSG_WHISPER",",,,")

local time, moretocome, msg = EventMonitorCheck("Send me Random Fusion Stone","1")
if string.find(msg, "string to match") then
player:target_NPC("Почтовый ящик",1000); sendMacro("ChoiceOption(1);"); yrest(1000);
	inventory:update();
	UMM_SendByNameOrId ("?????", "Random Fusion Stone") ;
end
EventMonitorStop("Send me Random Fusion Stone")
Ok, I have a event, how do I know which name to send mail

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 6:03 am
by D1mAnn
in my opinion you do not quite understand what I need. Ok this is full script runing on bot1

Code: Select all

<waypoints type="TRAVEL">
	<onLoad>
		repeat zoneid = RoMScript("GetZoneID()") until zoneid
		if zoneid ~= 12 then error("\a\a\a\You are too far from Elven Island.") end
	</onLoad>
<!-- #  1 --><waypoint x="31954" z="3278" tag="Start">
		repeat zoneid = RoMScript("GetZoneID()") until zoneid
		if zoneid ~= 12 then error("\a\a\a\You are too far from Elven Island.") end
	</waypoint>
<!-- #  2 --><waypoint x="31925" z="3391">	</waypoint>
<!-- #  3 --><waypoint x="31890" z="3511">	</waypoint>
<!-- #  4 --><waypoint x="31844" z="3555">	</waypoint>
<!-- #  5 --><waypoint x="31797" z="3597">
		RoMScript('SendChatMessage("Send me Random Fusion Stone", "WHISPER", 0, "Pushit");'); yrest(1000);
		RoMScript('SendChatMessage("Send me Excellent Belt", "WHISPER", 0, "Pushit");'); yrest(15000);
		while not RoMScript("UnitExists('party1')") do
			sendMacro('InviteByName("Pushit")');
			yrest(3000);
		end
		yrest(5000);
		local cnt = 0;
		local cnt2 = 0;
		local cnt3 = 0;
		local retry_count = 0;
		while(1 > cnt)and(9 > cnt2)and(20000 > cnt3)and(retry_count<3)do
		player:target_NPC("Почтовый ящик Острова Эльфов",1500); sendMacro("ChoiceOption(1);"); yrest(2500);
		UMM_TakeMail (); yrest(1000);
		sendMacro("CloseWindows()"); yrest(100); inventory:update();
		cnt = inventory:getItemCount(203276);
		cnt2 = inventory:getItemCount(227502);
		cnt3 = inventory:getItemCount(202999);
		retry_count = retry_count + 1;
		end
		if 1 > inventory:itemTotalCount(203276) then
			error("\a\a\a\We didn't receive item.");
		end
		if 9 > inventory:itemTotalCount(227502) then
			error("\a\a\a\We didn't receive item.");
		end
		if 9 > inventory:itemTotalCount(202999) then
			error("\a\a\a\We didn't receive item.");
		end
		inventory:useItem(203276); yrest(1000);
	</waypoint>
<!-- #  6 --><waypoint x="31998" z="3298"></waypoint>
<!-- #  7 --><waypoint x="32161" z="3358"></waypoint>
<!-- #  8 --><waypoint x="32289" z="3346"  tag="Restart">
		player:target_NPC("Распорядитель ежедневных заданий");player:rest(2);
		RoMScript("SpeakFrame_AcceptQuest();");player:rest(1);
		player:target_NPC("Распорядитель ежедневных заданий");player:rest(2);
		RoMScript("SpeakFrame_CompleteQuest();");player:rest(1);
		changeProfileOption("MAX_TARGET_DIST", 10);
		-- Take Giftbags
		inventory:useItem(201843);player:rest(4);       ---1
		inventory:update();
		inventory:useItem(201844);player:rest(4);       ---2
		inventory:update();
	</waypoint>		
<!-- #  10 --><waypoint x="32288" z="3340"></waypoint>
<!-- #  11 --><waypoint x="32197" z="3362"></waypoint>
<!-- #  12 --><waypoint x="32126" z="3437"></waypoint>
<!-- #  13 --><waypoint x="32016" z="3590"></waypoint>
<!-- #  14 --><waypoint x="31959" z="3726"></waypoint>
<!-- #  15 --><waypoint x="31927" z="3836"></waypoint>
<!-- #  16 --><waypoint x="31899" z="3951"></waypoint>
<!-- #  17 --><waypoint x="31891" z="4086"></waypoint>
<!-- #  18 --><waypoint x="31880" z="4215">inventory:useItem(207051); yrest(1000);</waypoint>
<!-- #  19 --><waypoint x="31889" z="4381"></waypoint>
<!-- #  20 --><waypoint x="31896" z="4530"></waypoint>

<!-- Elf_dailies -->
<!-- #  21 --><waypoint x="31851" z="4592">
		repeat
			repeat
		player:target_NPC("Блинсик"); yrest(200)
		until RoMScript("SpeakFrame:IsVisible()")
		sendMacro("AcceptQuest()"); yrest(1000);
		until getQuestStatus("Помоги им расти") ~= "not accepted"
	</waypoint>
	
<!-- #  22 --><waypoint x="31851" z="4592" tag="Main">
		local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()");
		if 9 == dailyQuestCount then
			printf (player.Name.."_dailys are completed...");
			__WPL:setWaypointIndex(__WPL:findWaypointTag("escape"));
		else
			printf(player.Name.."_\145\164\165\171\160\173\174 "..dailyQuestCount.." \164\165\169\171\168\170\174\162.");
		end
	</waypoint>
		queststate = getQuestStatus("Помоги им расти")
		if queststate == "not accepted" == true then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("accepted"));
		elseif queststate == "complete" and GetReward == true then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Hand in quest"));
		else
			<!-- #  23 --><waypoint x="31858" z="4642"></waypoint>
			<!-- #  24 --><waypoint x="31796" z="4887"></waypoint>
			<!-- #  25 --><waypoint x="31422" z="5713"  tag="Harvest Crystal">
				player:target_Object(112976); yrest(500);
				queststate = getQuestStatus("Помоги им расти")
				if queststate == "incomplete" == true then
					__WPL:setWaypointIndex(__WPL:findWaypointTag("Harvest Crystal"));
				elseif queststate == "complete" and GetReward then
					__WPL:setWaypointIndex(__WPL:findWaypointTag("Hand in quest"));
				end
			</waypoint>
		end

<!-- #  26 --><waypoint x="31797" z="4875" tag="Hand in quest"></waypoint>   
<!-- #  27 --><waypoint x="31861" z="4690"></waypoint>
<!-- #  28 --><waypoint x="31860" z="4649">
		repeat
			repeat
		player:target_NPC("Блинсик"); yrest(200)
		until RoMScript("SpeakFrame:IsVisible()")
		sendMacro("CompleteQuest()"); yrest(1500);
		until getQuestStatus("Помоги им расти") ~= "complete"
	</waypoint>	
		
<!-- #  29 --><waypoint x="31851" z="4592" tag="accepted">
		repeat
			repeat
		player:target_NPC("Блинсик"); yrest(200)
		until RoMScript("SpeakFrame:IsVisible()")
		sendMacro("AcceptQuest()"); yrest(1000);
		until getQuestStatus("Помоги им расти") ~= "not accepted"
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
	</waypoint>

<!-- Elf_escape -->	
<!-- #  30 --><waypoint x="31896" z="4519" tag="escape">
		inventory:update();
		if 90 > inventory:itemTotalCount(203038) then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
		end
	</waypoint>
<!-- #  31 --><waypoint x="32041" z="4450"></waypoint>
<!-- #  32 --><waypoint x="32140" z="4411"></waypoint>
<!-- #  33 --><waypoint x="32153" z="4427"></waypoint>
<!-- #  34 --><waypoint x="32246" z="4365"></waypoint>
<!-- #  35 --><waypoint x="32282" z="4250">
		player:mount();rest(3);
	</waypoint>
<!-- #  36 --><waypoint x="32335" z="4128"></waypoint>
<!-- #  37 --><waypoint x="32261" z="3976"></waypoint>
<!-- #  38 --><waypoint x="32182" z="3784"></waypoint>
<!-- #  39 --><waypoint x="32181" z="3645"></waypoint>
<!-- #  40 --><waypoint x="32178" z="3484"></waypoint>
<!-- #  41 --><waypoint x="32177" z="3421"></waypoint>
<!-- #  42 --><waypoint x="32251" z="3316">
		inventory:update();
		if 90 > inventory:itemTotalCount(203038) then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Restart"));
		end
	</waypoint>
<!-- #  43 --><waypoint x="32234" z="3220"></waypoint>
<!-- #  44 --><waypoint x="32119" z="3168"></waypoint>
<!-- #  45 --><waypoint x="31991" z="3138"></waypoint>
<!-- #  46 --><waypoint x="31801" z="3151"></waypoint>
<!-- #  47 --><waypoint x="31746" z="3040"></waypoint>
<!-- #  48 --><waypoint x="31720" z="2951"></waypoint>
<!-- #  49 --><waypoint x="31608" z="2696"></waypoint>
<!-- #  50 --><waypoint x="31419" z="2384"></waypoint>
<!-- #  51 --><waypoint x="31336" z="2269"></waypoint>
<!-- #  52 --><waypoint x="31120" z="2134"></waypoint>
<!-- #  53 --><waypoint x="30780" z="2147"></waypoint>
<!-- #  54 --><waypoint x="30639" z="2154"></waypoint>
<!-- #  55 --><waypoint x="30422" z="2170"></waypoint>
<!-- #  56 --><waypoint x="30263" z="2259"></waypoint>
<!-- #  57 --><waypoint x="30056" z="2399"></waypoint>
<!-- #  58 --><waypoint x="29934" z="2542"></waypoint>
<!-- #  59 --><waypoint x="29817" z="2674"></waypoint>
<!-- #  60 --><waypoint x="29631" z="2883"></waypoint>
<!-- #  61 --><waypoint x="29557" z="3070"></waypoint>
<!-- #  62 --><waypoint x="29513" z="3240"></waypoint>
<!-- #  63 --><waypoint x="29474" z="3373"></waypoint>
<!-- #  64 --><waypoint x="29427" z="3510"></waypoint>
<!-- #  65 --><waypoint x="29350" z="3739"></waypoint>
<!-- #  66 --><waypoint x="29273" z="3969"></waypoint>
<!-- #  67 --><waypoint x="29173" z="4205"></waypoint>
<!-- #  68 --><waypoint x="29071" z="4441"></waypoint>
<!-- #  69 --><waypoint x="28829" z="4631"></waypoint>
<!-- #  70 --><waypoint x="28641" z="4706"></waypoint>
<!-- #  71 --><waypoint x="28382" z="4791"></waypoint>
<!-- #  72 --><waypoint x="28148" z="4518"></waypoint>
<!-- #  73 --><waypoint x="27955" z="4420"></waypoint>
<!-- #  74 --><waypoint x="27842" z="4361"></waypoint>
<!-- #  75 --><waypoint x="27860" z="4254"></waypoint>
<!-- #  76 --><waypoint x="27967" z="4212"></waypoint>
<!-- #  77 --><waypoint x="28176" z="4097"></waypoint>
<!-- #  78 --><waypoint x="28392" z="3981"></waypoint>
<!-- #  79 --><waypoint x="28416" z="3787"></waypoint>
<!-- #  80 --><waypoint x="28439" z="3589"></waypoint>
<!-- #  81 --><waypoint x="28451" z="3450"></waypoint>
<!-- #  82 --><waypoint x="28324" z="3433"></waypoint>
<!-- #  83 --><waypoint x="28189" z="3432"></waypoint>
<!-- #  84 --><waypoint x="28001" z="3455"></waypoint>
<!-- #  85 --><waypoint x="27937" z="3427">
		player:target_NPC("Сидкло");player:rest(1);
		RoMScript("ChoiceOption(1);");
		waitForLoadingScreen();
	</waypoint>

<!-- Varanas -->
	<!-- #  86 --><waypoint x="4406" z="-3621"></waypoint>
	<!-- #  87 --><waypoint x="4550" z="-3508"></waypoint>
	<!-- #  88 --><waypoint x="4755" z="-3529"></waypoint>
	<!-- #  89 --><waypoint x="4845" z="-3541"></waypoint>
	<!-- #  90 --><waypoint x="4948" z="-3624"></waypoint>
	<!-- #  91 --><waypoint x="5095" z="-3735"></waypoint>
	<!-- #  92 --><waypoint x="5243" z="-3853"></waypoint>
	<!-- #  93 --><waypoint x="5267" z="-3901"></waypoint>
	<!-- #  94 --><waypoint x="5294" z="-3934"></waypoint>
	<!-- #  95 --><waypoint x="5353" z="-3881"></waypoint>
	<!-- #  96 --><waypoint x="5390" z="-3915"></waypoint>
	<!-- #  97 --><waypoint x="5419" z="-3948"></waypoint>
	<!-- #  98 --><waypoint x="5474" z="-4161"></waypoint>
	<!-- #  99 --><waypoint x="5481" z="-4188"></waypoint>
	<!-- #  100 --><waypoint x="5528" z="-4378"></waypoint>
	<!-- #  101 --><waypoint x="5520" z="-4416" tag="charge">
		local cnt = 0;
		local retry_count = 0;
		while(13 > cnt)and(retry_count<3)do
		player:target_NPC("Леман");player:rest(1);
		RoMScript("OnClick_QuestListButton(1, 1);");
		RoMScript("SpeakFrame_AcceptQuest();");player:rest(1);
		player:target_NPC("Леман");player:rest(1);
		RoMScript("OnClick_QuestListButton(3, 1);");player:rest(1);
		RoMScript("SpeakFrame_CompleteQuest();");player:rest(1);
		RoMScript("SpeakFrame_Hide();");
		player:target_NPC("Леман");player:rest(1);
		RoMScript("ChoiceOption(1);");player:rest(1);
		RoMScript("ChoiceOption(1);");player:rest(1);
		RoMScript("StoreBuyItem(1);");player:rest(1);
		RoMScript("StoreBuyItem(1);");player:rest(1);
		RoMScript("StoreBuyItem(1);");player:rest(1);
		RoMScript("SpeakFrame_Hide();CloseStore();StoreFrame:Hide();");player:rest(1);
		inventory:update();
		inventory:useItem(203487); yrest(2000);
		inventory:update();
		inventory:useItem(203487); yrest(2000);
		inventory:update();
		inventory:useItem(203487); yrest(2000);
		inventory:update();
		cnt = RoMScript("GetMagicBoxEnergy()")
		retry_count = retry_count + 1;
		end
		if 13 > cnt then
			error("\a\a\a\We didn't receive charges.");
		end
	</waypoint>
	<!-- #  102 --><waypoint x="5517" z="-4385"></waypoint>
	<!-- #  103 --><waypoint x="5502" z="-4259"></waypoint>
	<!-- #  104 --><waypoint x="5496" z="-4209"></waypoint>
	<!-- #  105 --><waypoint x="5472" z="-4072"></waypoint>
	<!-- #  106 --><waypoint x="5427" z="-3962"></waypoint>
	<!-- #  107 --><waypoint x="5383" z="-3891"></waypoint>
	<!-- #  108 --><waypoint x="5307" z="-3934"></waypoint>
	<!-- #  109 --><waypoint x="5303" z="-3923">
		player:target_NPC("Лив");player:rest(1);
		RoMScript("ChoiceOption(2);");
		waitForLoadingScreen();	
	</waypoint>
		<waypoint x="4745" z="-1967" tag="Stone">
		player:rest(2);
		local cnt = 0;
		local retry_count = 0;
		while(cnt == 0)and(retry_count<3)do
		-- Config Save
		sendMacro("FusionConfig_OnShow()"); yrest(2000)
		sendMacro("FusionConfigFrame_ItemlistEditBox:SetText(TEXT('Превосходный пояс'))"); yrest(2000)
		sendMacro("FusionConfig_Save()"); yrest(2000) 
		-- Open dialogs
		if RoMScript("AdvancedMagicBoxFrame ~= nil") then
		sendMacro("AdvancedMagicBoxFrame:Show()"); yrest(2000)
		else
		sendMacro("MagicBoxFrame:Show()"); yrest(2000)
		end
		sendMacro("FusionFrame:Show()"); yrest(2000)
		-- Set number to make
		sendMacro("FusionFrameFusionNumberEditBoxFusionAndItem:SetText('9')"); yrest(1000)
		sendMacro("FusionFrameFusionNumberEditBox5:SetText('3')"); yrest(1000)
		sendMacro("FusionFrameFusionNumberEditBox6:SetText('1')"); yrest(2000)
		-- Do
		sendMacro("Fusion_QueueManastones(FusionFrame_Do)");
		repeat yrest(2000) until RoMScript("Fusion.LastGrad")==0
		-- close 
		yrest(2000)
		if RoMScript("AdvancedMagicBoxFrame ~= nil") then
		sendMacro("AdvancedMagicBoxFrame:Hide()"); yrest(2000)
		else
		sendMacro("MagicBoxFrame:Hide()"); yrest(2000)
		end
		inventory:update();
		cnt = inventory:getItemCount(202845);
		retry_count = retry_count + 1;
		end
		if 1 > cnt then
			error("\a\a\a\We didn't receive Stone.");
		end
		</waypoint>
	<!-- #  110 --><waypoint x="4862" z="-1982">	</waypoint>
	<!-- #  111 --><waypoint x="4983" z="-2007">	</waypoint>
	<!-- #  112 --><waypoint x="5134" z="-2117">	</waypoint>
	<!-- #  113 --><waypoint x="5218" z="-2200">
		-- Send Mana Stone and Gold
		player:target_NPC("Почтовый ящик",1000); sendMacro("ChoiceOption(1);"); yrest(1000);
		inventory:update();
		UMM_SendByNameOrId ("Pushit", "Шар опыта: 10 000 очков") ;
		UMM_SendByNameOrId ("Pushit", "Камень маны ур. 6");
		UMM_SendMoney ("Pushit", "All");
		sendMacro("CloseWindows()"); yrest(100);
		sendMacro("LeaveParty();");
		sendMacro("}LoginNextToon=true;a={")
		sendMacro("Logout();");
		waitForLoadingScreen();
		player:update();
		__WPL:setWaypointIndex(__WPL:findWaypointTag("Start"));
	</waypoint>
</waypoints>
I want to fully automate the process
I need script for send stone and belt for second bot

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 6:18 am
by lisa
I notice you seem to always invite the other character to party, if that is the case then you can simply get it's name with this function
GetPartyMemberName(partyslotnumber) -- partyslotnumber = 1-5

Code: Select all

party1 = GetPartyMemberName(1)
UMM_SendByNameOrId (party1, "Шар опыта: 10 000 очков") ;
UMM_SendByNameOrId (party1, "Камень маны ур. 6");
UMM_SendMoney (party1, "All");

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 6:26 am
by D1mAnn
hmm great, but is party leader :D
GetPartyLeaderName(); ?

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 6:39 am
by rock5

Code: Select all

local time, moretocome, msg = EventMonitorCheck("Send me Random Fusion Stone","1")
This only gets the first argument of the event which is the message. The 4th argument is the sender so you can use this.

Code: Select all

local time, moretocome, msg, sender = EventMonitorCheck("Send me Random Fusion Stone","1,4")
Then you can check the sender and send to that sender.

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 7:11 am
by lisa
D1mAnn wrote:hmm great, but is party leader :D
GetPartyLeaderName(); ?
when you look at the player icons on the left, player is always top, then they go in order 1-5 down from there.
So if only 2 characters in party the other character will always be party1 regardless of who is the leader.

So bot2 is going to send the belts and stones, so it will be the same code but items you send will be different.

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 9:11 am
by D1mAnn
aaaa I don't know how use this function

Code: Select all

<waypoints>
<waypoint x="2254" z="31899" y="61" tag = "start">
	EventMonitorStart("Send me Random Fusion Stone","CHAT_MSG_WHISPER","party1");
	local time, moretocome, msg = EventMonitorCheck("Send me Random Fusion Stone","1");
	if string.find(msg, "string to match") then
	player:target_NPC("Почтовый ящик",1000); yrest(1000);
		inventory:update();
		party1 = GetPartyMemberName(1);
		UMM_SendByNameOrId ("party1", "Random Fusion Stone");
	EventMonitorStop("Send me Random Fusion Stone")
		__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</waypoint>
</waypoints>

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 9:20 am
by lisa
you have

Code: Select all

UMM_SendByNameOrId ("party1", "Random Fusion Stone");
with "" around party1

need this

Code: Select all

UMM_SendByNameOrId (party1, "Random Fusion Stone");
Also for this I don't think you need to monitor events

Try this code

Code: Select all

<waypoint x="2254" z="31899" y="61" tag = "start">
    player:target_NPC("Почтовый ящик",1000); yrest(1000);
      inventory:update();
      party1 = GetPartyMemberName(1);
      UMM_SendByNameOrId (party1, "Random Fusion Stone");
      __WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</waypoint>

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 9:31 am
by D1mAnn
this script send mail permanently, I needed that after receiving a private message

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 9:53 am
by rock5
Try this.

Code: Select all

<waypoints>
	<waypoint x="2254" z="31899" y="61" >
		EventMonitorStart("Send me Random Fusion Stone","CHAT_MSG_WHISPER");
		
		repeat
			local time, moretocome, msg, sender = EventMonitorCheck("Send me Random Fusion Stone","1,4");
			local party1 = GetPartyMemberName(1);
			
			if msg and (party1 == sender) then
				player:target_NPC("Почтовый ящик",1000); yrest(1000);
				inventory:update();
				UMM_SendByNameOrId (party1, "Random Fusion Stone");
			end
		until false
	</waypoint>
</waypoints>

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 10:06 am
by lisa
Ahh I think I am begining to understand, sorry I must be a little tired.

I went back through original code you posted, I am guessing you want a stone sent when you whisper send stone and a belt sent when you whisper send belt.

What Rock did was of course awesome but just add in a couple things to send the item requested

Code: Select all

<waypoints>
   <waypoint x="2254" z="31899" y="61" >
      EventMonitorStart("Send me Random Fusion Stone","CHAT_MSG_WHISPER");
      
      repeat
         local time, moretocome, msg, sender = EventMonitorCheck("Send me Random Fusion Stone","1,4");
         local party1 = GetPartyMemberName(1);
         
         if msg and (party1 == sender) then
			if string.find(msg,"Stone") then
            player:target_NPC("Почтовый ящик",1000); yrest(1000);
            inventory:update();
            UMM_SendByNameOrId (party1, "Random Fusion Stone");
			end
			if string.find(msg,"Belt") then
            player:target_NPC("Почтовый ящик",1000); yrest(1000);
            inventory:update();
            UMM_SendByNameOrId (party1, "Excellent Belt");
			end
         end
      until moretocome == false
   </waypoint>
</waypoints>

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 10:47 am
by D1mAnn
great thx guys

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 10:55 am
by D1mAnn
One more question, how to register the number sent by things? :D

Re: Whisper Mailing

Posted: Mon Jul 04, 2011 11:23 am
by rock5
lisa wrote: until moretocome == false
If you use that it will restart the waypoint and restart the monitor potentially errasing messages. Stick with

Code: Select all

until false