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CatchCavy is over-running trap??
Posted: Sat Jul 02, 2011 9:11 am
by whome
Noticed it today quite a few times. My stupid cavy overruns trap, my bot presumes it has been caught and proceeds to attack nearby critters. Makes it quite difficult to actually line the stupid thing up again when something is biting me in the butt... Can I change any settings to stop this??
Re: CatchCavy is over-running trap??
Posted: Sat Jul 02, 2011 9:29 am
by rock5
I'm not sure.
If the bot thinks the cavy is in the tap then it should run up and try to pick it up. Is that what happened? If it did think it was in the trap because it got within 5 of the trap it should have been caught at that range. You could try reducing the caught range. On line 47, I think it is, you will see,
Code: Select all
if distance(cavy.X, cavy.Z, trap.X, trap.Z ) < 5 then -- cavy is in trap
Try changing the 5 to a lower value.
If, instead, it just stopped hearding the cavy and started attacking critters, it might be bacause it was being attacked and its health was below 50%.
Re: CatchCavy is over-running trap??
Posted: Sat Jul 02, 2011 9:47 am
by whome
When the stupid cavy overruns the trap the bot resumes targetting, it doesnt detect that it has gone to the other side of the trap.
Re: CatchCavy is over-running trap??
Posted: Sat Jul 02, 2011 11:09 am
by rock5
Were you aggroed by a monster? Was your hp below 50%? Did you try chnging that setting?
Even so, catchCavy can't be foolproof, the bot just isn't acurate enough. In an area with no lag issues you should catch most of the them but you'll still miss a few. In an area with higher lag issues I would suggest not using it.
Re: CatchCavy is over-running trap??
Posted: Sat Jul 02, 2011 11:37 am
by whome
None of the events you mentioned. I was in area with 'yellow' mobs. Probably lag..... Thnaks anyway
P.S. Ive only actually missed one, cos I go get them manually when I notice it... I bot and watch mostly. This is an excellent addin!! thanx