Creating attack wavepoints
Posted: Thu May 12, 2011 11:44 pm
Hello, Everyone
So i started to create an attack wavepoints but for some reason i don't understand how all this works... this is what i like to do and maybe some one can help me understanding it...
So i have create a path see script below...
So what i don't understand it this if i go to start an lvl up... cenerio i run to an Boar and there are like 10 on the field of them there do i need to kill all of them or just one? the same thing with all the other foes...
Any help is very much appriciated
So i started to create an attack wavepoints but for some reason i don't understand how all this works... this is what i like to do and maybe some one can help me understanding it...
So i have create a path see script below...
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="2763" z="2057" y="-7"> player:target_NPC("Black Boar");
player:target_NPC("Grassland Hyena");
player:target_NPC("Cow Beetle");
player:target_NPC("Cow Beetle");
</waypoint>
<!-- # 8 --><waypoint x="3626" z="3354" y="27"> player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Silvermane Hound");
player:target_NPC("Bandit");
</waypoint>
</waypoints>Any help is very much appriciated