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evalTarget
Posted: Tue Apr 26, 2011 9:44 pm
by WhiteTiger
Is there a way to make an own evalTarget function and use it to the normal fight system instead of evalTargetDefault? If I try to rewrite it in the player class the bot stop working.
Thx in advance
Re: evalTarget
Posted: Tue Apr 26, 2011 10:11 pm
by rock5
So you are not talking about using your own evalfunc when using player:fight() yourself, you are talking about using your own evalfunc when the bot is running around and auto targeting mobs, right?
I think the easiest way would be to start with the evaltargetDefault function and just edit it to do the checks you want.
Re: evalTarget
Posted: Wed Apr 27, 2011 3:09 am
by Administrator
You could just write your eval function in a userfunction script, and set evalTargetDefault to your new function. Basically, just hook it.
Code: Select all
local originalEval = evalTargetDefault;
evalTargetDefault = function(address)
-- stuff here
end
Re: evalTarget
Posted: Wed Apr 27, 2011 7:19 am
by WhiteTiger
thx

, forgot that u could overwrite functions in userfuctions