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How can I run from aggro
Posted: Wed Apr 13, 2011 7:05 pm
by kanta
Ok, my character is unable to withstand Boddosh's room when there's mobs in there and Boddosh aggros on me. I've been trying to figure out some way to utilize type="RUN" which seems to be defunct, looking through other coding to find some way to ignore aggro and run away to a point where normal mobs deaggro and I can fight Boddosh alone. Everything I've tried has not worked. I don't have enough understanding of scripting to figure this out. Such as if there's some way for me to use CPlayer:moveTo(waypoint, ignoreCycleTargets, dontStopAtEnd) in my waypoint file. There's got to be something I'm missing. I've been at this for a couple days now, trying everything I can find.
Any ideas?
Re: How can I run from aggro
Posted: Wed Apr 13, 2011 7:57 pm
by rock5
There was some juggling of the meaning of RUN and TRAVEL awhile back. Run now means it doesn't look for mobs but responds to aggro and travel means it doesn't look for mobs and ignores aggro. So try travel.
Re: How can I run from aggro
Posted: Thu Apr 14, 2011 2:07 am
by Giram
Is the travel fixed now? If i have agro it used to stop for a while in every waypoint for a short time.
And some ideas for dealing with boddosh in here
http://solarstrike.net/phpBB3/viewtopic ... d371c4d235
Re: How can I run from aggro
Posted: Thu Apr 14, 2011 2:20 am
by rock5
Giram wrote:Is the travel fixed now? If i have agro it used to stop for a while in every waypoint for a short time.
There was a fix to not stop at waypoints but I don't know if it fixes your issue. Try it and let us know.
Re: How can I run from aggro
Posted: Thu Apr 14, 2011 11:44 am
by kanta
Thank you both for the information