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Operation party network bot
Posted: Mon Feb 21, 2011 4:58 pm
by JackBlonder
This is what I currently have to make partymember clients communicate with the partyleader client.
It's not much yet but I'll improve when there's time. The partyleader is sending the GUID of his target.
It would be very nice if some of you could test it give feedback.
To use it:
- insert
to the onLoad event of your partyleader profile
- add userfunction_netParty.lua to your userfunction folder
- change
in userfunction_netParty.lua to the IP of your partyleader pc
- use Assist_Client.xml as your waypoint file for your assisting partymembers
Re: Operation party network bot
Posted: Tue Feb 22, 2011 3:16 am
by Rom Botter
will this also work if all characters are on 1 pc, or since its working with local ip's, should every cleint use its own pc... or only the leader since all his data is transfered to assist clients?
nice code btw

Re: Operation party network bot
Posted: Tue Feb 22, 2011 4:13 am
by JackBlonder
I've tested it with two clients running on one pc yet.
You may have to open your firewall for micromacro.
Re: Operation party network bot
Posted: Tue Feb 22, 2011 3:50 pm
by Alkaiser
Wow, looks professional! I will try it out.
Re: Operation party network bot
Posted: Wed Feb 23, 2011 5:25 am
by wizzyslo
Nice work.
I didnt test your code but I see only one problem. Your code is fallowing tank with
Code: Select all
RoMScript("FollowUnit('party"..partyleaderIndex.."');");
that mean all other bots are fallowing tank like "choo choo train". It must look like some one is powerlvling geared characters.
Normal ppl are walking in team spreed in area. That can make like this: avery bot have his own waypoint and whan thay enter Combat thay use your code for targeting and healing. In this case be problem if someone stay behind (resting, DC, crash,...) and something can going wrong.
I was playing with this code:
Code: Select all
if RoMScript("UnitExists('party1')") then
while not player:findNearestNameOrId(RoMScript("UnitName('party1')")) do
yrest(500)
end
end
Code dont do anything only waiting that ppl come to correct waypoint and than going to next one.
Hope I give you some ideas.
Re: Operation party network bot
Posted: Thu Feb 24, 2011 7:46 am
by lisa
I think most people who would use a party type bott would use it for instances, normal world map areas can easily be soloed and there is no benefit to party botting for lvling as opposed to solo botting. Only healer type characters would get a boost of xp as they are very slow killers but the other 5 characters would get less XP/Hour because of being in a party.
So 5 chars following 1 character wouldn't matter as no one can see you inside an instance.
Re: Operation party network bot
Posted: Wed Mar 02, 2011 4:30 am
by babytsina
JackBlonder wrote:This is what I currently have to make partymember clients communicate with the partyleader client.
It's not much yet but I'll improve when there's time. The partyleader is sending the GUID of his target.
It would be very nice if some of you could test it give feedback.
To use it:
- insert
to the onLoad event of your partyleader profile
- add userfunction_netParty.lua to your userfunction folder
- change
in userfunction_netParty.lua to the IP of your partyleader pc
- use Assist_Client.xml as your waypoint file for your assisting partymembers
umm help needed on this one im trying this but somewhat i get this error
anybody know how could i solve this problem?
Re: Operation party network bot
Posted: Wed Mar 02, 2011 6:12 am
by JackBlonder
This error appears when your partyleader is to far away from your partymember or if you are not in a group.
Maybe I should add a check for this but I have not much time at the moment to play with rombot.
Re: Operation party network bot
Posted: Wed Mar 02, 2011 9:02 pm
by babytsina
JackBlonder wrote:This error appears when your partyleader is to far away from your partymember or if you are not in a group.
Maybe I should add a check for this but I have not much time at the moment to play with rombot.
umm thank you for the quick reply. . . i appreciate it a lot but i remembered that the PL is close to the party member. . . would it be that rombot has an effect coz im still using rev 472 which is compatible to the client were using here in ph
Re: Operation party network bot
Posted: Thu Mar 03, 2011 1:27 am
by JackBlonder
I have no other idea then putting your partyleader REALLY near to your partymember. If this doesn't work maybe you should update rombot