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Phirius Potion and Elixir???

Posted: Mon Jan 24, 2011 11:40 pm
by j19861986
Why not adding Phirius potions and elixir into "consumables.xml"???
I got some scripts added into consumables.xml with my max x with percents
heres potion:

Code: Select all

	<potion type="healing" id="203494" level="1" potency="1250" name="Phirius Potion - Type A" />
	<potion type="healing" id="203495" level="1" potency="1800" name="Phirius Potion - Type B" />
	<potion type="healing" id="203497" level="1" potency="3000" name="Phirius Potion - Type D" />
	<potion type="healing" id="203498" level="1" potency="3600" name="Phirius Potion - Type E" />
and heres elixir:

Code: Select all

	<potion type="mana" id="203499" level="1" potency="1100" name="Phirius Elixir - Type A" />
	<potion type="mana" id="203500" level="1" potency="1600" name="Phirius Elixir - Type B" />
	<potion type="mana" id="203501" level="1" potency="2100" name="Phirius Elixir - Type C" />
	<potion type="mana" id="203502" level="1" potency="2700" name="Phirius Elixir - Type D" />
	<potion type="mana" id="203503" level="1" potency="3200" name="Phirius Elixir - Type E" />
the little problem is that, it is in percentage heal or mana generation...
can anyone make it that it is in current max x with percents into script???
and you shouldn't use them in arena or residence

Re: Phirius Potion and Elixir???

Posted: Tue Jan 25, 2011 12:34 am
by jduartedj
Maybe I'll do a user function based on this, I've been thinking about it since for Xmas We get loads of those from snow flake tree!