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Getting stuck

Posted: Sat Apr 10, 2010 9:26 pm
by tony_cant_hack_it
I got the RoMBot working no problem, works great I love it. I keep getting stuck a lot though. The bot will target something far away and try to run straight there getting stuck on walls, fences, etc. I chanced the combat options to what I thought would fix but, still happening.

Combat distance I set to 50. Isnt that melee range?
Ranged pull changed to false to attempted to get the bot to not go after anything that is not right there next to him

Code: Select all

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="melee" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="50" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
Chanced wander radius to 50 (this is just for if using wander setting correct?)
Waypoint deviation at 50 (This right here is what I thought was supposed to keep the bot from running off to far?)

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		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="Bats15-16.xml" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="50" />
		<option name="WAYPOINT_DEVIATION"	value="50" />
		<option name="QUICK_TURN" 		value="false" />
How can I get the bot to stop trying to run after far away mobs?

Re: Getting stuck

Posted: Sat Apr 10, 2010 11:44 pm
by rock5
COMBAT_DISTANCE is how close you have to move to before attacking.

To limit the range that you attack you need to add a not well documented option called MAX_TARGET_DIST.

Example:

Code: Select all

<option name="MAX_TARGET_DIST"    value="50" />
It would be nice if they added that to the default profile so people would know about it.

Re: Getting stuck

Posted: Sun Apr 11, 2010 3:23 am
by Administrator
Yeah, you're right. I've added it and it will be in future releases.