Waypoints being skipped after load-in question...
Posted: Thu Mar 18, 2010 1:50 pm
I'm wondering why I have to duplicate the waypoint directly after transferring to a different location.
Configuration wise, the pioneer uses identical scripting, but doesn't require duplicate waypoints that I've noticed. Must be something I'm doing? If I don't have 2x #17s and #20s, it will skip 17 and go straight to 18. The same goes for 20, it will go directly to 21. I doubled the yrest to see if it was me lagging, but it wasn't.
This is the last level 9 travel from the elf starter area that converts over to the bug pioneer. The elf one I created uses the l1-10 profile as well.
Fyi. The first npc is just snoop btw. This isn't a huge deal or anything, just trying to figure out my mistake more or less.
Code: Select all
<waypoints type="TRAVEL" >
<!-- # 1 --><waypoint x="29095" z="4408"> </waypoint>
<!-- # 2 --><waypoint x="28956" z="4545"> </waypoint>
<!-- # 3 --><waypoint x="28758" z="4672"> </waypoint>
<!-- # 4 --><waypoint x="28406" z="4790"> </waypoint>
<!-- # 5 --><waypoint x="28151" z="4538"> </waypoint>
<!-- # 6 --><waypoint x="27925" z="4396"> </waypoint>
<!-- # 7 --><waypoint x="27974" z="4204"> </waypoint>
<!-- # 8 --><waypoint x="28383" z="3982"> </waypoint>
<!-- # 9 --><waypoint x="28466" z="3614"> </waypoint>
<!-- # 10 --><waypoint x="28517" z="3480">
player:target_NPC(language[175]);
player:rest(2);
sendMacro("SpeakFrame_Hide()");
</waypoint>
<!-- # 13 --><waypoint x="28282" z="3435"> </waypoint>
<!-- # 14 --><waypoint x="27912" z="3418">
player:target_NPC("Sidklaw");
player:rest(2);
sendMacro("ChoiceOption(1);");
yrest(24000);
player:update();
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
</waypoint>
<!-- # 17 --><waypoint x="4536" z="-3537"> </waypoint>
<!-- # 17 --><waypoint x="4536" z="-3537"> </waypoint>
<!-- # 18 --><waypoint x="4807" z="-3540"> </waypoint>
<!-- # 19 --><waypoint x="5261" z="-3873">
player:target_NPC("Lyeve");
player:rest(2);
sendMacro("ChoiceOption(5);");
yrest(24000);
player:update();
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
</waypoint>
<!-- # 20 --><waypoint x="2483" z="1074"> </waypoint>
<!-- # 20 --><waypoint x="2483" z="1074"> </waypoint>
<!-- # 21 --><waypoint x="1905" z="969"> </waypoint>
<!-- # 24 --><waypoint x="1310" z="651"> </waypoint>
<!-- # 25 --><waypoint x="1073" z="651"> </waypoint>
<!-- # 26 --><waypoint x="921" z="528"> </waypoint>
<!-- # 27 --><waypoint x="866" z="229"> </waypoint>
<!-- # 28 --><waypoint x="827" z="-152"> loadPaths("1-10Pioneers/l9-10_bugs");</waypoint>
</waypoints>
This is the last level 9 travel from the elf starter area that converts over to the bug pioneer. The elf one I created uses the l1-10 profile as well.
Fyi. The first npc is just snoop btw. This isn't a huge deal or anything, just trying to figure out my mistake more or less.