Revers makes Charr move to 0,0
Posted: Mon Mar 01, 2010 11:54 am
Hi there,
i am haveing issues with my script. I am using a waypoint file with the a reverse script that makes the char move back and forth. however when he returns to waypoint #1 it says n the micromacro window:
Moving to waypoint #1 (0,0)
Here is my waypoint file:
any idea why he is doing that?
i am haveing issues with my script. I am using a waypoint file with the a reverse script that makes the char move back and forth. however when he returns to waypoint #1 it says n the micromacro window:
Moving to waypoint #1 (0,0)
Here is my waypoint file:
Code: Select all
<waypoints>
<!-- # 1 --><waypoint x="-13422" z="-3747"> </waypoint>
<!-- # 2 --><waypoint x="-13545" z="-3837"> </waypoint>
<!-- # 3 --><waypoint x="-13823" z="-4068"> </waypoint>
<!-- # 4 --><waypoint x="-13979" z="-4196"> </waypoint>
<!-- # 5 --><waypoint x="-14264" z="-4139"> </waypoint>
<!-- # 6 --><waypoint x="-14429" z="-4176"> </waypoint>
<!-- # 7 --><waypoint x="-14565" z="-4294"> </waypoint>
<!-- # 8 --><waypoint x="-14797" z="-4323"> </waypoint>
<!-- # 9 --><waypoint x="-14940" z="-4268"> </waypoint>
<!-- # 10 --><waypoint x="-15067" z="-4149">player:harvest();</waypoint>
<!-- # 11 --><waypoint x="-15252" z="-4164"> </waypoint>
<!-- # 12 --><waypoint x="-15556" z="-4166"> </waypoint>
<!-- # 13 --><waypoint x="-15797" z="-4168"> </waypoint>
<!-- # 14 --><waypoint x="-15983" z="-4242"> </waypoint>
<!-- # 15 --><waypoint x="-16026" z="-4340"> </waypoint>
<!-- # 16 --><waypoint x="-16112" z="-4574">player:harvest();</waypoint>
<!-- # 17 --><waypoint x="-16149" z="-4686">player:harvest();</waypoint>
<!-- # 18 --><waypoint x="-16092" z="-4591"> </waypoint>
<!-- # 19 --><waypoint x="-16156" z="-4303"> </waypoint>
<!-- # 20--><waypoint x="-16296" z="-4178"> </waypoint>
<!-- # 21--><waypoint x="-16451" z="-4034"> </waypoint>
<!-- # 22--><waypoint x="-16606" z="-3907"> </waypoint>
<!-- # 23--><waypoint x="-16605" z="-3812"> </waypoint>
<!-- # 24--><waypoint x="-16515" z="-3784"> </waypoint>
<!-- # 25--><waypoint x="-16431" z="-3812"> </waypoint>
<!-- # 26--><waypoint x="-16414" z="-3848">player:harvest();</waypoint>
<!-- # 27--><waypoint x="-16409" z="-3867">player:harvest();</waypoint>
<!-- # 28--><waypoint x="-16397" z="-3930"> </waypoint>
<!-- # 29--><waypoint x="-16647" z="-3997"> </waypoint>
<!-- # 30--><waypoint x="-16862" z="-3775"> </waypoint>
<!-- # 31--><waypoint x="-16914" z="-3597"> </waypoint>
<!-- # 32--><waypoint x="-17006" z="-3280"> </waypoint>
<!-- # 33--><waypoint x="-16948" z="-3088"> </waypoint>
<!-- # 34--><waypoint x="-16935" z="-2871">player:harvest();</waypoint>
<!-- # 35--><waypoint x="-16935" z="-2871">player:harvest();</waypoint>
<!-- # 36--><waypoint x="-17042" z="-2839"> </waypoint>
<!-- # 37--><waypoint x="-17268" z="-2851"> </waypoint>
<!-- # 38--><waypoint x="-17419" z="-2743"> </waypoint>
<!-- # 39--><waypoint x="-17517" z="-2776"> </waypoint>
<!-- # 40--><waypoint x="-17692" z="-2780"> </waypoint>
<!-- # 41--><waypoint x="-17915" z="-2714"> </waypoint>
<!-- # 42--><waypoint x="-18050" z="-2529">player:harvest();</waypoint>
<!-- # 43--><waypoint x="-18349" z="-2520">
if(player.free_counter1 == 0) then player.free_counter1 = os.time(); end;
if( os.difftime(os.time(), player.free_counter1) > 7200 ) then --4 hours
player.free_counter1 = os.time();
player:rest(1);
RoMScript("UseSkill(1,2);"); --recall
yrest(40000); --wait while load screen
loadPaths("aslan); --load repair path from teleport drop
end
</waypoint>
<!-- # 44--><waypoint x="-18348" z="-2520">__WPL:reverse();</waypoint>
</waypoints>