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Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 8:58 am
by Edamh
Looking at the uploaded KS.xml file, there is a check at waypoint 92 for StopAtBoss == 1. Is that before or after the first boss? If after the first named boss, which waypoint is before the platform that the 1st boss is on?

With my 60/60 mage/scout with very gimped gear (only some DOD yellow stats on a couple of pieces), I can clear the trash mobs easily. No surprise, the first boss spanked me and 2-shotted my 13K HP/ 9K MP mage (scout is in even worse gear).

I'd like to run this script up to but before the 1st boss. Can I select option 1 or will I need to tweak the script to add a check for a seventh option "Before 1st boss option"?

Thanks.

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 9:15 am
by rock5
Isn't it obvious? Why would you want to stop after the boss? ;)

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 9:46 am
by Edamh
Not sure. I thought the script might stop after the first boss because maybe after the first boss there were chained mobs that aggroed the whole room (think Mystic Altar with that one room that had all the mobs chained; aggro one, whole room aggroed). Or maybe, the first boss dropped "uber weapon/armor/gold" but later areas/mobs significantly harder when solo.

Never got past 1st boss in KS solo so not sure.

But it sounds like from rock5's reply, I can go ahead and use KS.xml as is and select option 1 to farm everything up to but before the 1st boss.

Thanks.

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 9:53 am
by rock5
KS Farming is mainly for the items dropped from the trash mobs. StopAtBoss option is use do stop before the first boss you can't kill.

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 1:16 pm
by Edamh
Bot ran once, but is not selling certain items such as "Blazing Armor" "Blue Gleam Chaingmail" "Knight Shin Guard" "Insect-Shell Helmet". I've attached my Autosell options

Code: Select all

		<!-- Autosell Options -->
		<option name="INV_AUTOSELL_ENABLE"   value="true" />
		<option name="INV_AUTOSELL_FROMSLOT"   value="13" />
		<option name="INV_AUTOSELL_TOSLOT"   value="44" />
		<option name="INV_AUTOSELL_QUALITY"   value="white,green,blue" />
		<option name="INV_AUTOSELL_NOSELL_DURA"      value="120" />
		<option name="DEBUG_AUTOSELL"      value="false" />
Is there another setting that I need to set?

Also, that's a big drop from the cliff to the valley floor. Almost 9K in HP fall damage.


edit: ran into the following error. Will continue script after removing call for GM detect from onLoad

Code: Select all

Moving to waypoint #39, (4202, 1444)
Moving to waypoint #40, (4164, 1492)
Moving to waypoint #41, (4100, 1500)
Stopping waypoint: Target acquired before moving.
Use MACRO: Executing RoMScript "SetRaidTarget("target", 1);".
Engaging enemy [Glamorous Maid of the Muses] in combat.
Use MACRO: MAGE_FLAME          =>   Glamorous Maid of the Muses (28572/28572)
Use MACRO: SCOUT_VAMPIRE_ARROWS=>   Glamorous Maid of the Muses (0/28572)
Use MACRO: MAGE_THUNDERCLAP    =>   * Failed to cast *
Fight finished. Killed 3 Glamorous Maid of the Muses. (fight #42 / runtime 11 mi
nutes)
Use MACRO: Looting target in distance 41.
Clearing target.
Moving to waypoint #41, (4100, 1500)
Stopping waypoint: Target acquired before moving.
Use MACRO: Executing RoMScript "SetRaidTarget("target", 1);".
Engaging enemy [Rune Guardian] in combat.
Use MACRO: MAGE_FLAME          =>   Rune Guardian (29814/29814)
...scripts/rom/userfunctions/userfunction_gmmonitor.lua:44: attempt to call fiel
d 'contains' (a nil value)
2nd edit: set sell debug true

Code: Select all

[DEBUG] Check item so sell: 75 221978 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 90
[DEBUG] Check item so sell: 76 220661 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 94
[DEBUG] Check item so sell: 77 222677 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 81
[DEBUG] Check item so sell: 78 222525 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 87
[DEBUG] Check item so sell: 79 220635 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 79
[DEBUG] Check item so sell: 80 222545 <EMPTY>
[DEBUG] Itemcolor not in option INV_AUTOSELL_QUALITY:
[DEBUG] Durability check, search for: Durability => 107
[DEBUG] Check item so sell: 81 201060 Refined Crystal Mana Medicine
[DEBUG] Check item so sell: 82 211422 Long Sword of Surprise
[DEBUG] Durability check, search for: Durability => 86
[DEBUG] Check item so sell: 83 211420 Purple Battle Scimitar
[DEBUG] Durability check, search for: Durability => 78
I think that the auto sell is skipping the selling of items where the item name is not returned or is <EMPTY>. Not sure how to populate that field tho.

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 6:35 pm
by harbifm
did any one run this script on a Mage?

do this work with only melee classes????

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 7:06 pm
by lisa
It works fine for my mage, it only single target kills but I guess it could be adapted for aoe.
Also, that's a big drop from the cliff to the valley floor. Almost 9K in HP fall damage.
The damage is % based, so if you have less max HP then it would be less, if more max hp then it would be more.
...scripts/rom/userfunctions/userfunction_gmmonitor.lua:44: attempt to call fiel
d 'contains' (a nil value)
This is deff to do with the gm detect userfunction and should be posted in the correct topic, I'll address it there.

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 7:43 pm
by Germangold
harbifm wrote:did any one run this script on a Mage?

do this work with only melee classes????
i tried it with my warrior/scout and my warrior/knight and it works suripringly well but low at kill rate with the trash mobs due to lack of a real AoE Dmg

Re: Allmost foolproof KS run

Posted: Fri May 27, 2011 9:56 pm
by rock5
Edamh wrote:I think that the auto sell is skipping the selling of items where the item name is not returned or is <EMPTY>. Not sure how to populate that field tho.
Just guessing but I'd say you applied the fix to stop getting "Table not found for ID" errors. Unfortunately the result of that is the name is set to <EMPTY> and it doesn't sell. We need a better fix.

Re: Allmost foolproof KS run

Posted: Sun May 29, 2011 7:05 am
by Giram
This seems to work decently. There are few places where it tries to agro through walls but nothing very bad issues. It still continues after few failed tries. First problem was on first stairs where it got stuck on corner of stairs but manages to get from it. Second one was on stairs down before rune warrior boss or was it iron warrior. There was third place but can't remember where.

Tried with w/r and having little trouble with frog poison. Maybe i should invest money to gear my m/d so it would be able to farm. Healer as secondary would be so nice while botting if not totally overgeared. Bot did 1-2 and manually did till regin but that bugged again.

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 2:49 am
by harbifm
I am a mage
I have a teir 6 gaisha staff, high dura

with 4 items ditry stated 40, and +45, couple of items (cltohs)+8
(level 55), game version 3.04.

do you rocomend that I use this sciprt now? (my HP is 5700). I do not know how much pdef i have acumlated.

or at what Pdef and HP i should tried it, i tried it manualy, the frogs are 1 flam, the others are 2flames and done. ( but I never let them tough me - ranged)

what addons should I have beside lootmatic and autocept? + it same that all I dowload from curse does not work, is there truople with runing addons on version 3.04??

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 7:57 am
by OneofMany
Giram wrote:This seems to work decently. There are few places where it tries to agro through walls but nothing very bad issues. It still continues after few failed tries. First problem was on first stairs where it got stuck on corner of stairs but manages to get from it. Second one was on stairs down before rune warrior boss or was it iron warrior. There was third place but can't remember where.

Tried with w/r and having little trouble with frog poison. Maybe i should invest money to gear my m/d so it would be able to farm. Healer as secondary would be so nice while botting if not totally overgeared. Bot did 1-2 and manually did till regin but that bugged again.

Exactly on those places are some buggy spots yes :)

When i got some time again, i will look into it :)

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 7:58 am
by OneofMany
harbifm wrote:I am a mage
I have a teir 6 gaisha staff, high dura

with 4 items ditry stated 40, and +45, couple of items (cltohs)+8
(level 55), game version 3.04.

do you rocomend that I use this sciprt now? (my HP is 5700). I do not know how much pdef i have acumlated.

or at what Pdef and HP i should tried it, i tried it manualy, the frogs are 1 flam, the others are 2flames and done. ( but I never let them tough me - ranged)

what addons should I have beside lootmatic and autocept? + it same that all I dowload from curse does not work, is there truople with runing addons on version 3.04??
Only thing i can say is.. Try it and you will see how far you get.

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 8:56 am
by Giram
OneofMany wrote: Exactly on those places are some buggy spots yes :)

When i got some time again, i will look into it :)
I allready did few tweaks on that waypoint file so it wouldn't get stuck there. There was also one spot in beginning where it went too far and might get stuck. That was probably first one.

Here is fix for first stairs:

Code: Select all

	<!-- # 11 --><waypoint x="3954" z="1003"> 	</waypoint>
	<!-- # stairs fix --><waypoint x="3846" z="769" y="700">	</waypoint>
	<!-- # 12 --><waypoint x="3754" z="747"> 	</waypoint>

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 9:50 am
by OneofMany
Giram wrote:
OneofMany wrote: Exactly on those places are some buggy spots yes :)

When i got some time again, i will look into it :)
I allready did few tweaks on that waypoint file so it wouldn't get stuck there. There was also one spot in beginning where it went too far and might get stuck. That was probably first one.

Here is fix for first stairs:

Code: Select all

	<!-- # 11 --><waypoint x="3954" z="1003"> 	</waypoint>
	<!-- # stairs fix --><waypoint x="3846" z="769" y="700">	</waypoint>
	<!-- # 12 --><waypoint x="3754" z="747"> 	</waypoint>

Thnx for sharing!

I will implement it with the next update!

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 3:37 pm
by Giram
Do you mind if i take that boss selection from your ks waypoint? I would include that to my cyc waypoint i would probably release that at somepoint.

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 6:43 pm
by do002
Hi all,

I'm just wondering how to make the bot swap gear and die at boss 1?

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 7:34 pm
by lisa

Code: Select all

sendMacro("SwapEquipmentItem();");
will swap equipent, pretty sure if you swap equipment to second gear and it isn't uber gear you will die regardless of other code. So swap it for the boss, then you die of course. when you release you will be outside. Need to swap gear again, then continue on.

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 8:49 pm
by rock5
do002 wrote:Hi all,

I'm just wondering how to make the bot swap gear and die at boss 1?
Is it really worth the xp/tp dept? Or am I missing something?

Re: Allmost foolproof KS run

Posted: Mon May 30, 2011 9:18 pm
by lisa
My guess is use big angel sigh, and dieing is the fastest way out of an instance if you can't get a fake party. So for just 1 client, use a BaS and just die to get out. I don't think this resets the instance though so trash would still be dead, can't say for sure.