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Re: rock5's "fastLogin Revisited"

Posted: Mon Mar 10, 2014 6:55 pm
by rock5
I can't see anything wrong besides the 'end'.

Sometimes the waypoint numbers don't exactly match. Have you checked the waypoints before and after?

Re: rock5's "fastLogin Revisited"

Posted: Mon Mar 10, 2014 6:58 pm
by lisa
try

Code: Select all

<!-- #  7 --><waypoint x="-18698" z="-2463" y="821">
	SetCharList({
		{account=4, chars= {2,3,6}},
		{account=3, chars= {1}},
		{account=7, chars= {2}},
		{account=8, chars= {1}},
		})
	LoginNextChar()
	loadPaths("tominis")
</waypoint>

Re: rock5's "fastLogin Revisited"

Posted: Tue Mar 11, 2014 11:05 am
by 883Dman
that worked. Thanks, Lisa!

Re: rock5's "fastLogin Revisited"

Posted: Tue Mar 11, 2014 8:57 pm
by rock5
That's strange because I couldn't really see anything different about them besides the "end" being removed. Looks to me like it was just tidied up, the comment removed and the order of a couple of accounts changed. None of those things should make a difference. Unless there was some sort of hidden character messing things up.

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 12, 2014 12:16 am
by lisa
I just went with the assumption that the comment in the table was messing with it.
Of course the "end" would cause it to error 100% of the time anyway.

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 12, 2014 10:22 am
by rock5
lisa wrote:I just went with the assumption that the comment in the table was messing with it.
I assumed as much, except it doesn't. Very strange.

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 3:35 am
by ZZZZZ
Hmmm...would it be hard to add another row of buttons to either side? xD I have too many accounts......

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 4:05 am
by lisa
ZZZZZ wrote:I have too many accounts......
Made me lol ;)
I know someone who fits that bill, played Aus and then moved to Nexon, I wonder lol

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 4:24 am
by ZZZZZ
lisa wrote:
ZZZZZ wrote:I have too many accounts......
Made me lol ;)
I know someone who fits that bill, played Aus and then moved to Nexon, I wonder lol
... xD Have around 30 accounts on AU...close if not more than 30 on Nexon...andddd building up even more on my US server >.> Sure I could fit all my accounts I have atm in...but would mean stuff everywhere and no order what so ever. I like it being ordered, easier to find things, haha.

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 4:37 am
by lisa
I have different installs for each server and just have the accounts for that server in the actual login list.
Makes life easier.

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 5:02 am
by ZZZZZ
I was doing that originally....but editing and keeping them all up to date was a pain :/ Ended up just 'spliting' the accounts, Nexon on left side, AU/US on the right, lol.

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 20, 2014 9:46 am
by rock5
Doesn't Nexon and Official have to be different installs?

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 3:28 am
by ZZZZZ
yes, they are different clients completely.

Is it possible to change RestartClientInterval outside the userfunction? Some things, like elven daily etc will take ages to crash, while other things such as daily/mini game chains often crash 2-3 characters in.

Something like LoginNextChar(_interval) where _interval is the RestartClientInterval variable?

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 6:39 am
by rock5

Code: Select all

SetRestartClientSettings(frequency, client)
Just run that, with the appropriate settings, before calling LoginNextChar()

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 9:23 am
by 883Dman
Frequency is after the number of character changes (ex 7 if you want want to restart every 7 characters)? What value is the client?

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 10:50 am
by ZZZZZ
I believe it is client link. So im my case I would put SetRestartClientSettings(8, rombot) or SetRestartClientSettings(2, rom4ubot) etc depending on what client your starting. Of course I could be completely wrong seeing as I cannot test it at the moment but thats my guess :D

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 10:53 am
by 883Dman
okay, so the second argument is the name of the executable. I assume the client knows the path or does it assume a default path (prgramfilesx86\...\etc.)?

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 10:56 am
by ZZZZZ
You have to make a shortcut of the client.exe from your RoM directory and place it in your sripts/rom folder. Refer to this for more info: http://www.solarstrike.net/phpBB3/viewt ... 043#p48043

Re: rock5's "fastLogin Revisited"

Posted: Wed Mar 26, 2014 10:59 am
by 883Dman
got it thanks.

Re: rock5's "fastLogin Revisited"

Posted: Thu Mar 27, 2014 8:25 pm
by ZZZZZ
I have quite a major issue with fastlogin at the moment...yesterday I downloaded a new client just to hopefully minimise corrupt files and installs. I used it manually most the day then deceided I would get rid of my old client. This morning I tried running my bots again, but after trying to change from the first character to the second, all 3 clients that I was running freeze at full loading screen. Manually I can switch character fine, its just when changing character with the bot that it freezes.

Havn't changed anything with SetCharList or the Fastlogin userfunction, so all I can think of is that something is different with newer versions of the client.

~~ A friend also downloaded a new client lately (which is the reason I thought of doing it) and they have the exact same issue since the new client.