Page 4 of 4

Re: BlubBlab's Andor Training

Posted: Mon Jun 16, 2014 11:25 pm
by L33t_Of_Lag
Ta i'll give it a crack

Re: BlubBlab's Andor Training

Posted: Tue Jun 17, 2014 8:53 am
by Lamkefyned
I have version 777 and still malfunctioning

Re: BlubBlab's Andor Training

Posted: Tue Jun 17, 2014 12:16 pm
by BlubBlab
I think I miss read 502 for 582 basically it says "Waypoint file not found", I think rock5 may deactivated accidentally the warning by adding the resume function. I think you missing the d303fix add-on or smiler because than it rush through it and wants to leave the room.

If you don't define the next waypoint after the script such a error like you have will happen.

AH okay I think I found what happening:

Code: Select all

	-- check if function is not called empty
	if( not _wp_path ) and ( not _rp_path ) then
		cprintf(cli.yellow, language[161]);	 -- have to specify either
		return;
	end;
	if( _wp_path == "" or _wp_path == " " ) then _wp_path = nil; end;
Rock5 have to swap those ifs this way:

Code: Select all

        if( _wp_path == "" or _wp_path == " " ) then _wp_path = nil; end;
	-- check if function is not called empty
	if( not _wp_path ) and ( not _rp_path ) then
		cprintf(cli.yellow, language[161]);	 -- have to specify either
		return;
	end;
	
Okay something is still odd way they both called "_wp_path" ???
EDIT:Ups I did oversee the space character

Re: BlubBlab's Andor Training

Posted: Tue Jun 17, 2014 12:23 pm
by BlubBlab
I think it is meant to be this way:

Code: Select all

   if( _wp_path and (_wp_path == "" or _wp_path == " ") ) then _wp_path = nil; end;
	if( _rp_path and (_rp_path == "" or _rp_path == " ") ) then _rp_path = nil; end;
	
	-- check if function is not called empty
	if( not _wp_path ) and ( not _rp_path ) then
		cprintf(cli.yellow, language[161]);	 -- have to specify either
		return;
	end;

Re: BlubBlab's Andor Training

Posted: Wed Jun 18, 2014 8:28 am
by rock5
BlubBlab wrote:Rock5 have to swap those ifs this way:

Code: Select all

        if( _wp_path == "" or _wp_path == " " ) then _wp_path = nil; end;
   -- check if function is not called empty
   if( not _wp_path ) and ( not _rp_path ) then
      cprintf(cli.yellow, language[161]);    -- have to specify either
      return;
   end;
I can't see any reason why the _wp_path check is done after the error message. I think it's always been like this even before the 'resume' changes. Yeah, so I can't see anything wrong with changing it like this. To tell you the truth I don't see the reason for checking "" and " " anyway. Is anyone ever going to call loadPaths with them?
BlubBlab wrote: if( _wp_path and (_wp_path == "" or _wp_path == " ") ) then _wp_path = nil; end;
if( _rp_path and (_rp_path == "" or _rp_path == " ") ) then _rp_path = nil; end;
The extra "_wp_path and" serves no purpose because for both "" and " " _wp_path exists. Also is the _rp_path check needed to solve the issue? I don't want to add something if it's not needed.

Re: BlubBlab's Andor Training

Posted: Wed Jun 18, 2014 5:00 pm
by Lamkefyned
If I have the addon

Re: BlubBlab's Andor Training

Posted: Wed Jun 18, 2014 5:02 pm
by BlubBlab
Sure are loadPaths will be called with "" and " " in nearly every mini-game script where the next waypoint file isn't pre configured.
Especially for testing loadPaths is called with an empty string because there is no next waypoint file which has been chosen yet.

I added _rp_path also because the check goes on both and I wanted check out all possibilities e.g loadPaths(nil, " "), to make sure this works anyway.

Re: BlubBlab's Andor Training

Posted: Wed Jun 18, 2014 10:25 pm
by rock5
BlubBlab wrote:Sure are loadPaths will be called with "" and " " in nearly every mini-game script where the next waypoint file isn't pre configured.
Ah, yes of course.
BlubBlab wrote:I added _rp_path also because the check goes on both and I wanted check out all possibilities e.g loadPaths(nil, " "), to make sure this works anyway.
I suspect that will never happen but adding it shouldn't cause any problems so I'll add it.

Re: BlubBlab's Andor Training

Posted: Sat Nov 08, 2014 6:46 pm
by Froote
Well, i have a problem with this WP now :s
Last week, i have formatted my disk, i saved my runes of magic folder, my micromacro folder and my addon saving files folder.
Every WP i used up to now works correctly, except for this one : the bot casts very slow, so slow that he cannont reach sometimes the 4th wave.
I have deleted the WP file and downloaded it again, nothing happens, if you have any suggestions :D

Re: BlubBlab's Andor Training

Posted: Sat Nov 08, 2014 11:55 pm
by BlubBlab
You may have an very old version of MM1?

Re: BlubBlab's Andor Training

Posted: Sun Nov 09, 2014 7:02 am
by Froote
RoM Bot Version 3.29, Revision 778

Edit : Well, i just noticed something : when i spam the following macro

Code: Select all

/run UseExtraAction(1)
/wait 0.03
/run SpellTargetUnit("mouseover")
/run UseExtraAction(1)
/wait 0.03
/run SpellTargetUnit("mouseover")
/run UseExtraAction(1)
/wait 0.03
/run SpellTargetUnit("mouseover")
regardless where my cursor is, the bot is killing very quickly, but it stop as i stop spamming it

Re: BlubBlab's Andor Training

Posted: Sun Nov 09, 2014 7:17 am
by rock5
That's the bot version. Her said the MM version. Should be something like 1.0.4.

Re: BlubBlab's Andor Training

Posted: Sun Nov 09, 2014 7:18 am
by Froote
Sorry, i didn't understood right :s
i have Micromacro 1.04.167

Re: BlubBlab's Andor Training

Posted: Tue Jun 02, 2015 10:09 pm
by Supergala
maybe there is a prob because mm stop to finish minigame while this continue,any idea why?around 16 point mm say"game finish" but not finish......

Re: BlubBlab's Andor Training

Posted: Wed Jun 03, 2015 7:15 am
by noobbotter
There are two settings/variables in the AndorTraining.xml file that will cause the bot to stop playing the game once a certain score is reached. Those are "requiredscore" and "requiredscore2". What do you have those set at? The way that works is when it reaches the required score, then it will do one more round but not kill any mobs thus causing the game to end. I think the reason for this setting is so you can prevent yourself from getting a score up in the 7000 - 9000 range which might alert an admin that you're botting the minigame. Looking at the image you posted, it looks normal to me.

Re: BlubBlab's Andor Training

Posted: Wed Jun 03, 2015 3:22 pm
by Supergala
i have the 2 files in first discussion here,you can see requide score there.how can i change this for complete minigame?i'm not interested ban because i stop this before when i'm arrive at certain point....can you help me with how to set this?ty


here my file ..i put all in waypont folder is ok?
http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=5169

Re: BlubBlab's Andor Training

Posted: Wed Jun 03, 2015 3:47 pm
by noobbotter
In the AndorTraining.xml file, line 23 thru 26 looks like this:

Code: Select all

		local requiredscore = 5500
		-- If it is not enough and you want reach a higher scoring
		-- higher scoring for survival game
		local requiredscore2 = 4000
Just change the values to higher scores, like this:

Code: Select all

		local requiredscore = 10000
		-- If it is not enough and you want reach a higher scoring
		-- higher scoring for survival game
		local requiredscore2 = 10000
And it should continue the game longer. If those values aren't high enough, increase them further.

Re: BlubBlab's Andor Training

Posted: Thu Jun 04, 2015 12:12 am
by Supergala
do i must start always path with "AndorTraining.xml file"or"AndorTrainingS.xml file"?

Re: BlubBlab's Andor Training

Posted: Thu Jun 04, 2015 7:13 am
by BlubBlab
That with an S(for small) is for only the time mode for both you need AndorTraining.xm and AndorTraining.lua.
The scores have their reasons it just enough so that you get all but won't pushed too far on top in the server scores.