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Re: RoM bot

Posted: Tue Mar 17, 2009 12:09 pm
by MatthiasB
Nevermind ... :geek:

Re: RoM bot

Posted: Tue Mar 17, 2009 12:16 pm
by moopl
The new 2.25 works great. Thanks.

Re: RoM bot

Posted: Tue Mar 17, 2009 12:29 pm
by mauricemouth
In fact, I got the newest version, but did not check the settings.xml...

So the bot did not work cause it can not move the char

Re: RoM bot

Posted: Tue Mar 17, 2009 1:08 pm
by 3cmSailorfuku
CUNNING ATTACK was renamed to PROBING ATTACK

Re: RoM bot

Posted: Tue Mar 17, 2009 4:44 pm
by Zeno1
if im a k/m and i want to open with a fireball from a distance with ranged combat then go up close to engage in melee combat, which should i set my attack type to?

Re: RoM bot

Posted: Tue Mar 17, 2009 7:13 pm
by Administrator
Set to melee combat mode and add MAGE_FIREBALL as one of your skills in your profile. Then, set it's priority higher.

Code: Select all

<skill name="MAGE_FIREBALL" hotkey="VK_4" modifier="" priority="100" />

Re: RoM bot

Posted: Tue Mar 17, 2009 8:12 pm
by moopl
Just curious if anyone else has seen it. When I run around, I randomly scream "AAAHHHHH!". My first thought is they did something to detect the attachment of the micromacro to their .exe file. Anyone else notice this? I'm going to play on my other computer later tonight to see if I notice it there without the use of micromacro.

Re: RoM bot

Posted: Tue Mar 17, 2009 10:02 pm
by Administrator
That happens when people are fighting the minotaur bosses in Ystra. It used to roar, but now it just says "AAAHHHH."

Re: RoM bot

Posted: Wed Mar 18, 2009 3:37 pm
by Zeno1
Is there any way to make the delay for looting any shorter? I've tried changing the loot_time value to 1 or 0 and it still stands there for like 4 seconds after every kill before it attempts to loot. With the lootfilter addon, looting is much faster, requiring probably less than 1 second, so if was wondering if there was a way to make the delay shorter without turning loot to false

Re: RoM bot

Posted: Wed Mar 18, 2009 4:57 pm
by shulato
great work on the bot :)
btw can you add more skills to database in next bot update? i got rpoblem to do it myself with elite skills for priest/warrior
thx in advance :)

Re: RoM bot

Posted: Wed Mar 18, 2009 8:25 pm
by Kizami
Zeno1 wrote:Is there any way to make the delay for looting any shorter? I've tried changing the loot_time value to 1 or 0 and it still stands there for like 4 seconds after every kill before it attempts to loot. With the lootfilter addon, looting is much faster, requiring probably less than 1 second, so if was wondering if there was a way to make the delay shorter without turning loot to false
loot_time is in milliseconds... I use a value of 500 and with lootfilter addon it loots very fast and almost instantly moves onto next mob.

Kiz

Re: RoM bot

Posted: Wed Mar 18, 2009 11:29 pm
by kokowiki
Zeno1 wrote:Is there any way to make the delay for looting any shorter?
http://rom.curse.com/downloads/rom-addo ... rloot.aspx

Re: RoM bot

Posted: Thu Mar 19, 2009 5:35 am
by Starblast
If someone is having problems with the retail patch, I found those static pointers:
0x085f7a4 ; -- Other suggestions: 0x0879B78; 0x085F7E4; 0x08987D0

Re: RoM bot

Posted: Thu Mar 19, 2009 8:24 am
by gonzl
As there was a little patch again i searched for the new value, it's 0x08607A4

Re: RoM bot

Posted: Thu Mar 19, 2009 2:57 pm
by vagn
solved

thx admin for your work!

Re: RoM bot

Posted: Thu Mar 19, 2009 3:11 pm
by Zeno1
none of those static addresses posted above work for me =(

Re: RoM bot

Posted: Thu Mar 19, 2009 3:26 pm
by deedly
Me neither :O

Re: RoM bot

Posted: Thu Mar 19, 2009 4:08 pm
by Zilvermoon
gonzl wrote:As there was a little patch again i searched for the new value, it's 0x08607A4
Using this static address I can run the bot, but if it fail to read memmory I need to shut down the game, then restart it and it will work again.... hope this helps you guys out.

Re: RoM bot

Posted: Thu Mar 19, 2009 4:11 pm
by MatthiasB
0x08607A4 works for me ... Thanks gonzl! :)

@Admin: Is it possible to check if the charakter (or bot) is allready in fight?
I've a "real" problem with aggro mobs. For example:
The bot targets the next mob(A), but another mob(B) is running into his path between the bot and his target(A). So the bot has two mobs to fight with. He doesn't realize that he's allready in fight ... Is that kind of problem fixable?

Re: RoM bot

Posted: Thu Mar 19, 2009 5:44 pm
by ryderofthenite
Hm, anyone else still having problems, I've tried the new addresses but to no luck, and i've rarely had problems..still tinkering around but just figured I'd see if anyone else has any info?

EDIT: I've also tried to restart the game in different steps of the macro'ing, but to no prevail..