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Re: Rock5's Millers Ranch Scripts

Posted: Mon Oct 03, 2011 3:17 pm
by bobdole
Lisa: I added function unStick9 but is there a way I can reset the unstick number back to zero when the code is executed?

Re: Rock5's Millers Ranch Scripts

Posted: Mon Oct 03, 2011 6:48 pm
by lisa
the unsticks auto resets over time, can't remember exact amount of time but it is short, maybe 20 seconds or something.
So if you don't get any sticks for that period then it resets and goes back to 0 unstick trials.

If you feel it is necessary you could try this (untested)

Code: Select all

player.Unstick_counter = 0

Re: Rock5's Millers Ranch Scripts

Posted: Mon Oct 03, 2011 11:23 pm
by rock5
Maybe try ClearMem. I've been happy with the results but I don't "run many times".

Re: Rock5's Millers Ranch Scripts

Posted: Mon Oct 03, 2011 11:55 pm
by bobdole
rock5 wrote:Maybe try ClearMem. I've been happy with the results but I don't "run many times".

Put ClearMem in the onload section?

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 04, 2011 12:04 am
by rock5
No, it's a program that clears memory.
http://www.pcwintech.com/cleanmem

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 04, 2011 12:26 am
by lisa
I think rock means the program clean mem.here

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 04, 2011 12:52 am
by bobdole
lol, downloaded and installed. Thanks for the suggestion.

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 04, 2011 2:20 am
by rock5
Let us know if it helps. It will be good to know for future reference.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Oct 05, 2011 1:49 am
by ako ito
millers ranch are working now in new patch??

Re: Rock5's Millers Ranch Scripts

Posted: Wed Oct 05, 2011 2:09 am
by lisa
it wont work until bot is updated.
We have had a few extra things to work around this patch, so taking little longer. Almost there though =)

Re: Rock5's Millers Ranch Scripts

Posted: Wed Oct 05, 2011 7:28 pm
by Nevex
I think the MRC needs work now. The game crashes for me about 10-15mins after the the bot has been running the optimized script. I am going to try the normal one now and see if that changes anything.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Oct 05, 2011 8:16 pm
by Nevex
The game client crashes just as fast with the normal script. Not sure if its the bot or the game client just sucking ass as usual.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Oct 06, 2011 8:39 pm
by Nevex
Works as of 650. See my comments about the script being off on golden egg counts. Also I want to be able to increase how often the counts update on the bot screen.

Re: Rock5's Millers Ranch Scripts

Posted: Sat Oct 08, 2011 6:18 am
by bobdole
Working far far better for me since last update and removing the speed hack, but the bots are slower since the patch they stand around a lot longer and are putting eggs in the stuck mode in error. Could the script require some tweaks in the delays?

Re: Rock5's Millers Ranch Scripts

Posted: Sat Oct 08, 2011 12:08 pm
by Nevex
I am using MRC no problems now.

Re: Rock5's Millers Ranch Scripts

Posted: Sun Oct 09, 2011 12:59 pm
by bobdole

Code: Select all

player.Unstick_counter = 0
does not work, whats the command to change the stuck attempts above 10?

Re: Rock5's Millers Ranch Scripts

Posted: Sun Oct 09, 2011 8:02 pm
by rock5
You could add this to you profile.

Code: Select all

<option name="MAX_UNSTICK_TRIALS" value="20" />
Or maybe add this to your waypointfile.

Code: Select all

changeProfileOption("MAX_UNSTICK_TRIALS",20)

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 11, 2011 11:59 am
by jasn
mrc_optimized crash after 20mins.
tried several times but same result, always on third bot. (dont have more to try)
Did a "fresh"install of whole micro folder except my 3 folders profiles, waypoints, userfuc. those been updated.

hope this "dump" helps.

Code: Select all

21c95a00        235
21c97300        206
21c93700        140
21c98c00        133
3b826e00        104
21c93c00        50
21c9dc00        43
21c91e00        13
Total stuck eggs = 43

Clearing target.
Moving to waypoint #5, (3940, 3055)
Moving to waypoint #6, (3937, 2978)
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
Clearing target.
Moving to waypoint #7, (3935, 3051)
Moving to waypoint #4, (3948, 3107)
We found Ranch Hen and will harvest it.

Displaying Stats:
Ignore lists:
Ignored eggs    Seconds
3b823700        317
21c95a00        310
21c97300        281
21c93700        215
21c98c00        208
3b826e00        179
21c93c00        125
21c9dc00        118
21c91e00        88
Total stuck eggs = 43

Clearing target.
Moving to waypoint #5, (3940, 3055)
Moving to waypoint #6, (3937, 2978)
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
We found Feedbag and will harvest it.
6:49pm - C:/slask/micromacro/scripts/rom/classes/pawn.lua:218: bad argument #1 to 'readfunc' ((null))


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 11, 2011 12:06 pm
by lisa
rock5 wrote: Known issues:
  • My MRC_Optimized script is having trouble collecting eggs and occationally hens. I'll have to fix it. I plan on using the new 'player.Stance' to help me. :)
Yeah it's a known issue that is being worked on.

Re: Rock5's Millers Ranch Scripts

Posted: Tue Oct 11, 2011 12:52 pm
by jasn
oooops, sorry. Missed that post.