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				Re: GM detection and banning chance reduction
				Posted: Sun Aug 03, 2014 5:40 pm
				by Rickster
				I got the message:
"Had a detection but the characters dont match up, probably a bug, ignoring it."
Can you make it to print out the characters name?
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Sun Aug 03, 2014 6:14 pm
				by lisa
				that means that the name had a character not in the list.
Code: Select all
	'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
	'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
	'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
	'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
	'Ä', 'ä', 'Ç', 'ç', 'Ü', 'ü', 'Ö', 'ö', 'ë', 'ÿ',  'ñ',
So it is saying that the section of memory where the name should be was all messed up and so it ignored it.
If you really want MM to try and print the messed up characters then change this line
Code: Select all
printf("Had a detection but the characters dont match up, probably a bug, ignoring it.\n")
to
Code: Select all
printf("Had a detection but the characters dont match up, probably a bug, ignoring it "..name.."\n")
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Fri Aug 08, 2014 7:30 am
				by Ego95
				Is it possible, to run GMDetect in the background while playing manual? If I start it with Commandline it does not seem to work
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Fri Aug 08, 2014 9:21 am
				by rock5
				I believe it would require whatever is running to yield to it. The commandline doesn't yield. You could do some thing crude like like this with the commandline. It might work.
Code: Select all
GMDetect() repeat yrest(1000) until false
Another option might be to use RBAssist but that will automate some of your actions.
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Fri Aug 08, 2014 5:35 pm
				by lisa
				you could just do a WP that starts gmdetect and then enters a loop, pretty much what the code rock posted does.
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Sun Aug 10, 2014 10:58 am
				by Rickster
				Lately I had some GMs visiting some servers. You can add them to the userfunction if you want to:
Code: Select all
"Reylyn","Mephriel","Salodeu","Eleandro",
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Sun Aug 10, 2014 3:53 pm
				by Ego95
				Rocks solution is working perfectly. Thanks 
 
The last weeks I'm experimenting with the userfunction but it really seems gm's are not detectible anymore. I wanted to run it in the background to test if they are detectable in Hide. If they are next to you and visible, then the userfunction is working. But when they are in GMHide there's nothing to do I think. It's much more than a rogue hide, more like a permanent invisible potion. So the last update with checking for the gmhide buff seems useless when you can't find the gm in memory.
What I've also noticed is, that if a gm is in gmhide and writes in say chat, you cannot see a speech bubble. You only see it in the chat window. I believe when using an invisible potion people will see a speech bubble if you write something. So it's also much more than a permanent invisible potion. Really annoying that you can't do anything about it -.- People like us, who are botting just want to have fun with that game like other players too. I have to say, the more the game goes down because of less players and the more expensive the game gets the more I am trying to bot something -.-
If anyone has some ideas how they could be detectable, please pm me. I've got also an idea but I don't know if it could work. Ideas I have had many. A few didn't work a few I cannot really try out because I am missing a lot of scripting skills. If you are german you can also pm me in german 

 
			
					
				Re: GM detection and banning chance reduction
				Posted: Mon Aug 11, 2014 12:27 am
				by rock5
				It seems logical to me that any legitimate invisibility options available to players would not remove you from memory. 
It seems equally logical that it would be a simple matter to have the server not send gm info to user clients, so they would not be in memory and so would not be detectable. I can't see any way of getting around that.
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Sat Oct 11, 2014 5:32 pm
				by Desmond
				what should I do to reduce GM
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Thu Oct 16, 2014 4:55 am
				by buchaneer
				Hi Lisa,
Where is the file..I cannot see it on the 1st page?
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Thu Oct 16, 2014 6:02 am
				by lisa
				buchaneer wrote:Hi Lisa,
Where is the file..I cannot see it on the 1st page?
you are right, seems first post has been edited, I'll look at it when I get home.
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Oct 21, 2014 11:40 pm
				by lisa
				
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Wed Oct 22, 2014 7:32 am
				by buchaneer
				Many thanks Lisa  

 
			
					
				Re: GM detection and banning chance reduction
				Posted: Sun Nov 09, 2014 10:47 am
				by Lamkefyned
				hello, how I can make a gm is detected when I unplug and spend 15 minutes to connect me again?
-- EDIT --
Since I got it xD
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Mon Aug 24, 2015 9:17 am
				by little_Fan
				the bot detects now every player as a gm, how can i turn it off?
			 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Aug 25, 2015 4:02 am
				by lisa
				little_Fan wrote:the bot detects now every player as a gm, how can i turn it off?
topic was started 4 years ago and the last post was 9 months ago, pretty good chance this no longer works as intended.
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Aug 25, 2015 11:46 am
				by little_Fan
				yeah but would you take a look and help to get it work again? 

 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Aug 25, 2015 12:25 pm
				by Ego95
				I am sure it detects each player as GM because of the Level. On the official servers, actually level is capped at 92.
Just change it to 93: 
 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Aug 25, 2015 2:02 pm
				by little_Fan
				oooh yeah that seems legit, didn´t think about that, thank you 

 
			
					
				Re: GM detection and banning chance reduction
				Posted: Tue Aug 25, 2015 7:00 pm
				by lisa
				This userfunction doesn't work as it used to because they have changed how they do things, locking topic. 
If blubblab wants to continue he can make up a new topic for it.
His latest file posted is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549