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Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 3:57 am
by Eldar04
Thats my problem too. I tryed to manage just collecting eggs without accepting/receiving Quest, but it doesn't work at all.
There seems to be a nil value, whenever trying to receive an object ID.
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:13 am
by LenKim
I'm on Runes of Magic NA version so it's not that you are using the German version I don't think.
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:16 am
by Rom Botter
newton666 wrote:hi guys this file works until a full fix is made, all u need to do is add your
profile and way point to this.
This rombot will not work for golden egg farming or any waypoints useing ultimate mail.
micromacro.rar
i havnt tried it out yet, but at least i wanna thank you for making an effort into making an temporary solution for those who cant be without a bot ^^
btw for all those whiners... i dont see u making an effort into making something that would make the bot working (even if its temporary...) ((not directed to the one who wants to learn from voidman... thumbs up for you:) ))
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:44 am
by Eldar04
Rom Botter wrote:newton666 wrote:hi guys this file works until a full fix is made, all u need to do is add your
profile and way point to this.
This rombot will not work for golden egg farming or any waypoints useing ultimate mail.
micromacro.rar
i havnt tried it out yet, but at least i wanna thank you for making an effort into making an temporary solution for those who cant be without a bot ^^
btw for all those whiners... i dont see u making an effort into making something that would make the bot working (even if its temporary...) ((not directed to the one who wants to learn from voidman... thumbs up for you:) ))
Nearly right. I am trying...but i failed
If someone could give me a hint, how i figure out the Object ID's...if that's the problem.
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:47 am
by barbarossa
just wait for mr. voidman thats finely the only way to got back the micromacro as it works at best
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:49 am
by Eldar04
markusbab wrote:just wait for mr. voidman thats finely the only way to got back the micromacro as it works at best
You are right, but i like to work with the sript even with my low skills in LUA

Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 12:29 pm
by barbarossa
VoidMain wrote:I'll update needed addresses later today when i finish work.
hey mr. voidman
just want ask how it is ? you got it?
need collect my craftstuff
only one char not can collect all on my hand
pls hury
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 1:27 pm
by Andreas_B
markusbab wrote:
need collect my craftstuff
only one char not can collect all on my hand
pls hury
If you don't need the "inventory"-functions, you can take an older revision of the bot. Just comment out the memorytable stuff and your bot will work ...
(some things will not work - for instance the automatic use of potions)
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 4:39 pm
by Eldar04
Which version does work without Inventory?
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 5:05 pm
by Andreas_B
Eldar04 wrote:Which version does work without Inventory?
I use revision 498 (use option -r 498 for checkout this version from svn). The only things I had to change were 2 places in memorytable.lua. The changes are specified in older threads, or replace it with the file from this thread
http://www.solarstrike.net/phpBB3/viewt ... =21&t=1626
Re: 3.0.5 not working
Posted: Sat Oct 23, 2010 5:29 pm
by Eldar04
Thank you very much. I will try this tomorrow

Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 12:12 am
by rock5
Ok here is my fixed version of the bot without item table data.
It is based on the current revision so most, if not all, the functions should work.
Just copy your 'profiles', 'waypoints' and 'userfunctions' folders into this folder and you should be ready to go.
Have tested it with my millers egg script and a couple of others that include fighting and they work.
It might be a bit buggy so let me know if you have any problems.
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 1:59 am
by swietlowka
rock5 wrote:Ok here is my fixed version of the bot without item table data.
It is based on the current revision so most, if not all, the functions should work.
Just copy your 'profiles', 'waypoints' and 'userfunctions' folders into this folder and you should be ready to go.
Have tested it with my millers egg script and a couple of others that include fighting and they work.
It might be a bit buggy so let me know if you have any problems.
I belive we need to get rid of this new memory tables, it just can't be this way, that only one person is capable of fixing it, it takes so much time... bot doesnt work for like couple days now...
maybe there is an option to place an automatic switch between old and new method when new one fails?
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 2:29 am
by rock5
swietlowka wrote:maybe there is an option to place an automatic switch between old and new method when new one fails?
I like that idea but I don't know if it would be worth the effort to maintain and I don't know if Administrator would go for it.
The only thing I can see that is
really needed from the items table is the item name. Maybe we could say, if we failed to get the BaseItemAddress then we use an alternate method to get the name and don't get the other table info which is mostly not needed.
Which reminds me, when using my rombot fix, don't use items in your inventory by name, use it's id as the items wont have names.
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 2:46 am
by barbarossa
if not only one person can scan for the baseadress will be help too
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 5:55 am
by Starrider
I think this problem, that updating the adresses by only one person must be solved. No one here can force voidman to spend his freetime for updating the bot if he has to do some more important things in his reallife. So we need to call for a briefing of the admin or an other coder that implemented the memory based stuff, so that they will be able to work with CheatEngine to find the adresses by filtering.
Without this all improvments done by memory scan are lost.
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 7:27 am
by swietlowka
true, thats what i meant, we need a simple walktrouhg for this memory table fixing, and then we'll make it by ourself, i like Rock's idea as well it would be ok imho
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 7:35 am
by Rom Botter
Thanks Rock5!!!!
the inventory stuff like potions and buffs we can let it be done by the addon ntbuff:
http://rom.curse.com/downloads/rom-addo ... tbuff.aspx
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 4:30 pm
by Rickster
Thanks for ur work rock5.
When using your version with the newest micromacro and my profile and waypoint folders i get the following error when having a char at millers farm:
Code: Select all
scripts/rom/bot.lua:22: bad argument #1 to 'pairs' (table expected, got nil)
Any ideas whats wrong?
Rick
Re: 3.0.5 not working
Posted: Sun Oct 24, 2010 5:57 pm
by VoidMain
Ok, just uploaded the fix for the missing address, updata from SVN and it will work as expected, i'll post the process to get this address so you don't have to wait for me the next patch, i like to apologize for the delay but i have so much work and zero free time these days...