Shaiya bot
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- Posts: 2
- Joined: Sat Dec 13, 2008 3:35 pm
Re: Shaiya bot
hi.. i have a client for the AP region shaiya. Can i request a non-GG client? Can i send the file to ur email? im unable to attach it here due to 1mb limit. Thanks alot in advance.
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Re: Shaiya bot
Send it to the e-mail address listed in my profile (use the e-mail link on the left of this message) as an attachment. Compress it to a zip archive first, though.
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Re: Shaiya bot
hmm sry..i fail to see any email link on the page. Maybe its due to account restriction? mind to pm me the address? thanks in advance.
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Re: Shaiya bot
Send it to admin@solarimpact.servegame.com
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Re: Shaiya bot
GameGuard patch and script have been updated. The new base address is 0x00825CB4. Please refer to step 1 in the first post in this thread for instructions on how to patch Shaiya.
Re: Shaiya bot
Instructions:
Step 1: Install no GameGuard patch.
If you haven't already, run the auto patcher and let Shaiya update to the latest version. Then download and extract Shaiya no GG patch (see attachments).
The archive will contain 3 files: upatch.exe, shaiya.up and shaiya.no.GG.upatch.bat. These should all be in the same folder as Shaiya's game.exe. Simply double click shaiya.no.GG.upatch.bat. A black window will pop up telling you that 4 changes were made and that you can close it. GameGuard has now been removed. Now just log in and play like normal.
Step 2: Create a loader.
Right click on your desktop, select New, and Shortcut.
Now click on Browse, and go to your Shaiya folder (ie. C:/AeriaGames/Shaiya/)
Select game.exe (Note: this may appear as just "game" depending on your computer settings)
Click Next, and Finish -- you're not done yet, though.
Right click on this newly made shortcut, and go to Properties.
Change the Target line to include the text 'start game' at the end (not including quotes!).
Your target line should now look like this: C:\AeriaGames\Shaiya\game.exe start game
Click OK, and you're now set.
hi..the GG remover doesnt seem to work on mine..i did just like the instruction says..it says 4changes and i did the loader but when i run the game the GG still pop up but now it doesnt show on my task bar..but still cant dual box
Re: Shaiya bot
The GG icon still pop out...
But I can use CE after I follow the instruction...
But I can use CE after I follow the instruction...
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Re: Shaiya bot
It works. Somewhat. It's just a temporary. It still lets GameGuard load, but it's inactive. I'm sure Jewbacca will release a proper patch soon, and it will be mirrored here when he does.
EDIT: Yeah, multi-clienting doesn't work (yet). It'll need a proper removal before that works without error. Be patient.
EDIT: Yeah, multi-clienting doesn't work (yet). It'll need a proper removal before that works without error. Be patient.
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- Joined: Fri Mar 21, 2008 9:10 pm
Re: Shaiya bot
Im trying to get this bot to work cause its the easy..i think.
Im trying to get the address i first search for 65535. Then go and click a target and put 0 and keep going back and forth. I know im doing something wrong. Im not getting what i need...
Am i on the right track?
Im trying to get the address i first search for 65535. Then go and click a target and put 0 and keep going back and forth. I know im doing something wrong. Im not getting what i need...
Am i on the right track?
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Re: Shaiya bot
Close. Search for short (2 bytes) 655535 when you do not have a target. Then target a monster and filter by "Changed Value". Then deselect the target and filter 65535 again. You get the idea.
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Re: Shaiya bot
hey, i did what you said and i got 6 different address. Three of them are green and the other three are not green. I put the green ones in shaiya.lua and it doesnt work. Then i tried find what access these address. They all have the same number 006D0BC. I then do a new scan click hex and i get nothing but non green numbers.
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Re: Shaiya bot
You're looking for the offset, not the address.

You're looking at the top thing. The offset is 0x12C in that example.
You're looking at the top thing. The offset is 0x12C in that example.
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- Joined: Fri Mar 21, 2008 9:10 pm
Re: Shaiya bot
I figured it out..lol..took me a sec but i actually relised that the offset is the targetid im looking for...Thanks for your help admin couldnt have found it with out you..
YOu can either replace the line in shaiya
targetid_addr = 0x006d0bc4;
YOu can either replace the line in shaiya
targetid_addr = 0x006d0bc4;
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- shaiya.lua
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Re: Shaiya bot
Thanks for taking the time to find it. I'll go ahead and update the main Shaiya bot thread with your fix.
Re: Shaiya bot
my guy doesnt uise potions at all... is there something wrong?
Code: Select all
-------------------------------------------------------------------
-------------------------------------------------------------------
-- Title: Shaiya Bot --
-- Author: Elverion --
-- Date: May 29, 2008 --
-- Requirements: MicroMacro v0.97 --
-- License: Public Domain --
-------------------------------------------------------------------
-------------------------------------------------------------------
-- This script is public domain. You may use it in any way you --
-- find appropriate without restriction. This includes, but is --
-- not limited to, modification and distribution, whether it be --
-- commercial or not. --
-------------------------------------------------------------------
-------------------------------------------------------------------
------------------------------------------------
-- HOTKEYS
------------------------------------------------
startKey = key.VK_INSERT;
stopKey = key.VK_DELETE;
key_switchtarget = key.VK_TILDE;
key_attack = key.VK_1;
key_pickup = key.VK_2;
key_skill1 = key.VK_3;
key_skill2 = key.VK_4;
key_skill3 = key.VK_5;
key_buff1 = key.VK_6;
key_buff2 = key.VK_7;
key_hp_potion = key.VK_8;
key_mp_potion = key.VK_9;
key_sp_potion = key.VK_0;
key_sit = key.VK_C;
------------------------------------------------
-- SKILLS
------------------------------------------------
-- Set to 0 if you don't want to use a skill
skill1_time = secondsToTimer(15);
skill2_time = secondsToTimer(18);
skill3_time = secondsToTimer(20);
------------------------------------------------
-- BUFFS
------------------------------------------------
-- Set a buff to 0 if you don't want to use it
buff1_time = minutesToTimer(5);
buff2_time = minutesToTimer(10);
------------------------------------------------
-- POTIONS
------------------------------------------------
-- All potion use values are specified in %
-- Set the values to 0 to not use that potion
HP_potion_use = 50;
MP_potion_use = 40;
SP_potion_use = 35;
------------------------------------------------
-- SITTING
------------------------------------------------
-- All sitting values are specified in %
-- We will only sit while out of battle
-- Set the values to 0 to not use sitting
HP_sit = 90;
MP_sit = 20;
SP_sit = 10;
--[[*********************************************************************
**************************************************************************
DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING
**************************************************************************
************************************************************************]]
------------------------------------------------
-- Memory addresses
------------------------------------------------
playerptr_addr = 0x00825CB4;
HP_offset = 0x12C;
MaxHP_offset = 0x130; -- 304
MP_offset = 0x134; --308;
MaxMP_offset = 0x138; --312;
SP_offset = 0x13C; --316;
MaxSP_offset = 0x140; --320;
targetid_addr = 0x006d0bc4; -- short, 65535 if none selected
sitcheck_addr = 0x006E5D40; -- byte, 0 = standing, 7 = sitting
------------------------------------------------
-- Variable setup
------------------------------------------------
HP = 10000;
MaxHP = HP;
MP = 10000;
MaxMP = MP;
SP = 10000;
MaxSP = SP;
skill1_ready = true;
skill2_ready = true;
skill3_ready = true;
buff1_ready = true;
buff2_ready = true;
sittingTempDisabled = false; -- don't change this. it's just temporary.
------------------------------------------------
-- Functions
------------------------------------------------
skill1_toggle = function () skill1_ready = true; end;
skill2_toggle = function () skill2_ready = true; end;
skill3_toggle = function () skill3_ready = true; end;
buff1_toggle = function () buff1_ready = true; end;
buff2_toggle = function () buff2_ready = true; end;
function use_hp_potion()
keyboardPress(key_hp_potion);
printf("Using HP potion\n");
end
function use_mp_potion()
keyboardPress(key_mp_potion);
printf("Using MP potion\n");
end
function use_sp_potion()
keyboardPress(key_sp_potion);
printf("Using SP potion\n");
end
function tempDisableSitting()
sittingTempDisabled = true;
registerTimer("reenable_sitting", secondsToTimer(5),
function () sittingTempDisabled = false unregisterTimer("reenable_sitting") end );
end
function sit()
if( HP_sit == 0 ) then
return; end
printf("Sitting.\n");
local sitting = false;
while( sitting == false ) do
keyboardPress(key_sit);
yrest(1000);
sitting = memoryReadByte(proc, sitcheck_addr) ~= 0;
end
local lasthp = HP;
while( true ) do
if( HP == MaxHP and MP == MaxMP and SP == MaxSP ) then
switch_target();
break;
end
if( HP < (lasthp - 10) ) then
printf("Exiting rest...under attack\n");
tempDisableSitting(); -- so we don't end up sitting right away again
break;
else
lasthp = HP;
end
yrest(100);
end
sitting = true;
while( sitting ) do
keyboardPress(key_sit);
yrest(1000);
sitting = memoryReadByte(proc, sitcheck_addr) ~= 0;
end
printf("Standing... Resuming bot\n");
yrest(1000);
end
function pickup()
printf("Pickup!\n");
if( key_pickup == 0 ) then return; end
local i;
for i = 0, 5 do
keyboardPress(key_pickup);
yrest(500);
end
yrest(1000);
end
function update_vars()
HP = memoryReadIntPtr(proc, playerptr_addr, HP_offset);
MaxHP = memoryReadIntPtr(proc, playerptr_addr, MaxHP_offset);
MP = memoryReadIntPtr(proc, playerptr_addr, MP_offset);
MaxMP = memoryReadIntPtr(proc, playerptr_addr, MaxMP_offset);
SP = memoryReadIntPtr(proc, playerptr_addr, SP_offset);
MaxSP = memoryReadIntPtr(proc, playerptr_addr, MaxSP_offset);
end
function have_target()
local readid = memoryReadShort(proc, targetid_addr);
return ( readid ~= 0xFFFF );
end
function find_target()
keyboardPress(key_attack);
end
function switch_target()
keyboardPress(key_switchtarget);
end
------------------------------------------------
-- FIGHT
------------------------------------------------
function fight()
local beginTime = os.time();
local attack_ready = true;
local attack_toggle = function () attack_ready = true; end;
registerTimer("attack_timer", secondsToTimer(3), attack_toggle);
local targetid = memoryReadByte(proc, targetid_addr);
printf("TARGETID: %d\n", targetid);
while( have_target() ) do
local curtarget = memoryReadByte(proc, targetid_addr);
if( targetid ~= curtarget ) then break; end;
local currentTime = os.time();
if( os.difftime(currentTime, beginTime) > 60 ) then -- more than 1 minute has passed
keyboardPress(key_switchtarget);
break; -- exit combat
end
if( skill1_ready and skill1_time > 0 ) then
keyboardPress(key_skill1); skill1_ready = false; yrest(1000);
registerTimer("skill1_toggle", skill1_time, skill1_toggle);
end;
if( skill2_ready and skill2_time > 0) then
keyboardPress(key_skill2); skill2_ready = false; yrest(1000);
registerTimer("skill2_toggle", skill2_time, skill2_toggle);
end;
if( skill3_ready and skill3_time > 0) then
keyboardPress(key_skill3); skill3_ready = false; yrest(1000);
registerTimer("skill3_toggle", skill3_time, skill3_toggle);
end;
if( attack_ready ) then
keyboardPress(key_attack); attack_ready = false; yrest(1000); end;
if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 0 ) then use_hp_potion(); end
if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 0 ) then use_mp_potion(); end
if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 0 ) then use_sp_potion(); end
if( buff1_ready and buff1_time > 0 ) then
keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end;
if( buff2_ready and buff2_time > 0 ) then
keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end;
yrest(100);
end
printf("Target lost.\n");
unregisterTimer("attack_timer");
pickup()
end
------------------------------------------------
-- MAIN
------------------------------------------------
function main()
proc = openProcess(findProcessByExe("game.exe"));
win = findWindow("Shaiya");
setPriority(PRIORITY_HIGH);
registerTimer("update_vars", 100, update_vars);
if( skill1_time ) then registerTimer("skill1_toggle", skill1_time, skill1_toggle); end
if( skill2_time ) then registerTimer("skill2_toggle", skill2_time, skill2_toggle); end
if( skill3_time ) then registerTimer("skill3_toggle", skill3_time, skill3_toggle); end
if( buff1_time ) then registerTimer("buff1_toggle", buff1_time, buff1_toggle); end;
if( buff2_time ) then registerTimer("buff2_toggle", buff2_time, buff2_toggle); end;
while( true ) do
find_target();
yrest(200);
if( have_target() ) then
fight();
end
if( buff1_ready and buff1_time > 0 ) then
keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end;
if( buff2_ready and buff2_time > 0 ) then
keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end;
if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 50 ) then use_hp_potion(); end
if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 50 ) then use_mp_potion(); end
if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 50 ) then use_sp_potion(); end
if( not sittingTempDisabled ) then
if( (HP/MaxHP*100) < HP_sit and (HP_sit > 0) ) then sit(); end
if( (MP/MaxMP*100) < MP_sit and (MP_sit > 0) ) then sit(); end
if( (SP/MaxSP*100) < SP_sit and (SP_sit > 0) ) then sit(); end
end
end
end
startMacro(main);
Re: Shaiya bot
Nasa210 wrote:my guy doesnt uise potions at all... is there something wrong?
Code: Select all
------------------------------------------------------------------- ------------------------------------------------------------------- -- Title: Shaiya Bot -- -- Author: Elverion -- -- Date: May 29, 2008 -- -- Requirements: MicroMacro v0.97 -- -- License: Public Domain -- ------------------------------------------------------------------- ------------------------------------------------------------------- -- This script is public domain. You may use it in any way you -- -- find appropriate without restriction. This includes, but is -- -- not limited to, modification and distribution, whether it be -- -- commercial or not. -- ------------------------------------------------------------------- ------------------------------------------------------------------- ------------------------------------------------ -- HOTKEYS ------------------------------------------------ startKey = key.VK_INSERT; stopKey = key.VK_DELETE; key_switchtarget = key.VK_TILDE; key_attack = key.VK_1; key_pickup = key.VK_2; key_skill1 = key.VK_3; key_skill2 = key.VK_4; key_skill3 = key.VK_5; key_buff1 = key.VK_6; key_buff2 = key.VK_7; key_hp_potion = key.VK_8; key_mp_potion = key.VK_9; key_sp_potion = key.VK_0; key_sit = key.VK_C; ------------------------------------------------ -- SKILLS ------------------------------------------------ -- Set to 0 if you don't want to use a skill skill1_time = secondsToTimer(15); skill2_time = secondsToTimer(18); skill3_time = secondsToTimer(20); ------------------------------------------------ -- BUFFS ------------------------------------------------ -- Set a buff to 0 if you don't want to use it buff1_time = minutesToTimer(5); buff2_time = minutesToTimer(10); ------------------------------------------------ -- POTIONS ------------------------------------------------ -- All potion use values are specified in % -- Set the values to 0 to not use that potion HP_potion_use = 50; MP_potion_use = 40; SP_potion_use = 35; ------------------------------------------------ -- SITTING ------------------------------------------------ -- All sitting values are specified in % -- We will only sit while out of battle -- Set the values to 0 to not use sitting HP_sit = 90; MP_sit = 20; SP_sit = 10; --[[********************************************************************* ************************************************************************** DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING ************************************************************************** ************************************************************************]] ------------------------------------------------ -- Memory addresses ------------------------------------------------ playerptr_addr = 0x00825CB4; HP_offset = 0x12C; MaxHP_offset = 0x130; -- 304 MP_offset = 0x134; --308; MaxMP_offset = 0x138; --312; SP_offset = 0x13C; --316; MaxSP_offset = 0x140; --320; targetid_addr = 0x006d0bc4; -- short, 65535 if none selected sitcheck_addr = 0x006E5D40; -- byte, 0 = standing, 7 = sitting ------------------------------------------------ -- Variable setup ------------------------------------------------ HP = 10000; MaxHP = HP; MP = 10000; MaxMP = MP; SP = 10000; MaxSP = SP; skill1_ready = true; skill2_ready = true; skill3_ready = true; buff1_ready = true; buff2_ready = true; sittingTempDisabled = false; -- don't change this. it's just temporary. ------------------------------------------------ -- Functions ------------------------------------------------ skill1_toggle = function () skill1_ready = true; end; skill2_toggle = function () skill2_ready = true; end; skill3_toggle = function () skill3_ready = true; end; buff1_toggle = function () buff1_ready = true; end; buff2_toggle = function () buff2_ready = true; end; function use_hp_potion() keyboardPress(key_hp_potion); printf("Using HP potion\n"); end function use_mp_potion() keyboardPress(key_mp_potion); printf("Using MP potion\n"); end function use_sp_potion() keyboardPress(key_sp_potion); printf("Using SP potion\n"); end function tempDisableSitting() sittingTempDisabled = true; registerTimer("reenable_sitting", secondsToTimer(5), function () sittingTempDisabled = false unregisterTimer("reenable_sitting") end ); end function sit() if( HP_sit == 0 ) then return; end printf("Sitting.\n"); local sitting = false; while( sitting == false ) do keyboardPress(key_sit); yrest(1000); sitting = memoryReadByte(proc, sitcheck_addr) ~= 0; end local lasthp = HP; while( true ) do if( HP == MaxHP and MP == MaxMP and SP == MaxSP ) then switch_target(); break; end if( HP < (lasthp - 10) ) then printf("Exiting rest...under attack\n"); tempDisableSitting(); -- so we don't end up sitting right away again break; else lasthp = HP; end yrest(100); end sitting = true; while( sitting ) do keyboardPress(key_sit); yrest(1000); sitting = memoryReadByte(proc, sitcheck_addr) ~= 0; end printf("Standing... Resuming bot\n"); yrest(1000); end function pickup() printf("Pickup!\n"); if( key_pickup == 0 ) then return; end local i; for i = 0, 5 do keyboardPress(key_pickup); yrest(500); end yrest(1000); end function update_vars() HP = memoryReadIntPtr(proc, playerptr_addr, HP_offset); MaxHP = memoryReadIntPtr(proc, playerptr_addr, MaxHP_offset); MP = memoryReadIntPtr(proc, playerptr_addr, MP_offset); MaxMP = memoryReadIntPtr(proc, playerptr_addr, MaxMP_offset); SP = memoryReadIntPtr(proc, playerptr_addr, SP_offset); MaxSP = memoryReadIntPtr(proc, playerptr_addr, MaxSP_offset); end function have_target() local readid = memoryReadShort(proc, targetid_addr); return ( readid ~= 0xFFFF ); end function find_target() keyboardPress(key_attack); end function switch_target() keyboardPress(key_switchtarget); end ------------------------------------------------ -- FIGHT ------------------------------------------------ function fight() local beginTime = os.time(); local attack_ready = true; local attack_toggle = function () attack_ready = true; end; registerTimer("attack_timer", secondsToTimer(3), attack_toggle); local targetid = memoryReadByte(proc, targetid_addr); printf("TARGETID: %d\n", targetid); while( have_target() ) do local curtarget = memoryReadByte(proc, targetid_addr); if( targetid ~= curtarget ) then break; end; local currentTime = os.time(); if( os.difftime(currentTime, beginTime) > 60 ) then -- more than 1 minute has passed keyboardPress(key_switchtarget); break; -- exit combat end if( skill1_ready and skill1_time > 0 ) then keyboardPress(key_skill1); skill1_ready = false; yrest(1000); registerTimer("skill1_toggle", skill1_time, skill1_toggle); end; if( skill2_ready and skill2_time > 0) then keyboardPress(key_skill2); skill2_ready = false; yrest(1000); registerTimer("skill2_toggle", skill2_time, skill2_toggle); end; if( skill3_ready and skill3_time > 0) then keyboardPress(key_skill3); skill3_ready = false; yrest(1000); registerTimer("skill3_toggle", skill3_time, skill3_toggle); end; if( attack_ready ) then keyboardPress(key_attack); attack_ready = false; yrest(1000); end; if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 0 ) then use_hp_potion(); end if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 0 ) then use_mp_potion(); end if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 0 ) then use_sp_potion(); end if( buff1_ready and buff1_time > 0 ) then keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end; if( buff2_ready and buff2_time > 0 ) then keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end; yrest(100); end printf("Target lost.\n"); unregisterTimer("attack_timer"); pickup() end ------------------------------------------------ -- MAIN ------------------------------------------------ function main() proc = openProcess(findProcessByExe("game.exe")); win = findWindow("Shaiya"); setPriority(PRIORITY_HIGH); registerTimer("update_vars", 100, update_vars); if( skill1_time ) then registerTimer("skill1_toggle", skill1_time, skill1_toggle); end if( skill2_time ) then registerTimer("skill2_toggle", skill2_time, skill2_toggle); end if( skill3_time ) then registerTimer("skill3_toggle", skill3_time, skill3_toggle); end if( buff1_time ) then registerTimer("buff1_toggle", buff1_time, buff1_toggle); end; if( buff2_time ) then registerTimer("buff2_toggle", buff2_time, buff2_toggle); end; while( true ) do find_target(); yrest(200); if( have_target() ) then fight(); end if( buff1_ready and buff1_time > 0 ) then keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end; if( buff2_ready and buff2_time > 0 ) then keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end; if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 50 ) then use_hp_potion(); end if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 50 ) then use_mp_potion(); end if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 50 ) then use_sp_potion(); end if( not sittingTempDisabled ) then if( (HP/MaxHP*100) < HP_sit and (HP_sit > 0) ) then sit(); end if( (MP/MaxMP*100) < MP_sit and (MP_sit > 0) ) then sit(); end if( (SP/MaxSP*100) < SP_sit and (SP_sit > 0) ) then sit(); end end end end startMacro(main);
This happens to me too, please help
Re: Shaiya bot
Code: Select all
-------------------------------------------------------------------
-------------------------------------------------------------------
-- Title: Shaiya Bot --
-- Author: Elverion --
-- Date: May 29, 2008 --
-- Requirements: MicroMacro v0.97 --
-- License: Public Domain --
-------------------------------------------------------------------
-------------------------------------------------------------------
-- This script is public domain. You may use it in any way you --
-- find appropriate without restriction. This includes, but is --
-- not limited to, modification and distribution, whether it be --
-- commercial or not. --
-------------------------------------------------------------------
-------------------------------------------------------------------
------------------------------------------------
-- HOTKEYS
------------------------------------------------
startKey = key.VK_INSERT;
stopKey = key.VK_DELETE;
key_switchtarget = key.VK_TILDE;
key_attack = key.VK_4;
key_pickup = key.VK_1;
key_skill1 = key.VK_3;
key_skill2 = key.VK_3;
key_skill3 = key.VK_2;
key_buff1 = key.VK_8;
key_buff2 = key.VK_9;
key_hp_potion = key.VK_5;
key_mp_potion = key.VK_7;
key_sp_potion = key.VK_6;
key_sit = key.VK_C;
------------------------------------------------
-- SKILLS
------------------------------------------------
-- Set to 0 if you don't want to use a skill
skill1_time = secondsToTimer(15);
skill2_time = secondsToTimer(18);
skill3_time = secondsToTimer(20);
------------------------------------------------
-- BUFFS
------------------------------------------------
-- Set a buff to 0 if you don't want to use it
buff1_time = minutesToTimer(5);
buff2_time = minutesToTimer(10);
------------------------------------------------
-- POTIONS
------------------------------------------------
-- All potion use values are specified in %
-- Set the values to 0 to not use that potion
HP_potion_use = 55;
MP_potion_use = 40;
SP_potion_use = 35;
------------------------------------------------
-- SITTING
------------------------------------------------
-- All sitting values are specified in %
-- We will only sit while out of battle
-- Set the values to 0 to not use sitting
HP_sit = 90;
MP_sit = 20;
SP_sit = 10;
--[[*********************************************************************
**************************************************************************
DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING
**************************************************************************
************************************************************************]]
------------------------------------------------
-- Memory addresses
------------------------------------------------
playerptr_addr = 0x00825CB4;
HP_offset = 0x12C;
MaxHP_offset = 0x130; -- 304
MP_offset = 0x134; --308;
MaxMP_offset = 0x138; --312;
SP_offset = 0x13C; --316;
MaxSP_offset = 0x140; --320;
targetid_addr = 0x006d0bc4; -- short, 65535 if none selected
sitcheck_addr = 0x006E5D40; -- byte, 0 = standing, 7 = sitting
------------------------------------------------
-- Variable setup
------------------------------------------------
HP = 1019;
MaxHP = HP;
MP = 102;
MaxMP = MP;
SP = 482;
MaxSP = SP;
skill1_ready = true;
skill2_ready = true;
skill3_ready = true;
buff1_ready = true;
buff2_ready = true;
sittingTempDisabled = false; -- don't change this. it's just temporary.
------------------------------------------------
-- Functions
------------------------------------------------
skill1_toggle = function () skill1_ready = true; end;
skill2_toggle = function () skill2_ready = true; end;
skill3_toggle = function () skill3_ready = true; end;
buff1_toggle = function () buff1_ready = true; end;
buff2_toggle = function () buff2_ready = true; end;
function use_hp_potion()
keyboardPress(key_hp_potion);
printf("Using HP potion\n");
end
function use_mp_potion()
keyboardPress(key_mp_potion);
printf("Using MP potion\n");
end
function use_sp_potion()
keyboardPress(key_sp_potion);
printf("Using SP potion\n");
end
function tempDisableSitting()
sittingTempDisabled = true;
registerTimer("reenable_sitting", secondsToTimer(5),
function () sittingTempDisabled = false unregisterTimer("reenable_sitting") end );
end
function sit()
if( HP_sit == 0 ) then
return; end
printf("Sitting.\n");
local sitting = false;
while( sitting == false ) do
keyboardPress(key_sit);
yrest(1000);
sitting = memoryReadByte(proc, sitcheck_addr) ~= 0;
end
local lasthp = HP;
while( true ) do
if( HP == MaxHP and MP == MaxMP and SP == MaxSP ) then
switch_target();
break;
end
if( HP < (lasthp - 10) ) then
printf("Exiting rest...under attack\n");
tempDisableSitting(); -- so we don't end up sitting right away again
break;
else
lasthp = HP;
end
yrest(100);
end
sitting = true;
while( sitting ) do
keyboardPress(key_sit);
yrest(1000);
sitting = memoryReadByte(proc, sitcheck_addr) ~= 0;
end
printf("Standing... Resuming bot\n");
yrest(1000);
end
function pickup()
printf("Pickup!\n");
if( key_pickup == 0 ) then return; end
local i;
for i = 0, 5 do
keyboardPress(key_pickup);
yrest(500);
end
yrest(1000);
end
function update_vars()
HP = memoryReadIntPtr(proc, playerptr_addr, HP_offset);
MaxHP = memoryReadIntPtr(proc, playerptr_addr, MaxHP_offset);
MP = memoryReadIntPtr(proc, playerptr_addr, MP_offset);
MaxMP = memoryReadIntPtr(proc, playerptr_addr, MaxMP_offset);
SP = memoryReadIntPtr(proc, playerptr_addr, SP_offset);
MaxSP = memoryReadIntPtr(proc, playerptr_addr, MaxSP_offset);
end
function have_target()
local readid = memoryReadShort(proc, targetid_addr);
return ( readid ~= 0xFFFF );
end
function find_target()
keyboardPress(key_attack);
end
function switch_target()
keyboardPress(key_switchtarget);
end
------------------------------------------------
-- FIGHT
------------------------------------------------
function fight()
local beginTime = os.time();
local attack_ready = true;
local attack_toggle = function () attack_ready = true; end;
registerTimer("attack_timer", secondsToTimer(3), attack_toggle);
local targetid = memoryReadByte(proc, targetid_addr);
printf("TARGETID: %d\n", targetid);
while( have_target() ) do
local curtarget = memoryReadByte(proc, targetid_addr);
if( targetid ~= curtarget ) then break; end;
local currentTime = os.time();
if( os.difftime(currentTime, beginTime) > 60 ) then -- more than 1 minute has passed
keyboardPress(key_switchtarget);
break; -- exit combat
end
if( skill1_ready and skill1_time > 0 ) then
keyboardPress(key_skill1); skill1_ready = false; yrest(1000);
registerTimer("skill1_toggle", skill1_time, skill1_toggle);
end;
if( skill2_ready and skill2_time > 0) then
keyboardPress(key_skill2); skill2_ready = false; yrest(1000);
registerTimer("skill2_toggle", skill2_time, skill2_toggle);
end;
if( skill3_ready and skill3_time > 0) then
keyboardPress(key_skill3); skill3_ready = false; yrest(1000);
registerTimer("skill3_toggle", skill3_time, skill3_toggle);
end;
if( attack_ready ) then
keyboardPress(key_attack); attack_ready = false; yrest(1000); end;
if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 0 ) then use_hp_potion(); end
if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 0 ) then use_mp_potion(); end
if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 0 ) then use_sp_potion(); end
if( buff1_ready and buff1_time > 0 ) then
keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end;
if( buff2_ready and buff2_time > 0 ) then
keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end;
yrest(100);
end
printf("Target lost.\n");
unregisterTimer("attack_timer");
pickup()
end
------------------------------------------------
-- MAIN
------------------------------------------------
function main()
proc = openProcess(findProcessByExe("game.exe"));
win = findWindow("Shaiya");
setPriority(PRIORITY_HIGH);
registerTimer("update_vars", 100, update_vars);
if( skill1_time ) then registerTimer("skill1_toggle", skill1_time, skill1_toggle); end
if( skill2_time ) then registerTimer("skill2_toggle", skill2_time, skill2_toggle); end
if( skill3_time ) then registerTimer("skill3_toggle", skill3_time, skill3_toggle); end
if( buff1_time ) then registerTimer("buff1_toggle", buff1_time, buff1_toggle); end;
if( buff2_time ) then registerTimer("buff2_toggle", buff2_time, buff2_toggle); end;
while( true ) do
find_target();
yrest(200);
if( have_target() ) then
fight();
end
if( buff1_ready and buff1_time > 0 ) then
keyboardPress(key_buff1); buff1_ready = false; yrest(2000); end;
if( buff2_ready and buff2_time > 0 ) then
keyboardPress(key_buff2); buff2_ready = false; yrest(2000); end;
if( (HP/MaxHP*100) < HP_potion_use and HP_potion_use > 0 ) then use_hp_potion(); end
if( (MP/MaxMP*100) < MP_potion_use and MP_potion_use > 0 ) then use_mp_potion(); end
if( (SP/MaxSP*100) < SP_potion_use and SP_potion_use > 0 ) then use_sp_potion(); end
if( not sittingTempDisabled ) then
if( (HP/MaxHP*100) < HP_sit and (HP_sit > 0) ) then sit(); end
if( (MP/MaxMP*100) < MP_sit and (MP_sit > 0) ) then sit(); end
if( (SP/MaxSP*100) < SP_sit and (SP_sit > 0) ) then sit(); end
end
end
end
startMacro(main);
oh and this is my script ^^^
He wont sit either
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- Posts: 5329
- Joined: Sat Jan 05, 2008 4:21 pm
Re: Shaiya bot
The GameGuard patch and script have been updated. This should correct the problem.
Re: Shaiya bot
the sitting works but now my dude aint changing targets
Edit: wait never mind its good
Edit Edit: now he sits during battle lol
Edit: wait never mind its good
Edit Edit: now he sits during battle lol
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