Lamkefyned wrote:I already have the latest version R776
actually we are upto 777 but that doesn't matter.
What I am saying is that sometimes when you do SVN update it "merges" older files with new files, so if you have an issue and it works fine for me then try to do SVN revert which should force your files to be exactly as the latest commit.
Re: Party Bot (questions/answers)
Posted: Tue May 20, 2014 8:26 pm
by Lamkefyned
not be that happens to my bot but does not work remove the folder rom and tried again to download the 777 and hare doesn't... tomorrow a video if not fix it this evening have you think
We use the normal waypoint path partydps.xml now.
Party Monitor started.
Party member 1 has the name of **
stopped following
following
stopped following
We try to find NPC Kerby:
We successfully target NPC Kerby and try to open the dialog window.
finished with NPC
Party member 1 has the name of **
following
Maybe you should test using party bot instead of your own WP, that way you will know if issue is with the bot code or your code.
Just start 1 of the characters in party with path:partydps and then from the other character in party type in party chat these commands
com"nofollow"
com"follow"
if the partydps character responds in party chat just like the prints I posted then the issue is with your WP, if it doesn't print like what I posted then the issue is with your bot files.
When WP starts it prints as you would expect but doesn't wait for any input for 1 or 2 and then it automatically starts at waypoint 1 for both the lvl 1 and lvl 90, so they both sit there waiting to read "start" in party chat. So I manually wrote start in party chat and off they went, unfortunately the lvl 1 char ran straight into the first group of mobs and died before the main char could kill them. So seems important to set that 1 or 2 at the very begining.
As to why it didn't wait for input and just went to waypoint 1, no idea and I just don't have the time to find the issues for you.
function LTU_Hos_Menu()
print("Here are the options:")
if player.Level >= 60 then
LTU_Hos_Buff()
__WPL:setWaypointIndex(__WPL:findWaypointTag("MC"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("CTL"))
end
end
So it automatically picks the path according to character level.
It needed the main character to start first and then the low level character afterwards, if low level character started first then they both just sat at entrance forever.
With main starting first it worked as I expect it was meant to, main killed chars upto first boss and low level moved when it was told to by main character.
Low level char got to lvl 32 after 2 runs and then main char tried to invite and of course couldn't invite a lvl 30+ char to honor party so it sat there spamming party invites to all the names on the list until I forced the script to stop.
So yes for me party chat monitoring worked as expected.
Re: Party Bot (questions/answers)
Posted: Sun May 25, 2014 8:27 am
by Lamkefyned
I'm going to try to do something else and fix problems if it works... Because I do not work
Re: Party Bot (questions/answers)
Posted: Sun May 25, 2014 10:55 am
by Lamkefyned
already this changed everything but this code does not work!
function LTU_Hos_EP(arg1)
cprintf(cli.red,"LTU HOS EVENT PARTY\n")
eventParty()
repeat
yrest(100)
until checkEventParty() == arg1
eventParty("stop")
end
so it is all the time
gives equal where to put it in the script or the userfunction
Tests if event monitoring is working, posts LOL in Say, posts on MM window that it is working.
also very important
If you don't currently have an addon to give the os.time() function in game then you will need an addon like d303fix
That version of MM you posted worked fine.
Re: Party Bot (questions/answers)
Posted: Sun May 25, 2014 11:35 pm
by ZZZZZ
Wouldn't it be worth it to add the d303 fix to the ingamefuctions addon? A majority of waypoints and mini-games etc need/use monitoring somewhere or another, would save a lot of issue if it was added to ingamefunctions.
Re: Party Bot (questions/answers)
Posted: Mon May 26, 2014 3:29 pm
by Lamkefyned
fixed thank you
Re: Party Bot (questions/answers)
Posted: Mon May 26, 2014 8:34 pm
by rock5
ZZZZZ wrote:Wouldn't it be worth it to add the d303 fix to the ingamefuctions addon? A majority of waypoints and mini-games etc need/use monitoring somewhere or another, would save a lot of issue if it was added to ingamefunctions.
Not really. We are not the author of the addon and we don't need to take on the responsibility of maintaining it for no reason, which is what we would have to do if we replace the addon with our own version. Better to just make it a requirement to install the addon to use the bot.
Re: Party Bot (questions/answers)
Posted: Mon Jun 30, 2014 2:48 am
by gamerix92
Hallo ,
i'm trying to lvl 2-3 chars with party bot via commands in party (no WP files) . Everything works fine . I mean following, Quest accepting , Quest finishing, Killing and Healing. But at the end of a fight sometimes i get an error and bot crashes. Someting with " updateLastHitTime ". I really dont know why this appears. I have the latest MM rev 777 and d303fix . My time is correct , so every client has the same time.
I did everything from first post ( party options & testing functions ) and all works.
Here is a pic with the error.
Would we be nice, if you could solve my problem.
Re: Party Bot (questions/answers)
Posted: Mon Jun 30, 2014 3:50 am
by BlubBlab
I think it is an missing update, so far I can see the function was replaced.
Re: Party Bot (questions/answers)
Posted: Mon Jun 30, 2014 4:15 am
by rock5
You're right. The function was removed. party.lua should be updated.