Page 2 of 4
Re: Honor point's farm in dril ground
Posted: Sat Jun 09, 2012 6:00 pm
by rock5
Were you teleporting 'to' the sigil coordinates? That would put your feet 'at' the coordinates and maybe miss it. Did you try minusing a little from the Y coordinate so hopefully you go 'through' it?
Re: Honor point's farm in dril ground
Posted: Sat Jun 09, 2012 6:45 pm
by kkulesza
rock5 wrote:Were you teleporting 'to' the sigil coordinates? That would put your feet 'at' the coordinates and maybe miss it. Did you try minusing a little from the Y coordinate so hopefully you go 'through' it?
Nope

I'll try
Re: Honor point's farm in dril ground
Posted: Sat Jun 09, 2012 8:15 pm
by kkulesza
OK i've done some tests and looks like looting sigils with teleport function is possible, but i've encountered 2 problems:
1. the farther a sigil is the more time it takes to loot a sigil after teleport.
- this would be easy to solve
2. Sigils may spawn when spikes are up. So bot can get hurt when trying to loot sigil immediately.
-checking if spikes are up would solve this, but i don't know how

-I believe that time of this game, rounds, and breaks between them is always the same. Also Number of "spike-ups" and time between them seems the same. So we could make some kind of timer to predict if spikes are up or down
Re: Honor point's farm in dril ground
Posted: Sun Jun 10, 2012 9:00 pm
by Edamh
rock5 wrote:For matts I just put all my characters through AT. If I remember correctly it took about 7-10 days to level my guild to level 9 that way. That's with 33 characters.
Pardon my ignorance, but what is "
AT" that you refer to in the above post? I'm getting stuck with AT == arcane transmutor which I know is not right in this instance. Thanks.
Re: Honor point's farm in dril ground
Posted: Sun Jun 10, 2012 9:44 pm
by rock5
Re: Honor point's farm in dril ground
Posted: Thu Jun 14, 2012 5:23 am
by Sithlord512589
Me again.
I was just watching the bot to recognize a pattern in the spikes movement.
Here is my idea of getting rid of it.
Isn`t it possible to read out the model-name-number-whatsoever of the spikes and patch it into oblivion.
So noone would get hurt. Ain´t that thought worth thinking about?
Re: Honor point's farm in dril ground
Posted: Thu Jun 14, 2012 6:44 am
by kkulesza
Spikes are animated, so machinima studio won't display it.
But You can try to run bot wth rock's ultra models
Re: Honor point's farm in dril ground
Posted: Thu Jun 14, 2012 6:49 am
by lisa
Altering the model won't stop it from hurting you, otherwise we could just remove all trash from instances and just farm bosses very quickly.
No matter what you make the model look like it still follows the same rules for attacking, think of models as just pretty paper wrapped around an axe, no matter the look of the axe it will still chop off your arm.
Re: Honor point's farm in dril ground
Posted: Thu Jun 14, 2012 1:07 pm
by Sithlord512589
Dammit, didn´t thought about this aspect. maybe better luck next time

Re: Honor point's farm in dril ground
Posted: Fri Jun 15, 2012 7:50 pm
by kuripot
where do i start??? why my character keeping running somewhere
Re: Honor point's farm in dril ground
Posted: Fri Jun 15, 2012 11:24 pm
by rock5
I believe this starts in the drill ground. So go to your guild, talk to the drill instructor to enter the drill ground, then start the script. You need the swim hack userfunction for it to work.
Re: Honor point's farm in dril ground
Posted: Sat Jun 16, 2012 11:13 am
by kuripot
by the way... "DRIL GROUND I"..... has minigame??
Re: Honor point's farm in dril ground
Posted: Sat Jun 16, 2012 11:45 am
by rock5
Drill Ground I has only access to the mole game, usually. But if you fly up you can see the other games around you. This script flies up and goes to a game that is not usually available at level I.
Re: Honor point's farm in dril ground
Posted: Sun Jun 17, 2012 4:38 am
by kuripot
i try both of your waypoint... but i notice my character not getting any sigil etc.. to increase the point
edited:
oops sorry i missed aboved post that sigil is still ongoing
Re: Honor point's farm in dril ground
Posted: Fri Sep 28, 2012 11:43 am
by Wo0olf07
Any progress here ? maybe something had changed after the last update !
Re: Honor point's farm in dril ground
Posted: Tue Oct 02, 2012 4:07 pm
by top1
would love to try this one out with my own guild....
but I need 600 guild diamonds to build it, and noone wants to sell them, and I have no diea where to get them.
ok, now Ive got my own drillground and its working!
thx!!
but for one 16.000 honour points stat I have to farm 18 hours!!
In this time I could make a fortune in dogmeat... :/ and the items arent that good :/ hmmmmm
is it worth farming?
Re: Honor point's farm in dril ground
Posted: Wed Nov 07, 2012 8:03 pm
by dr-nuker
Sithlord512589 wrote:...
Still i cant tell if its worth the efforts, but let´s calculate
current state : 60min/8min(per run)*120 honorpoints = 900 hp/hour
optimised :60min/8min(per run)*500hP = 3750 hp/hour
...
Well so I did the game in drill ground 1 and i never reached more than 240 points. But 240 for quite often!
A sigil gives 5 extra points and the game always spawns the same number of sigils.
I also fetched the other buffs but they just helped to survive not to gain more points...
So any idea how to further increase points? Where come the 500 from you mentioned?
Re: Honor point's farm in dril ground
Posted: Sat Nov 10, 2012 12:13 am
by Tamyra
I'm not particularly concerned with the sigils, the honor points at 20k/day is enough incentive for me. Only issue I have a problem with is that I do not have a teleport function so the bot crashes when it gets to this part of the waypoint.
Code: Select all
player:rest(2);
teleport(2032,2460,90)
teleport(2032,2460,120)
waitForLoadingScreen();
player:rest(2);
Any way someone can point me in the direction of a working function and let me know what folder to put it in?
Re: Honor point's farm in dril ground
Posted: Sat Nov 10, 2012 12:21 am
by lisa
Re: Honor point's farm in dril ground
Posted: Sat Nov 17, 2012 8:24 pm
by lisa
I had a play in there today, ended up using this.
Code: Select all
local objectList = CObjectList();
objectList:update();
for i = 0,objectList:size() do
local obj = objectList:getObject(i);
if( obj ~= nil ) and ( obj.Type == PT_SIGIL ) then
if obj.Id == 205026 or obj.Id == 205028 or obj.Id == 205027 then
teleport(obj.X,obj.Z,obj.Y)
yrest(100)
keyboardPress(settings.hotkeys.MOVE_FORWARD.key);
teleport(2047,2461,70)
return
end
end
end
the spikes do hurt a bit to much though, maybe do the sigil to get immune buff and then while having buff try to get the other sigils?
205026 is Drill Reward
205027 is Divine Protection Reward
205028 is Healing Reward