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Re: Boris-The-Blades Forsaken Abbey Fun!

Posted: Fri Sep 06, 2013 11:54 am
by Braziliano
rock5 wrote:You put the yrest between waypoints. It wont be executed. </waypoint> ends the waypoint. You need to move it after the yrest, eg.

Code: Select all

<!-- # 71 --><waypoint x="1234" z="1234" y="123"> player:target_Object("Ancient Fossil"); 
yrest(5000);
</waypoint>
That should work but you can also do

Code: Select all

<!-- # 71 --><waypoint x="1234" z="1234" y="123"> player:target_Object("Ancient Fossil",5000); </waypoint>
The second option is better because once target_Object detects the casting bar it wont interrupt it but the first option could still fail if it isn't timed properly or if there is a delay in it starting.

thanks for the great help
this will work smoothly now =]

Re: Boris-The-Blades Forsaken Abbey Fun!

Posted: Fri Oct 09, 2015 10:35 pm
by Tintenkiller96
Well maybe the idea behind it was great but the script wow... how to say it polite well its not perfect^^
it was no reinvite or even a invite in group it dont run from the revive position and it dont loot the fossils so what does it do?

If someone is able to write it perfect would be very happy about it <3

Re: Boris-The-Blades Forsaken Abbey Fun!

Posted: Sat Oct 10, 2015 12:00 am
by lisa
Tintenkiller96 wrote:Well maybe the idea behind it was great but the script wow... how to say it polite well its not perfect^^
it was no reinvite or even a invite in group it dont run from the revive position and it dont loot the fossils so what does it do?

If someone is able to write it perfect would be very happy about it <3
hmm how many years ago was this made?
by Boris-The-Blade ยป 27 Apr 2012 15:41

Comparing anything current to something old is like comparing Windows 8 to Commodore-BASIC.
I really wish people would stop reviving topics that are over a year old.