Re: Create log file for waypoint
Posted: Tue Sep 11, 2012 5:00 pm
nice concept, but you would need to get this driven from the game client so that it would notify the bot when the user did something - which is not easy!!!! especially with mouse-clicks.
Not saying you couldn't do it. In fact, you could probably do some injection of new api calls in the game client (i.e. replace things the the OK handling function for the generic dialogs [staticpopup] - and for things like the choice option selections via the SpeakOption_OnClick / OnClick_QuestListButton functions) and from there add a message to a new event monitor channel that the bot could then pick up.
So, possible, but a hell of a lot of work.
Not saying you couldn't do it. In fact, you could probably do some injection of new api calls in the game client (i.e. replace things the the OK handling function for the generic dialogs [staticpopup] - and for things like the choice option selections via the SpeakOption_OnClick / OnClick_QuestListButton functions) and from there add a message to a new event monitor channel that the bot could then pick up.
So, possible, but a hell of a lot of work.