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Re: partyhealer.xml buffcheck
Posted: Sat Aug 27, 2011 7:46 pm
by SpiralV
Yes thats right but the Pawn Object is a dynamic structure managed by the client itself so i think at the moment of reading you can never say with safety it's a valid address or not.
Re: partyhealer.xml buffcheck
Posted: Sat Aug 27, 2011 10:14 pm
by rock5
So you are saying that the buff addresses might be wrong because the pawn address may have changed or expired? Maybe that's why using party causes id errors. Maybe somewhere in the code it get the pawn address but by the time it gets the buff eddresses it's changed? At the time the pawn is created the buff addresses should be correct.
Re: partyhealer.xml buffcheck
Posted: Sun Aug 28, 2011 11:49 pm
by lisa
Did some testing and I'd say that is pretty much right.
Redoing both dps and heals atm for party, it's looking very good at this stage, even added in an option to have the "healer" attack aswell. Which would mainly be for normal mobs, I wouldn't use the healer to attack in an instance.