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Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 6:42 pm
by Mushroomstamp
aspart wrote:you die frequently for no reason
The most common cause of this, is unknowingly having nofall enabled.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 7:18 pm
by aspart
Mushroomstamp wrote:aspart wrote:you die frequently for no reason
The most common cause of this, is unknowingly having nofall enabled.
I've rebooted the GUI and it still does it, but that's what it seems like. It just won't seem to turn off. I'm running version 11 is there a better version I could use and if so could post a link where plz=D?
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 8:16 pm
by lisa
Well as I said on first post that is just addresses I had gotten so far, which is less then half the addresses required.
So my advice for now is this.
If you can search for the new addresses yourself then please do and post on here any you find.
If you can't find any new addresses then just wait for an update for the bot.
--=== note ===--
This isn't a job for us, it is a hobby, we still have normal jobs and live normal lives and help you all out with this awesome program in our spare time.
So don't expect it to be updated a few hours after a game patch has been released =)
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 8:18 pm
by kanta
rock5 wrote:Let me just add, this is a good idea. I nearly did it myself. It gives one location that you can redirect other posts to.
Honestly, if people can't even be bothered to look at the new topics in the forum and see it's already being discussed they should just sit in limbo and not be told where to look. All these people that want everything hand fed to them is getting ridiculous. This is a forum for RoMbot and people that are trying their best to understand and work with it, not "let's hold hands and walk through the scary unknown". Seriously, people need to stop asking the simplest questions when they've already been answered dozens of times.
<!-- # 1 --><waypoint xyz>
if rudeness ~= warranted then
player:findTarget("Mouth");
player:cast("MODERATOR_DELETE");
end
</waypoint>
botje wrote:let me post what we all want to know, how's it getting along? xd
baka
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
This is something that has been explained before. Use forum search and if that fails try the following:
Browse to Google.com
Code: Select all
site:solarstrike.net +insert +your +search +terms
This sometimes works better than many forum searches.
zakezk wrote:have a idea of when will be fixed? i'll can update with svn update?
You are exactly the kind of person I'm talking about in the beginning of my reply. Did you not read the
very first post by Lisa? Let me clue you in:
lisa wrote:Bot will be updated when it is updated
So my advice to you? Actually read the posts before you reply with useless questions that have already been answered.
aspart wrote:In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason
I know this is off topic, I apologize for responding to it.
Hacking will never be foolproof. You are modifying code on your computer side that does not mesh with the server side info. When something happens in a game that its' programming doesn't understand it will do what is "logical" to it. IE: "You shouldn't be here, therefore you are dead." I've noticed that most error messages, "Client data error..." etc, usually happen when your characters' "sprite" (or graphics) collide with something they are not supposed to such as wall climbing or in Malatina's Course of Terror when you fly through an obstacle.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 8:38 pm
by aspart
I'll wait for an update for the bot. & I definitely appreciate the people who work on this in their spare time=D.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 8:39 pm
by aspart
aspart wrote:In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason
I know this is off topic, I apologize for responding to it.
Hacking will never be foolproof. You are modifying code on your computer side that does not mesh with the server side info. When something happens in a game that its' programming doesn't understand it will do what is "logical" to it. IE: "You shouldn't be here, therefore you are dead." I've noticed that most error messages, "Client data error..." etc, usually happen when your characters' "sprite" (or graphics) collide with something they are not supposed to such as wall climbing or in Malatina's Course of Terror when you fly through an obstacle.[/quote]
Thanks for the tips, I'll try turning off wall climbing =D
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 8:47 pm
by Mushroomstamp
Maybe the title of this thread should be changed. I mean, the non-regulars will only do a quick scan of current topic titles, if anything. And with all the stickies up top, "Official new patch topic" doesn't exactly jump out at ya. Maybe dumbing it down to "Bot not working", or something of the like would help. I know it's not foolproof, but if it equates to even just one less thread for Rock5 to have to redirect and lock, it would be a victory for everyone.

Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 9:53 pm
by Blackt3ars
Ez there.....i know some people are very frustrated...of people asking around and people whom don`t have the answer to solve the error in the bot yet....but you guys have to be patient things like this always occur...
If you don`t want to wait you guys can download Cheat Engine if your familiar v it.....
And Help Rock5 scan the item and codes
http://www.solarstrike.net/phpBB3/viewt ... =21&t=2730
that way you guys can help him to save the time to Decode and you guys able have to bot running again ASAP
=)~ cheers people...
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 10:00 pm
by lisa
Updated first post
Literally 6 addresses not found from addresses.lua, I am pretty sure there is a few others in bot elsewhere that will need to be found, swim, speed and such aswell.
At work atm so that is all the time I have to spend on this, so maybe someone else can find the last few.
I can do some more later tonight but that won't be until after work, so around 8 hours from now.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 10:24 pm
by metralla123
Heyy!! I update rom by svn and now working!! Yeahh!!
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 10:35 pm
by metralla123
Hmmm but the micromacro say "table range not found for ID: 1803057240" in eggs waypoints, no working very good.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 10:47 pm
by zin40
I did update with svn then changed addresses to the ones in this post. I tried egg waypoint all seems ok except the bag harvesting stops and restarts. Have to work in 5 hours must sleep i will mess with it tomorrow. Thank you to those who help us get back to botting.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 11:00 pm
by lisa
I had a look at 623 and seems rentBagBase = hasn't been updated. still has old address.
If you can get that 1 and put it in the millers ranch will work.
Still need the skill addresses though to actual do combat.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 11:25 pm
by miximixi007
charExp_address = 0x009D32AC
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 11:40 pm
by lisa
miximixi007 wrote:charExp_address = 0x009D32AC
Ty updated first post, also added the rent bag.
If you add in the addresses from first post you should be able to do a normal millers run, no speedhack though.
In order to actually fight mobs need to find the skills addresses.
Re: Official new patch topic 4.0.1
Posted: Tue Jul 26, 2011 11:56 pm
by Mushroomstamp
What is the easiest way to find a skill address?
Re: Official new patch topic 4.0.1
Posted: Wed Jul 27, 2011 12:07 am
by lisa
Not sure as yet, since they were introduced recently I didn't make an image of the memory area.
adding swimhack here with updated addresses.
Re: Official new patch topic 4.0.1
Posted: Wed Jul 27, 2011 12:29 am
by nerf
works, but does not use the skills, just use white attack, no potions or take up the mount, I guess have to wait. always giving thanks to those who deal with this
Re: Official new patch topic 4.0.1
Posted: Wed Jul 27, 2011 1:06 am
by lisa
Found
skillsTableBase = 0xA1E6E0,
just
skillsBase = ,
to go
Re: Official new patch topic 4.0.1
Posted: Wed Jul 27, 2011 1:09 am
by rock5
623 seems to be just enough to get it working. I think I've completed the rest but before I commit I'm wondering why administrator removed the player.Casting variable. It's used throughout the bot.