Re: Party botting
Posted: Thu Jan 13, 2011 3:51 pm
Line 1792 of classes/player.lua:JackBlonder wrote:Is there any way I can do that just for my uses.I can't see any way to fix this other than abandoning the memory address targeting and going back to 'TAB' targeting.
Something like overwriting the targeting function by my own function?
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local newTarget = self:findEnemy(false, nil, evalTargetDefault, self.IgnoreTarget);
if( newTarget ) then -- find a new target
self:target(newTarget.Address);
local atkMask = memoryReadInt(getProc(), newTarget.Address + addresses.pawnAttackable_offset);
cprintf(cli.turquoise, language[86]); -- stopping waypoint::target acquired before moving
success = false;
failreason = WF_TARGET;
return success, failreason;
end;
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keyboardPress(key.VK_TAB);