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Re: bitAnd(null) crashing (not autologin issue)
Posted: Tue Sep 28, 2010 12:23 pm
by MiesterMan
Ok, I thought it was messing up at first but it's done it 20 times now. It crashes at a waypoint and says Erronous pawn <NONE> each time. I also got this on my other computer where the bot isn't upgraded to lastest version. I think they changed something in the game that might be causing this. It onlyh happens when you have multiple clients running one of them is loading a new character.
Re: bitAnd(null) crashing (not autologin issue)
Posted: Tue Sep 28, 2010 12:34 pm
by Administrator
Ok. That might explain it. I've committed a minor fix for this earlier (or, rather, a workaround). Try doing an SVN update.
Re: bitAnd(null) crashing (not autologin issue)
Posted: Wed Sep 29, 2010 12:22 am
by sfrattini
hi, thanks for the update.
Tried tonight, no luck, bot down after 68 minutes while entering Instance...

Re: bitAnd(null) crashing (not autologin issue)
Posted: Sat Oct 02, 2010 12:05 pm
by sfrattini
Hi, any updates on this? Is there anything that can be done ? Thanks.
Re: bitAnd(null) crashing (not autologin issue)
Posted: Tue Oct 12, 2010 6:14 pm
by MiesterMan
I'm not sure if it's working or my game keeps crashing so much I can't really test it but I haven't been getting this problem since Admin's update. Again, zoning is similar to the autologin issue so it's unlikely a fix for it will be a fix for character loading.