bitAnd(null) crashing (not autologin issue)

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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MiesterMan
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Joined: Tue Jul 06, 2010 9:15 pm
Location: Between the Second and Third Circles of Hell

Re: bitAnd(null) crashing (not autologin issue)

#21 Post by MiesterMan »

Ok, I thought it was messing up at first but it's done it 20 times now. It crashes at a waypoint and says Erronous pawn <NONE> each time. I also got this on my other computer where the bot isn't upgraded to lastest version. I think they changed something in the game that might be causing this. It onlyh happens when you have multiple clients running one of them is loading a new character.
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Administrator
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Re: bitAnd(null) crashing (not autologin issue)

#22 Post by Administrator »

Ok. That might explain it. I've committed a minor fix for this earlier (or, rather, a workaround). Try doing an SVN update.
sfrattini
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Joined: Wed Jun 03, 2009 3:45 pm

Re: bitAnd(null) crashing (not autologin issue)

#23 Post by sfrattini »

hi, thanks for the update.
Tried tonight, no luck, bot down after 68 minutes while entering Instance... :(
sfrattini
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Re: bitAnd(null) crashing (not autologin issue)

#24 Post by sfrattini »

Hi, any updates on this? Is there anything that can be done ? Thanks.
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MiesterMan
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Re: bitAnd(null) crashing (not autologin issue)

#25 Post by MiesterMan »

I'm not sure if it's working or my game keeps crashing so much I can't really test it but I haven't been getting this problem since Admin's update. Again, zoning is similar to the autologin issue so it's unlikely a fix for it will be a fix for character loading.
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