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Re: RoM bot

Posted: Mon Jul 27, 2009 8:51 am
by Mrjones
did a full reinstall and update of the bot and seems to be workin fine maybe something just didnt copy right the first time. sorry i wasted your time

Re: RoM bot

Posted: Tue Jul 28, 2009 9:27 am
by extremeuser
i reinstalled the micro program, and did update via SVN etc, still not working

Re: RoM bot

Posted: Tue Jul 28, 2009 9:30 am
by d003232
extremeuser wrote:i reinstalled the micro program, and did update via SVN etc, still not working
Pls describe your problem.

Re: RoM bot

Posted: Tue Jul 28, 2009 11:10 am
by clint
anybody else having problems with the bot after the patch of today?

iam getting unable to find static base pointer in module

I had this earlier and then after a patch of the bot it was okay...

Re: RoM bot

Posted: Tue Jul 28, 2009 12:13 pm
by kolobok
it still not working i uploaded the latest beta 6 version of mocromacro and bot 2.44 but still it complins on a list of errors. Heres a print screen

Re: RoM bot

Posted: Tue Jul 28, 2009 12:36 pm
by xxsinz
Everyone should know if the bot stops working after a RoM patch, that its memory related and administrator is all ready working on it. Stop posting about how it is not working, waste of time.

Re: RoM bot

Posted: Tue Jul 28, 2009 2:59 pm
by d003232
There is a new function in the SVN for a random based resting.

player:restrnd(_probability, _restmin, _restmax)

You can as an example use it in a waypoint file to make randomly some resting so that you don't look so bottish.

Code: Select all

<waypoints type="Normal">
	<!-- # 1 --><waypoint x="-1450" z="-4736">player:restrnd(20, 2, 10);</waypoint>
	<!-- # 2 --><waypoint x="-1352" z="-4764">player:restrnd(20, 2, 10);</waypoint>
</waypoints>
That will at rest with an probability from 20% for between 2 up to 10 seconds.

Re: RoM bot

Posted: Tue Jul 28, 2009 6:57 pm
by canazza
where can i get svn files?

Re: RoM bot

Posted: Tue Jul 28, 2009 7:04 pm
by Zilvermoon
canazza wrote:where can i get svn files?
Did you check first post in this thread?

Re: RoM bot

Posted: Tue Jul 28, 2009 9:14 pm
by Administrator
RoM bot version 2.45 was just uploaded. This contains fixes for game version 1850. Get it off the first post in this thread.

Re: RoM bot

Posted: Wed Jul 29, 2009 1:42 am
by clint
Hey admin,

Just wanted to say that its still not working for me. It cant find the runes of magic window.
Perhaps they changed the name of the window?

Because when i look at the title of my window it does not say: Runes of magic
but: Runn| of magic

Edit: its not the titlebar, ive changed my location and it said: Runes of magic, and it still doesnt work

Re: RoM bot

Posted: Wed Jul 29, 2009 2:11 am
by Administrator
If it can't find the window, re-download MicroMacro 1.0.

Re: RoM bot

Posted: Wed Jul 29, 2009 2:52 am
by clint
Gonna try it right away, thnx for the quick response :)

Re: RoM bot

Posted: Wed Jul 29, 2009 3:24 am
by canazza
with 2.45 i've got a serious problem abour rom-harvest.
My char go for harvest, then start to pick ores... and go for next waypoint! Only sometimes it works.

Re: RoM bot

Posted: Wed Jul 29, 2009 5:20 am
by d003232
There is a new function: 'player:sleep()' in SVN 104

It can be used at waypoints to pause the bot, will fight back if attacked and after that go back to sleeping mode.

e.g.

Code: Select all

<waypoints type="NORMAL">
	<!-- # 3 --><waypoint x="-2058" z="-6448">player:sleep();</waypoint>
</waypoints>

Re: RoM bot

Posted: Wed Jul 29, 2009 5:29 am
by d003232
canazza wrote:with 2.45 i've got a serious problem abour rom-harvest.
My char go for harvest, then start to pick ores... and go for next waypoint! Only sometimes it works.
You could set:

Code: Select all

<option name="QUICK_TURN" value="false" />	
to use it the old way. I will also look a little more with the harvesting later.

EDIT: It works fine for me with 2.45 and QUICK_TURN=true. Just scroll the camera distance to maximum distance. That will avoid the zoom in and out.

Re: RoM bot

Posted: Wed Jul 29, 2009 6:38 am
by Shmak
Help please! The script for Russian version RoM is necessary to Me :idea:

Re: RoM bot

Posted: Wed Jul 29, 2009 8:10 am
by Administrator
Shmak wrote:Help please! The script for Russian version RoM is necessary to Me :idea:
The scripts will all be the same. You only need to change addresses and offsets (found in addresses.lua). You have to find them yourself as I don't think anybody else here plays on a Russian server.

Re: RoM bot

Posted: Wed Jul 29, 2009 8:45 am
by coldfire201
Hi, I'd like to say thank you for this promissing bot. I downloaded it yesterday and everything so far seems to work, but...

When I run the bot the bot likes to studder step alot. What I mean by this is that he keeps doing half steps and stoping frequently as if he's stuck. In the micromacro window it even say "unstiking player" but the thing is it's just flat ground. Yeah there are slight slopes and plants around but I can manually move the bot all over these places and through plants. So I'm confused to why it's doing this.

Re: RoM bot

Posted: Wed Jul 29, 2009 8:55 am
by d003232
coldfire201 wrote:When I run the bot the bot likes to studder step alot. What I mean by this is that he keeps doing half steps and stoping frequently as if he's stuck. In the micromacro window it even say "unstiking player" but the thing is it's just flat ground. Yeah there are slight slopes and plants around but I can manually move the bot all over these places and through plants. So I'm confused to why it's doing this.
I know that only, if I had to much CPU load, because of to much RoM windows and perhaps BOINC in the background? I don't have any idea what happens in your case? :? Perhaps just restart the bot?