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Re: RoM bot

Posted: Thu Jul 23, 2009 3:56 pm
by KindaNoob
well i don'T exactly know how you mean it but i tried around a bit.

and nothing happened so could you please show me how it should look like?

Re: RoM bot

Posted: Thu Jul 23, 2009 4:50 pm
by d003232
KindaNoob wrote:and nothing happened so could you please show me how it should look like?
I don't play a knight/warrior. So I don't know the skill. I just do an example. You have to modifie it:

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<skills>
      <skill name="KNIGHT_HOLY_STRIKE" hotkey="VK_2" priority="90" />
      <skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_8" priority="110" inbattle="true" hpper="25" />
      <skill name="KNIGHT_PUNISHMENT" hotkey="VK_3" priority="80" />
      <skill name="KNIGHT_ENHANCED_ARMOR" hotkey="VK_SUBTRACT" priority="20" />
      <skill name="WARRIOR_ENRAGED" hotkey="VK_5" priority="70" />
      <skill name="KNIGHT_MANA_RETURN" hotkey="VK_7" priority="50" />
      <skill name="KNIGHT_HOLY_SEAL" hotkey="VK_ADD" priority="40" />
      <skill name="WARRIOR_SLASH" hotkey="VK_4" priority="60" />
</skills>
Normaly 2-3 damage skills are ok. The heal/protection casts should have highest priority. Self buffs should have lowest priority. Some healing/protection skills perhaps should only used in combat. Then add the option ' inbattle="true"'. Same if you want skills only be used, if you are below a given HP level. Then use 'hpper="25"' (with your health in percent).

Re: RoM bot

Posted: Thu Jul 23, 2009 6:19 pm
by akira2102
Me again..

Hello,

thanks for the fast answers until now. I have two request but I don't know if its possible.

1. The new feature that if the player is sticked the client will log off is nice. But I would like to see on what time it has logged off. So Can u implent the time when it logged of?

2. I dont know if i misunderstood something but everytime I change my first class i have to modify my charname.xml. Changing everytime from Knight to Priest is very time intensive so I wanted to know if I or u can do something about that.

Thanks =)

Re: RoM bot

Posted: Thu Jul 23, 2009 6:50 pm
by d003232
akira2102 wrote:1. The new feature that if the player is sticked the client will log off is nice. But I would like to see on what time it has logged off. So Can u implent the time when it logged of?

2. I dont know if i misunderstood something but everytime I change my first class i have to modify my charname.xml. Changing everytime from Knight to Priest is very time intensive so I wanted to know if I or u can do something about that.

Thanks =)
#1
It's in the SVN now.

#2
No real solution now. You can create two profiles and call one as an parameter as you start the bot. OR you can comment out the second skill set within the profile.

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rom/bot.lua profile:<profile name>
@Admin
Shouldn't it be possible to define both class sets within the profile and load only the right one, depending from the primary class, within the settings.lua?

Re: RoM bot

Posted: Thu Jul 23, 2009 10:45 pm
by neow1ng
<skill name="MAGE_ELECTROSTATIC_CHARGE" mana="75" manainc="7.5" cooldown="45" type="buff" target="self" />
IGN tooltip says cooldown should be 20 ;)

Re: RoM bot

Posted: Thu Jul 23, 2009 11:35 pm
by d003232
neow1ng wrote:
<skill name="MAGE_ELECTROSTATIC_CHARGE" mana="75" manainc="7.5" cooldown="45" type="buff" target="self" />
IGN tooltip says cooldown should be 20 ;)
THX, it's in the SVN now.

Re: RoM bot

Posted: Fri Jul 24, 2009 1:52 am
by sametbars
Will there be an update for harvesting while ROM is minimized?

Re: RoM bot

Posted: Fri Jul 24, 2009 2:45 am
by Administrator
sametbars wrote:Will there be an update for harvesting while ROM is minimized?
Eventually. It needs more work first.

Re: RoM bot

Posted: Fri Jul 24, 2009 3:38 am
by d003232
akira2102 wrote:2. I dont know if i misunderstood something but everytime I change my first class i have to modify my charname.xml. Changing everytime from Knight to Priest is very time intensive so I wanted to know if I or u can do something about that.
There is a new function in the SVN. You can now define both classes within the profile at the same time. You can now use the tags:

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<skills_warrior> </skills_warrior>
<skills_scout> </skills_scout>
<skills_rogue> </skills_rogue> 
<skills_mage> </skills_mage>     
<skills_priest> </skills_priest>   
<skills_knight> </skills_knight>
<skills_runedancer> </skills_runedancer>
<skills_druid> </skills_druid>
instead of the tag

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<skills></skills>
The bot will now load the right skills depending from your primary class. That means, if you are a mage/priest, you have to define all mage AND common priest skills, that you want to use as mage under the tag '<skills_mage>'. And all priest AND common mage skills under the tag '<skills_priest>'.

It still works also the old way. But pls don't use the old and new way together. :-)

EDIT: renamed 'hunter' to 'scout'.

Re: RoM bot

Posted: Fri Jul 24, 2009 6:45 am
by sametbars
Administrator wrote:
sametbars wrote:Will there be an update for harvesting while ROM is minimized?
Eventually. It needs more work first.
Is someone working on it? :)

Re: RoM bot

Posted: Fri Jul 24, 2009 7:20 am
by Administrator
sametbars wrote:
Administrator wrote:
sametbars wrote:Will there be an update for harvesting while ROM is minimized?
Eventually. It needs more work first.
Is someone working on it? :)
Yes, but not directly. Other work needs to be done first before it will be possible.

Re: RoM bot

Posted: Sat Jul 25, 2009 6:04 am
by sametbars
Good to hear that :P

Re: RoM bot

Posted: Sat Jul 25, 2009 12:35 pm
by Mrjones
when using my 1st class or my 2nd u just made to files. example:magemrjones.xml and priestmrjones.xml. then just rom/bot.lua profile:magemrjones path:killstuff

Re: RoM bot

Posted: Sat Jul 25, 2009 6:12 pm
by Zilvermoon
d003232 wrote:
akira2102 wrote:2. I dont know if i misunderstood something but everytime I change my first class i have to modify my charname.xml. Changing everytime from Knight to Priest is very time intensive so I wanted to know if I or u can do something about that.
There is a new function in the SVN. You can now define both classes within the profile at the same time. You can now use the tags:

Code: Select all

<skills_warrior> </skills_warrior>
<skills_scout> </skills_scout>
<skills_rogue> </skills_rogue> 
<skills_mage> </skills_mage>     
<skills_priest> </skills_priest>   
<skills_knight> </skills_knight>
<skills_runedancer> </skills_runedancer>
<skills_druid> </skills_druid>
instead of the tag

Code: Select all

<skills></skills>
The bot will now load the right skills depending from your primary class. That means, if you are a mage/priest, you have to define all mage AND common priest skills, that you want to use as mage under the tag '<skills_mage>'. And all priest AND common mage skills under the tag '<skills_priest>'.

It still works also the old way. But pls don't use the old and new way together. :-)

EDIT: renamed 'hunter' to 'scout'.
Very nice addition, ME LIKE <3 ... just need to update all my profiles now ... 8-)

Zilvermoon

Re: RoM bot

Posted: Mon Jul 27, 2009 8:08 am
by Mrjones
Hello all i was just wondering if you could help me with a problem.This morning i updated via SVN after i did so i recieved error in MM window "RoM window not found! RoM must be running first".Not sure what i did wrong as it was workin fine lastnite before i did the update.

Re: RoM bot

Posted: Mon Jul 27, 2009 8:15 am
by d003232
Mrjones wrote:Hello all i was just wondering if you could help me with a problem.This morning i updated via SVN after i did so i recieved error in MM window "RoM window not found! RoM must be running first".Not sure what i did wrong as it was workin fine lastnite before i did the update.
Just get the RoM window in front/focused before you press ENTF/DEL to start the bot:

1. Start MM
2. enter 'rom/bot.lua' into the MM window and press ENTER
3. get ROM window in front/focused
4. press ENTF/DEL

And pls update Micromacro here. Becaus there was once an update in the function to find the RoM window.

Re: RoM bot

Posted: Mon Jul 27, 2009 8:29 am
by Mrjones
Thank you I had already done all that

Re: RoM bot

Posted: Mon Jul 27, 2009 8:31 am
by d003232
Mrjones wrote:Thank you I had already done all that
It' is working now? From witch SVN version have you updated?

Re: RoM bot

Posted: Mon Jul 27, 2009 8:37 am
by Mrjones
im not sure which one i was at but it went to 96

Re: RoM bot

Posted: Mon Jul 27, 2009 8:45 am
by d003232
Mrjones wrote:im not sure which one i was at but it went to 96
I really suppose you have not the actual MM 1 beta 6. There was a change in the findWindowsList which is used in functions.lua line 74. And at that place was a change in one of the last SVN.

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		local winlist = findWindowList("Runes of Magic", "Radiant Arcana");
I had the same problem. I was starting MM with an copy of the exe and by that I used an old version.